
Resistances to certain types of attacks from enemy, and physical damage. See Damage.
| type | :: DamageTypeID | |
| decrease optional | :: float | The flat resistance to the given damage type. [...] |
The flat resistance to the given damage type. [...] | ||
| percent optional | :: float | The percentage resistance to the given damage type. [...] |
The percentage resistance to the given damage type. [...] | ||
| type | :: DamageTypeID | |
| decrease optional | :: float | The flat resistance to the given damage type. [...] |
The flat resistance to the given damage type. [...] | ||
| percent optional | :: float | The percentage resistance to the given damage type. [...] |
The percentage resistance to the given damage type. [...] | ||


Default: 0
The flat resistance to the given damage type. (Higher is better)

Default: 0
The percentage resistance to the given damage type. Expected range is from 0 to 100, e.g. 50 is 50%. (Higher is better.)

Prototypes
Types
Defines