max_count | :: uint32 | |
progress_threshold optional | :: float | If |
If | ||
remove | :: bool | |
count_already_playing optional | :: bool | If |
If |
max_count | :: uint32 | |
remove | :: bool | |
count_already_playing optional | :: bool | If |
If | ||
progress_threshold optional | :: float | If |
If |
Default: 1.0
If count_already_playing
is true
, this will determine maximum progress when instance is counted toward playing sounds.