has_empty_slot optional | :: bool | |
secondary_draw_order optional | :: int8 | Used to determine render order for sprites with the same |
Used to determine render order for sprites with the same | ||
apply_module_tint optional | :: ModuleTint | Which tint set in ModulePrototype::beacon_tint should be applied to this, if any. |
Which tint set in ModulePrototype::beacon_tint should be applied to this, if any. | ||
render_layer optional | :: RenderLayer | |
pictures optional | :: SpriteVariations |
apply_module_tint optional | :: ModuleTint | Which tint set in ModulePrototype::beacon_tint should be applied to this, if any. |
Which tint set in ModulePrototype::beacon_tint should be applied to this, if any. | ||
has_empty_slot optional | :: bool | |
pictures optional | :: SpriteVariations | |
render_layer optional | :: RenderLayer | |
secondary_draw_order optional | :: int8 | Used to determine render order for sprites with the same |
Used to determine render order for sprites with the same |
Default: 0
Used to determine render order for sprites with the same render_layer
in the same position. Sprites with a higher secondary_draw_order
are drawn on top.
Default: "none"
Which tint set in ModulePrototype::beacon_tint should be applied to this, if any.
Default: "object"