The available map gen presets.
Prototype limited to 1 total instances.
type | :: "map-gen-presets" | |
name | :: string | Name of the map gen presets. [...] |
Name of the map gen presets. [...] |
Custom properties | :: string → MapGenPreset | Presets are defined as uniquely named MapGenPreset properties of the prototype. [...] |
Presets are defined as uniquely named MapGenPreset properties of the prototype. [...] |
name | :: string | Name of the map gen presets. [...] |
Name of the map gen presets. [...] | ||
type | :: "map-gen-presets" |
Custom properties | :: string → MapGenPreset | Presets are defined as uniquely named MapGenPreset properties of the prototype. [...] |
Presets are defined as uniquely named MapGenPreset properties of the prototype. [...] |
Name of the map gen presets. Base game uses "default".
Presets are defined as uniquely named MapGenPreset properties of the prototype. Zero or more named presets can be specified within the prototype.
{
type = "map-gen-presets",
name = "default",
["marathon"] =
{
order = "c",
basic_settings =
{
property_expression_names = {},
},
advanced_settings =
{
difficulty_settings =
{
technology_price_multiplier = 4
}
}
},
["island"] =
{
order = "h",
basic_settings =
{
property_expression_names =
{
elevation = "elevation_island",
moisture = "moisture_basic",
aux = "aux_basic",
cliffiness = "cliffiness_basic",
cliff_elevation = "cliff_elevation_from_elevation",
trees_forest_path_cutout = 1
},
cliff_settings =
{
cliff_smoothing = 1
},
autoplace_controls =
{
["trees"] =
{
frequency = 1,
size = 0.5
}
}
}
}
}