Factorio Prototype DocsVersion 2.0.19

RoboportEquipmentPrototype 'roboport-equipment' changed

Inherits from EquipmentPrototype « Prototype « PrototypeBase

Properties

recharging_animation optional :: Animation

The animation played at each charging point when a robot is charging there.

The animation played at each charging point when a robot is charging there.

spawn_and_station_height :: float

Presumably states the height of the charging stations and thus an additive offset for the charging_offsets.

Presumably states the height of the charging stations and thus an additive offset for the charging_offsets.

charge_approach_distance :: float

Presumably, the distance from the roboport at which robots will wait to charge.

Presumably, the distance from the roboport at which robots will wait to charge.

construction_radius :: float

Can't be negative.

Can't be negative.

charging_energy :: Energy
spawn_and_station_shadow_height_offset optional :: float
stationing_render_layer_swap_heightnew optional :: float

When robot ascends or descends to this roboport, at which height is should switch between "air-object" and "object" render layer.

When robot ascends or descends to this roboport, at which height is should switch between "air-object" and "object" render layer.

draw_logistic_radius_visualization optional :: bool

Unused, as roboport equipment does not have a logistic radius that could be drawn.

Unused, as roboport equipment does not have a logistic radius that could be drawn.

draw_construction_radius_visualization optional :: bool
recharging_light optional :: LightDefinition

The light emitted when charging a robot.

The light emitted when charging a robot.

charging_station_count optional :: uint32

How many charging points this roboport has. [...]

How many charging points this roboport has. [...]

charging_station_count_affected_by_qualitynew optional :: bool
charging_distance optional :: float
charging_station_shift optional :: Vector
charging_threshold_distance optional :: float

Distance in tiles. [...]

Distance in tiles. [...]

robot_vertical_acceleration optional :: float
stationing_offset optional :: Vector

The offset from the center of the roboport at which robots will enter and exit.

The offset from the center of the roboport at which robots will enter and exit.

robot_limit optional :: ItemCountType

How many robots can exist in the network (cumulative).

How many robots can exist in the network (cumulative).

robots_shrink_when_entering_and_exiting optional :: bool
charging_offsets optional :: array[Vector]

The offsets from the center of the roboport at which robots will charge. [...]

The offsets from the center of the roboport at which robots will charge. [...]

spawn_minimum optional :: Energy

Minimum amount of energy that needs to available inside the roboport's buffer so that robots can be spawned.

Minimum amount of energy that needs to available inside the roboport's buffer so that robots can be spawned.

burner optional :: BurnerEnergySource

Add this is if the roboport should be fueled directly instead of using power from the equipment grid.

Add this is if the roboport should be fueled directly instead of using power from the equipment grid.

power optional :: Energy

Mandatory if burner is defined. [...]

Mandatory if burner is defined. [...]

Inherited from EquipmentPrototype
sprite :: Sprite

The graphics to use when this equipment is shown inside an equipment grid.

The graphics to use when this equipment is shown inside an equipment grid.

shape :: EquipmentShape

How big this equipment should be in the grid and whether it should be one solid rectangle or of a custom shape.

How big this equipment should be in the grid and whether it should be one solid rectangle or of a custom shape.

categories :: array[EquipmentCategoryID]

Sets the categories of the equipment. [...]

Sets the categories of the equipment. [...]

energy_source :: ElectricEnergySource
take_result optional :: ItemID

Name of the item prototype that should be returned to the player when they remove this equipment from an equipment grid.

Name of the item prototype that should be returned to the player when they remove this equipment from an equipment grid.

background_color optional :: Color

The color that the background of this equipment should have when shown inside an equipment grid.

The color that the background of this equipment should have when shown inside an equipment grid.

background_border_color optional :: Color

The color that the border of the background of this equipment should have when shown inside an equipment grid.

The color that the border of the background of this equipment should have when shown inside an equipment grid.

grabbed_background_color optional :: Color

The color that the background of this equipment should have when held in the players hand and hovering over an equipment grid.

