
| max_count | :: uint32 | |
| progress_threshold optional | :: float | If |
If | ||
| volume_reduction_rate optional | :: float | Has to be greater than or equal to 0.0. |
Has to be greater than or equal to 0.0. | ||
| remove | :: boolean | If |
If | ||
| count_already_playing optional | :: boolean | If |
If | ||
| priority optional | :: "closest" or "farthest" or "newest" or "oldest" | |
| max_count | :: uint32 | |
| remove | :: boolean | If |
If | ||
| count_already_playing optional | :: boolean | If |
If | ||
| priority optional | :: "closest" or "farthest" or "newest" or "oldest" | |
| progress_threshold optional | :: float | If |
If | ||
| volume_reduction_rate optional | :: float | Has to be greater than or equal to 0.0. |
Has to be greater than or equal to 0.0. | ||


Default: 1.0
If count_already_playing is true, this will determine maximum progress when instance is counted toward playing sounds.

Default: 2.0
Has to be greater than or equal to 0.0.

If false, the volume of sound instances above max_count is calculated according to the formula volume = (x + 1) ^ (-volume_reduction_rate), where x is the order number of an instance above the threshold.
If true, sound instances above max_count are removed.

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