Factorio Prototype DocsVersion 2.0.15

CreateEntityTriggerEffectItem :: struct

Inherits from TriggerEffectItem
Children

Properties

type :: "create-entity"
entity_name :: EntityID

The name of the entity that should be created.

The name of the entity that should be created.

offset_deviation optional :: BoundingBox
trigger_created_entity optional :: bool

If true, the on_trigger_created_entity event will be raised.

If true, the on_trigger_created_entity event will be raised.

check_buildability optional :: bool
tile_collision_mask optional :: CollisionMaskConnector

Entity creation will not occur if any tile matches the collision condition. [...]

Entity creation will not occur if any tile matches the collision condition. [...]

offsets optional :: array[Vector]

If multiple offsets are specified, multiple entities are created. [...]

If multiple offsets are specified, multiple entities are created. [...]

as_enemy optional :: bool

If true, creates the entity as a member of the enemy force. [...]

If true, creates the entity as a member of the enemy force. [...]

ignore_no_enemies_mode optional :: bool

If true and as_enemy is true, allows the entity to be created even if the current surface.no_enemies_mode is true.

If true and as_enemy is true, allows the entity to be created even if the current surface.no_enemies_mode is true.

find_non_colliding_position optional :: bool
non_colliding_search_radius optional :: double
non_colliding_search_precision optional :: double
non_colliding_fail_result optional :: Trigger

Only loaded if find_non_colliding_position is defined.

Only loaded if find_non_colliding_position is defined.

protected optional :: bool

The result entity will be protected from automated attacks of enemies.

The result entity will be protected from automated attacks of enemies.

Inherited from TriggerEffectItem
repeat_count optional :: uint16
repeat_count_deviation optional :: uint16
probability optional :: float

Must be greater than 0 and less than or equal to 1.

Must be greater than 0 and less than or equal to 1.

affects_target optional :: bool
show_in_tooltip[overridden] optional :: bool
damage_type_filters optional :: DamageTypeFilters

Properties

type :: "create-entity"

entity_name :: EntityID

The name of the entity that should be created.

offset_deviation :: BoundingBox optional

trigger_created_entity :: bool optional

Default: false

If true, the on_trigger_created_entity event will be raised.

check_buildability :: bool optional

Default: false

tile_collision_mask :: CollisionMaskConnector optional

Entity creation will not occur if any tile matches the collision condition. Defaults to no collisions.

offsets :: array[Vector] optional

If multiple offsets are specified, multiple entities are created. The projectile of the Distractor capsule uses this property to spawn three Distractors.

as_enemy :: bool optional

Default: false

If true, creates the entity as a member of the enemy force. If the surface.no_enemies_mode is true, the entity will not be created.

ignore_no_enemies_mode :: bool optional

Default: false

If true and as_enemy is true, allows the entity to be created even if the current surface.no_enemies_mode is true.

find_non_colliding_position :: bool optional

Default: false

non_colliding_search_radius :: double optional

Default: 5

non_colliding_search_precision :: double optional

Default: 0.2

non_colliding_fail_result :: Trigger optional

Only loaded if find_non_colliding_position is defined.

protected :: bool optional

Default: false

The result entity will be protected from automated attacks of enemies.

Overridden Properties

show_in_tooltip :: bool optional

Default: false


Type used in

Prototypes

Types

Defines