The color that the background of this equipment should have when held in the players hand and hovering over an equipment grid.

Inherited from Prototype
factoriopedia_alternative optional :: string

The ID type corresponding to the prototype that inherits from this. [...]

The ID type corresponding to the prototype that inherits from this. [...]

Inherited from PrototypeBase
type :: string

Specifies the kind of prototype this is. [...]

Specifies the kind of prototype this is. [...]

name :: string

Unique textual identification of the prototype. [...]

Unique textual identification of the prototype. [...]

order optional :: Order

Used to order prototypes in inventory, recipes and GUIs. [...]

Used to order prototypes in inventory, recipes and GUIs. [...]

localised_name optional :: LocalisedString

Overwrites the name set in the locale file. [...]

Overwrites the name set in the locale file. [...]

localised_description optional :: LocalisedString

Overwrites the description set in the locale file. [...]

Overwrites the description set in the locale file. [...]

factoriopedia_descriptionnew optional :: LocalisedString

Provides additional description used in factoriopedia.

Provides additional description used in factoriopedia.

subgroupnew optional :: ItemSubGroupID

The name of an ItemSubGroup.

The name of an ItemSubGroup.

hiddennew optional :: bool
hidden_in_factoriopedianew optional :: bool
parameternew optional :: bool

Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.

Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.

factoriopedia_simulationnew optional :: SimulationDefinition

The simulation shown when looking at this prototype in the Factoriopedia GUI.

The simulation shown when looking at this prototype in the Factoriopedia GUI.

Properties

recharging_animation :: Animation optional

The animation played at each charging point when a robot is charging there.

spawn_and_station_height :: float

Presumably states the height of the charging stations and thus an additive offset for the charging_offsets.

charge_approach_distance :: float

Presumably, the distance from the roboport at which robots will wait to charge.

construction_radius :: float

Can't be negative.

charging_energy :: Energy

Example

charging_energy = "1000kW"

spawn_and_station_shadow_height_offset :: float optional

Default: 0

stationing_render_layer_swap_height :: float optional new

Default: 0.87

When robot ascends or descends to this roboport, at which height is should switch between "air-object" and "object" render layer.

draw_logistic_radius_visualization :: bool optional

Default: true

Unused, as roboport equipment does not have a logistic radius that could be drawn.

draw_construction_radius_visualization :: bool optional

Default: true

recharging_light :: LightDefinition optional

The light emitted when charging a robot.

charging_station_count :: uint32 optional

Default: 0

How many charging points this roboport has. If this is 0, the length of the charging_offsets table is used to calculate the charging station count.

charging_station_count_affected_by_quality :: bool optional new

Default: false

charging_distance :: float optional

Default: 0.0

charging_station_shift :: Vector optional

charging_threshold_distance :: float optional

Default: 1.0

Distance in tiles. This defines how far away a robot can be from the charging spot and still be charged, however the bot is still required to reach a charging spot in the first place.

robot_vertical_acceleration :: float optional

Default: 0.01

stationing_offset :: Vector optional

The offset from the center of the roboport at which robots will enter and exit.

robot_limit :: ItemCountType optional

Default: max uint

How many robots can exist in the network (cumulative).

robots_shrink_when_entering_and_exiting :: bool optional

Default: false

charging_offsets :: array[Vector] optional

The offsets from the center of the roboport at which robots will charge. Only used if charging_station_count is equal to 0.

spawn_minimum :: Energy optional

Default: 0.2 * energy_source.buffer_capacity

Minimum amount of energy that needs to available inside the roboport's buffer so that robots can be spawned.

burner :: BurnerEnergySource optional

Add this is if the roboport should be fueled directly instead of using power from the equipment grid.

power :: Energy optional

Mandatory if burner is defined.

The size of the buffer of the burner energy source, so effectively the amount of power that the energy source can produce per tick.

Prototypes

Types

Defines