Inherits from EquipmentPrototype « Prototype « PrototypeBase |
recharging_animation optional | :: Animation | The animation played at each charging point when a robot is charging there. |
The animation played at each charging point when a robot is charging there. | ||
spawn_and_station_height | :: float | Presumably states the height of the charging stations and thus an additive offset for the charging_offsets. |
Presumably states the height of the charging stations and thus an additive offset for the charging_offsets. | ||
charge_approach_distance | :: float | Presumably, the distance from the roboport at which robots will wait to charge. |
Presumably, the distance from the roboport at which robots will wait to charge. | ||
construction_radius | :: float | Can't be negative. |
Can't be negative. | ||
charging_energy | :: Energy | |
spawn_and_station_shadow_height_offset optional | :: float | |
stationing_render_layer_swap_heightnew optional | :: float | When robot ascends or descends to this roboport, at which height is should switch between |
When robot ascends or descends to this roboport, at which height is should switch between | ||
draw_logistic_radius_visualization optional | :: bool | Unused, as roboport equipment does not have a logistic radius that could be drawn. |
Unused, as roboport equipment does not have a logistic radius that could be drawn. | ||
draw_construction_radius_visualization optional | :: bool | |
recharging_light optional | :: LightDefinition | The light emitted when charging a robot. |
The light emitted when charging a robot. | ||
charging_station_count optional | :: uint32 | How many charging points this roboport has. [...] |
How many charging points this roboport has. [...] | ||
charging_station_count_affected_by_qualitynew optional | :: bool | |
charging_distance optional | :: float | |
charging_station_shift optional | :: Vector | |
charging_threshold_distance optional | :: float | Distance in tiles. [...] |
Distance in tiles. [...] | ||
robot_vertical_acceleration optional | :: float | |
stationing_offset optional | :: Vector | The offset from the center of the roboport at which robots will enter and exit. |
The offset from the center of the roboport at which robots will enter and exit. | ||
robot_limit optional | :: ItemCountType | How many robots can exist in the network (cumulative). |
How many robots can exist in the network (cumulative). | ||
robots_shrink_when_entering_and_exiting optional | :: bool | |
charging_offsets optional | :: array[Vector] | The offsets from the center of the roboport at which robots will charge. [...] |
The offsets from the center of the roboport at which robots will charge. [...] | ||
spawn_minimum optional | :: Energy | Minimum amount of energy that needs to available inside the roboport's buffer so that robots can be spawned. |
Minimum amount of energy that needs to available inside the roboport's buffer so that robots can be spawned. | ||
burner optional | :: BurnerEnergySource | Add this is if the roboport should be fueled directly instead of using power from the equipment grid. |
Add this is if the roboport should be fueled directly instead of using power from the equipment grid. | ||
power optional | :: Energy | Mandatory if |
Mandatory if |
sprite | :: Sprite | The graphics to use when this equipment is shown inside an equipment grid. |
The graphics to use when this equipment is shown inside an equipment grid. | ||
shape | :: EquipmentShape | How big this equipment should be in the grid and whether it should be one solid rectangle or of a custom shape. |
How big this equipment should be in the grid and whether it should be one solid rectangle or of a custom shape. | ||
categories | :: array[EquipmentCategoryID] | Sets the categories of the equipment. [...] |
Sets the categories of the equipment. [...] | ||
energy_source | :: ElectricEnergySource | |
take_result optional | :: ItemID | Name of the item prototype that should be returned to the player when they remove this equipment from an equipment grid. |
Name of the item prototype that should be returned to the player when they remove this equipment from an equipment grid. | ||
background_color optional | :: Color | The color that the background of this equipment should have when shown inside an equipment grid. |
The color that the background of this equipment should have when shown inside an equipment grid. | ||
background_border_color optional | :: Color | The color that the border of the background of this equipment should have when shown inside an equipment grid. |
The color that the border of the background of this equipment should have when shown inside an equipment grid. | ||
grabbed_background_color optional | :: Color | The color that the background of this equipment should have when held in the players hand and hovering over an equipment grid. |
The color that the background of this equipment should have when held in the players hand and hovering over an equipment grid. |
factoriopedia_alternative optional | :: string | The ID type corresponding to the prototype that inherits from this. [...] |
The ID type corresponding to the prototype that inherits from this. [...] |
type | :: string | Specifies the kind of prototype this is. [...] |
Specifies the kind of prototype this is. [...] | ||
name | :: string | Unique textual identification of the prototype. [...] |
Unique textual identification of the prototype. [...] | ||
order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...] |
Used to order prototypes in inventory, recipes and GUIs. [...] | ||
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...] |
Overwrites the name set in the locale file. [...] | ||
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...] |
Overwrites the description set in the locale file. [...] | ||
factoriopedia_descriptionnew optional | :: LocalisedString | Provides additional description used in factoriopedia. |
Provides additional description used in factoriopedia. | ||
subgroupnew optional | :: ItemSubGroupID | The name of an ItemSubGroup. |
The name of an ItemSubGroup. | ||
hiddennew optional | :: bool | |
hidden_in_factoriopedianew optional | :: bool | |
parameternew optional | :: bool | Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function. |
Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function. | ||
factoriopedia_simulationnew optional | :: SimulationDefinition | The simulation shown when looking at this prototype in the Factoriopedia GUI. |
The simulation shown when looking at this prototype in the Factoriopedia GUI. |
charging_energy = "1000kW"