Inherits from CreateEntityTriggerEffectItem « TriggerEffectItem |
initial_height optional | :: float | |
speed optional | :: Vector | |
speed_multiplier optional | :: float | |
speed_multiplier_deviation optional | :: float | |
starting_frame optional | :: float | |
starting_frame_deviation optional | :: float | |
speed_from_center optional | :: float | |
speed_from_center_deviation optional | :: float |
type[overridden] | :: "create-entity" | |
entity_name | :: EntityID | The name of the entity that should be created. |
The name of the entity that should be created. | ||
offset_deviation optional | :: BoundingBox | |
trigger_created_entity optional | :: bool | If |
If | ||
check_buildability optional | :: bool | |
tile_collision_mask optional | :: CollisionMaskConnector | Entity creation will not occur if any tile matches the collision condition. [...] |
Entity creation will not occur if any tile matches the collision condition. [...] | ||
offsets optional | :: array[Vector] | If multiple offsets are specified, multiple entities are created. [...] |
If multiple offsets are specified, multiple entities are created. [...] | ||
as_enemy optional | :: bool | If true, creates the entity as a member of the enemy force. [...] |
If true, creates the entity as a member of the enemy force. [...] | ||
ignore_no_enemies_mode optional | :: bool | If true and |
If true and | ||
find_non_colliding_position optional | :: bool | |
non_colliding_search_radius optional | :: double | |
non_colliding_search_precision optional | :: double | |
non_colliding_fail_result optional | :: Trigger | Only loaded if |
Only loaded if | ||
protected optional | :: bool | The result entity will be protected from automated attacks of enemies. |
The result entity will be protected from automated attacks of enemies. |
repeat_count optional | :: uint16 | |
repeat_count_deviation optional | :: uint16 | |
probability optional | :: float | Must be greater than |
Must be greater than | ||
affects_target optional | :: bool | |
show_in_tooltip optional | :: bool | |
damage_type_filters optional | :: DamageTypeFilters | Guaranteed to work with EntityWithHealthPrototype::damaged_trigger_effect and EntityWithHealthPrototype::dying_trigger_effect. [...] |
Guaranteed to work with EntityWithHealthPrototype::damaged_trigger_effect and EntityWithHealthPrototype::dying_trigger_effect. [...] |
initial_height optional | :: float | |
speed optional | :: Vector | |
speed_from_center optional | :: float | |
speed_from_center_deviation optional | :: float | |
speed_multiplier optional | :: float | |
speed_multiplier_deviation optional | :: float | |
starting_frame optional | :: float | |
starting_frame_deviation optional | :: float |
entity_name | :: EntityID | The name of the entity that should be created. |
The name of the entity that should be created. | ||
type[overridden] | :: "create-entity" | |
as_enemy optional | :: bool | If true, creates the entity as a member of the enemy force. [...] |
If true, creates the entity as a member of the enemy force. [...] | ||
check_buildability optional | :: bool | |
find_non_colliding_position optional | :: bool | |
ignore_no_enemies_mode optional | :: bool | If true and |
If true and | ||
non_colliding_fail_result optional | :: Trigger | Only loaded if |
Only loaded if | ||
non_colliding_search_precision optional | :: double | |
non_colliding_search_radius optional | :: double | |
offset_deviation optional | :: BoundingBox | |
offsets optional | :: array[Vector] | If multiple offsets are specified, multiple entities are created. [...] |
If multiple offsets are specified, multiple entities are created. [...] | ||
protected optional | :: bool | The result entity will be protected from automated attacks of enemies. |
The result entity will be protected from automated attacks of enemies. | ||
tile_collision_mask optional | :: CollisionMaskConnector | Entity creation will not occur if any tile matches the collision condition. [...] |
Entity creation will not occur if any tile matches the collision condition. [...] | ||
trigger_created_entity optional | :: bool | If |
If |
affects_target optional | :: bool | |
damage_type_filters optional | :: DamageTypeFilters | Guaranteed to work with EntityWithHealthPrototype::damaged_trigger_effect and EntityWithHealthPrototype::dying_trigger_effect. [...] |
Guaranteed to work with EntityWithHealthPrototype::damaged_trigger_effect and EntityWithHealthPrototype::dying_trigger_effect. [...] | ||
probability optional | :: float | Must be greater than |
Must be greater than | ||
repeat_count optional | :: uint16 | |
repeat_count_deviation optional | :: uint16 | |
show_in_tooltip optional | :: bool |
Default: 0
Default: 0
Default: 0
Default: 0
Default: 0
Default: 0
Default: 0