PlatformBackdrop :: struct new
| positionnew optional | :: Vector | |
| radiusnew optional | :: float | |
| planet_surfacenew optional | :: EffectTexture | Wrapped around the surface of the sphere using equirectangular projection. |
Wrapped around the surface of the sphere using equirectangular projection. | ||
| planet_normalnew optional | :: EffectTexture | Normal map of the surface deforming local sphere normal. |
Normal map of the surface deforming local sphere normal. | ||
| planet_reflectivitynew optional | :: EffectTexture | Glossiness of the surface in red channel. |
Glossiness of the surface in red channel. | ||
| planet_emissionnew optional | :: EffectTexture | Emissive light added to the surface. [...] |
Emissive light added to the surface. [...] | ||
| global_cloudnew optional | :: EffectTexture | Cloud mapped over the planet as the surface texture. |
Cloud mapped over the planet as the surface texture. | ||
| global_cloud_normalnew optional | :: EffectTexture | |
| global_cloud_flownew optional | :: EffectTexture | Flow map distorting the global cloud. |
Flow map distorting the global cloud. | ||
| hero_cloudsnew optional | :: array[PlatformBackdropHeroCloud] | Individual Hero Cloud decals over the planet surface. [...] |
Individual Hero Cloud decals over the planet surface. [...] | ||
| hero_cloud_texture_1new optional | :: Animation | Sprite or Animation to be referenced by |
Sprite or Animation to be referenced by | ||
| hero_cloud_texture_2new optional | :: Animation | Sprite or Animation to be referenced by |
Sprite or Animation to be referenced by | ||
| hero_cloud_texture_3new optional | :: Animation | Sprite or Animation to be referenced by |
Sprite or Animation to be referenced by | ||
| rotation_secondsnew optional | :: float | How many seconds it takes for the planet to do one revolution. |
How many seconds it takes for the planet to do one revolution. | ||
| planet_axisnew optional | :: Vector | Tilt and pitch of the planet axis. |
Tilt and pitch of the planet axis. | ||
| planet_axis_deviation_amplitudenew optional | :: Vector | How much tilt and pitch vary over time. |
How much tilt and pitch vary over time. | ||
| planet_axis_deviation_secondsnew optional | :: Vector | Number of seconds it takes for tilt and pitch to complete one cycle of deviation. |
Number of seconds it takes for tilt and pitch to complete one cycle of deviation. | ||
| parallax_strengthnew optional | :: Vector | How strongly the planet moves with camera. [...] |
How strongly the planet moves with camera. [...] | ||
| flight_approach_speednew optional | :: float | Scales the speed at which the planet appears in view when flown towards. |
Scales the speed at which the planet appears in view when flown towards. | ||
| emission_scales_with_shadownew optional | :: boolean | When true only the dark side will receive emission. |
When true only the dark side will receive emission. | ||
| hero_clouds_are_emissivenew optional | :: boolean | When true the hero clouds will add their color to emission as well. |
When true the hero clouds will add their color to emission as well. | ||
| atmosphere_thicknessnew optional | :: float | Width of the atmosphere layer as portion of the total radius. |
Width of the atmosphere layer as portion of the total radius. | ||
| atmosphere_colornew optional | :: Color | Color of atmospheric light. [...] |
Color of atmospheric light. [...] | ||
| specular_colornew optional | :: Color | Color of specular light. [...] |
Color of specular light. [...] | ||
| light_colornew optional | :: Color | Color of light. [...] |
Color of light. [...] | ||
| light_directionnew optional | :: Vector3D | |
| atmosphere_ray_light_color_1new optional | :: Color | Color of dawn side of terminator light. [...] |
Color of dawn side of terminator light. [...] | ||
| atmosphere_ray_light_color_2new optional | :: Color | Color of dusk side of terminator light. [...] |
Color of dusk side of terminator light. [...] | ||
| surface_normal_intensitynew optional | :: float | |
| cloud_normal_intensitynew optional | :: float | |
| specular_intensitynew optional | :: float | |
| cloudinessnew optional | :: float | Amount of cloud texture to be used based off of the alpha channel of the cloud texture. |
Amount of cloud texture to be used based off of the alpha channel of the cloud texture. | ||
| emission_scalarnew optional | :: float | |
| light_radiusnew optional | :: float | Perceived size of the light. [...] |
Perceived size of the light. [...] | ||
| light_intensity_contrastnew optional | :: float | Harshness of the terminator. [...] |
Harshness of the terminator. [...] | ||
| surface_vertical_offsetnew optional | :: float | How far below the atmosphere layer should the surface be. |
How far below the atmosphere layer should the surface be. | ||
| cloud_vertical_offsetnew optional | :: float | How far below the atmosphere layer should the clouds be. |
How far below the atmosphere layer should the clouds be. | ||
| cloud_flow_intensitynew optional | :: float | Intensity of the flow map effect. [...] |
Intensity of the flow map effect. [...] | ||
| cloud_flow_secondsnew optional | :: float | How many seconds it takes the flow effect to loop. |
How many seconds it takes the flow effect to loop. | ||
| cloud_panning_ratenew optional | :: float | Rotational speed of the clouds laterally across the planet relative to |
Rotational speed of the clouds laterally across the planet relative to | ||


