Factorio Prototype DocsVersion 2.0.28

PersistentWorldAmbientSoundsDefinitionCrossfade :: struct

Inherits from Fade « Attenuation

Properties

order :: {"wind" or "base_ambience", "wind" or "base_ambience"}

Inherited from Fade
from optional :: ControlPoint
to optional :: ControlPoint

Inherited from Attenuation

Properties

order :: {"wind" or "base_ambience", "wind" or "base_ambience"}

Prototypes

Types

Defines