
| Inherits from CreateEntityTriggerEffectItem « TriggerEffectItem |
| max_movement_distance optional | :: float | |
| max_movement_distance_deviation optional | :: float | |
| inherit_movement_distance_from_projectile optional | :: boolean | |
| cycle_while_moving optional | :: boolean |
| type[overridden] | :: "create-explosion" | |
| entity_name | :: EntityID | The name of the entity that should be created. |
The name of the entity that should be created. | ||
| offset_deviation optional | :: BoundingBox | |
| trigger_created_entity optional | :: boolean | If |
If | ||
| check_buildability optional | :: boolean | |
| only_when_visible optional | :: boolean | Create the entity only when they are within a 200 tile range of any connected player. |
Create the entity only when they are within a 200 tile range of any connected player. | ||
| tile_collision_mask optional | :: CollisionMaskConnector | Entity creation will not occur if any tile matches the collision condition. [...] |
Entity creation will not occur if any tile matches the collision condition. [...] | ||
| offsets optional | :: array[Vector] | If multiple offsets are specified, multiple entities are created. [...] |
If multiple offsets are specified, multiple entities are created. [...] | ||
| as_enemy optional | :: boolean | If true, creates the entity as a member of the enemy force. [...] |
If true, creates the entity as a member of the enemy force. [...] | ||
| ignore_no_enemies_mode optional | :: boolean | If true and |
If true and | ||
| find_non_colliding_position optional | :: boolean | |
| abort_if_over_space optional | :: boolean | |
| non_colliding_search_radius optional | :: double | |
| non_colliding_search_precision optional | :: double | |
| non_colliding_fail_result optional | :: Trigger | Only loaded if |
Only loaded if | ||
| protected optional | :: boolean | The result entity will be protected from automated attacks of enemies. |
The result entity will be protected from automated attacks of enemies. | ||
| repeat_count optional | :: uint16 | |
| repeat_count_deviation optional | :: uint16 | |
| probability optional | :: float | Must be greater than |
Must be greater than | ||
| affects_target optional | :: boolean | |
| show_in_tooltip optional | :: boolean | |
| damage_type_filters optional | :: DamageTypeFilters | Guaranteed to work with EntityWithHealthPrototype::damaged_trigger_effect and EntityWithHealthPrototype::dying_trigger_effect. [...] |
Guaranteed to work with EntityWithHealthPrototype::damaged_trigger_effect and EntityWithHealthPrototype::dying_trigger_effect. [...] | ||
| cycle_while_moving optional | :: boolean | |
| inherit_movement_distance_from_projectile optional | :: boolean | |
| max_movement_distance optional | :: float | |
| max_movement_distance_deviation optional | :: float |
| entity_name | :: EntityID | The name of the entity that should be created. |
The name of the entity that should be created. | ||
| type[overridden] | :: "create-explosion" | |
| abort_if_over_space optional | :: boolean | |
| as_enemy optional | :: boolean | If true, creates the entity as a member of the enemy force. [...] |
If true, creates the entity as a member of the enemy force. [...] | ||
| check_buildability optional | :: boolean | |
| find_non_colliding_position optional | :: boolean | |
| ignore_no_enemies_mode optional | :: boolean | If true and |
If true and | ||
| non_colliding_fail_result optional | :: Trigger | Only loaded if |
Only loaded if | ||
| non_colliding_search_precision optional | :: double | |
| non_colliding_search_radius optional | :: double | |
| offset_deviation optional | :: BoundingBox | |
| offsets optional | :: array[Vector] | If multiple offsets are specified, multiple entities are created. [...] |
If multiple offsets are specified, multiple entities are created. [...] | ||
| only_when_visible optional | :: boolean | Create the entity only when they are within a 200 tile range of any connected player. |
Create the entity only when they are within a 200 tile range of any connected player. | ||
| protected optional | :: boolean | The result entity will be protected from automated attacks of enemies. |
The result entity will be protected from automated attacks of enemies. | ||
| tile_collision_mask optional | :: CollisionMaskConnector | Entity creation will not occur if any tile matches the collision condition. [...] |
Entity creation will not occur if any tile matches the collision condition. [...] | ||
| trigger_created_entity optional | :: boolean | If |
If | ||
| affects_target optional | :: boolean | |
| damage_type_filters optional | :: DamageTypeFilters | Guaranteed to work with EntityWithHealthPrototype::damaged_trigger_effect and EntityWithHealthPrototype::dying_trigger_effect. [...] |
Guaranteed to work with EntityWithHealthPrototype::damaged_trigger_effect and EntityWithHealthPrototype::dying_trigger_effect. [...] | ||
| probability optional | :: float | Must be greater than |
Must be greater than | ||
| repeat_count optional | :: uint16 | |
| repeat_count_deviation optional | :: uint16 | |
| show_in_tooltip optional | :: boolean | |

Default: -1

Default: 0

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Defines