Inherits from PrototypeBase |
collision_mask | :: CollisionMask | |
layer | :: uint8 | Specifies transition drawing priority. |
Specifies transition drawing priority. | ||
variants | :: TileTransitionsVariants | Graphics for this tile. |
Graphics for this tile. | ||
map_color | :: Color | |
pollution_absorption_per_second | :: double | Emissions absorbed per second by this tile. [...] |
Emissions absorbed per second by this tile. [...] | ||
icons optional | :: array[IconData] | Can't be an empty array. [...] |
Can't be an empty array. [...] | ||
icon optional | :: FileName | Path to the icon file. [...] |
Path to the icon file. [...] | ||
icon_size optional | :: SpriteSizeType | The size of the square icon, in pixels. [...] |
The size of the square icon, in pixels. [...] | ||
icon_mipmaps optional | :: IconMipMapType | Icons of reduced size will be used at decreased scale. |
Icons of reduced size will be used at decreased scale. | ||
transition_overlay_layer_offset optional | :: int8 | |
layer_group optional | :: TileRenderLayer | |
draw_in_water_layer optional | :: bool | Used only for the |
Used only for the | ||
transition_merges_with_tile optional | :: TileID | |
effect_color optional | :: Color | |
tint optional | :: Color | |
walking_sound optional | :: Sound | |
build_sound optional | :: Sound or TileBuildSound | If this is loaded as one Sound, it is loaded as the "small" build sound. |
If this is loaded as one Sound, it is loaded as the "small" build sound. | ||
mined_sound optional | :: Sound | |
walking_speed_modifier optional | :: double | |
vehicle_friction_modifier optional | :: double | |
decorative_removal_probability optional | :: float | |
allowed_neighbors optional | :: array[TileID] | Array of tile names that are allowed next to this one. |
Array of tile names that are allowed next to this one. | ||
needs_correction optional | :: bool | Whether the tile needs tile correction logic applied when it's generated in the world, to prevent graphical artifacts. [...] |
Whether the tile needs tile correction logic applied when it's generated in the world, to prevent graphical artifacts. [...] | ||
minable optional | :: MinableProperties | If you want the tile to not be mineable, don't specify the minable property. [...] |
If you want the tile to not be mineable, don't specify the minable property. [...] | ||
next_direction optional | :: TileID | |
can_be_part_of_blueprint optional | :: bool | |
effect optional | :: string | Name of a TileEffectDefinition. |
Name of a TileEffectDefinition. | ||
trigger_effect optional | :: TriggerEffect | Called by InvokeTileEffectTriggerEffectItem. |
Called by InvokeTileEffectTriggerEffectItem. | ||
scorch_mark_color optional | :: Color | |
check_collision_with_entities optional | :: bool | If set to true, the game will check for collisions with entities before building or mining the tile. [...] |
If set to true, the game will check for collisions with entities before building or mining the tile. [...] | ||
effect_color_secondary optional | :: Color | Used by the pollution shader. |
Used by the pollution shader. | ||
effect_is_opaque optional | :: bool | |
transitions optional | :: array[TileTransitionsToTiles] | Extra transitions. |
Extra transitions. | ||
transitions_between_transitions optional | :: array[TileTransitionsBetweenTransitions] | |
autoplace optional | :: AutoplaceSpecification | |
placeable_by optional | :: ItemToPlace or array[ItemToPlace] |
type | :: string | Specifies the kind of prototype this is. [...] |
Specifies the kind of prototype this is. [...] | ||
name | :: string | Unique textual identification of the prototype. [...] |
Unique textual identification of the prototype. [...] | ||
order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...] |
Used to order prototypes in inventory, recipes and GUIs. [...] | ||
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...] |
Overwrites the name set in the locale file. [...] | ||
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...] |
Overwrites the description set in the locale file. [...] |