Inherits from Prototype « PrototypeBase |
key_sequence | :: string | The default key sequence for this custom input. [...] |
The default key sequence for this custom input. [...] | ||
alternative_key_sequence optional | :: string | The alternative key binding for this control. [...] |
The alternative key binding for this control. [...] | ||
controller_key_sequence optional | :: string | The controller (game pad) keybinding for this control. [...] |
The controller (game pad) keybinding for this control. [...] | ||
controller_alternative_key_sequence optional | :: string | The alternative controller (game pad) keybinding for this control. [...] |
The alternative controller (game pad) keybinding for this control. [...] | ||
linked_game_control optional | :: LinkedGameControl | When a custom-input is linked to a game control it won't show up in the control-settings GUI and will fire when the linked control is pressed. |
When a custom-input is linked to a game control it won't show up in the control-settings GUI and will fire when the linked control is pressed. | ||
consuming optional | :: ConsumingType | Sets whether internal game events associated with the same key sequence should be fired or blocked. [...] |
Sets whether internal game events associated with the same key sequence should be fired or blocked. [...] | ||
enabled optional | :: bool | If this custom input is enabled. [...] |
If this custom input is enabled. [...] | ||
enabled_while_spectating optional | :: bool | |
enabled_while_in_cutscene optional | :: bool | |
include_selected_prototype optional | :: bool | If true, the type and name of the currently selected prototype will be provided as "selected_prototype" in the raised Lua event. [...] |
If true, the type and name of the currently selected prototype will be provided as "selected_prototype" in the raised Lua event. [...] | ||
item_to_spawn optional | :: ItemID | The item will be created when this input is pressed and action is set to "spawn-item". [...] |
The item will be created when this input is pressed and action is set to "spawn-item". [...] | ||
action optional | :: "lua" or "spawn-item" or "toggle-personal-roboport" or "toggle-personal-logistic-requests" or "toggle-equipment-movement-bonus" | A Lua event is only raised if the action is "lua". |
A Lua event is only raised if the action is "lua". | ||
block_modifiersnew optional | :: bool | If |
If |
factoriopedia_alternative optional | :: string | The ID type corresponding to the prototype that inherits from this. [...] |
The ID type corresponding to the prototype that inherits from this. [...] |
type | :: string | Specifies the kind of prototype this is. [...] |
Specifies the kind of prototype this is. [...] | ||
name[overridden] | :: string | Unique textual identification of the prototype. [...] |
Unique textual identification of the prototype. [...] | ||
order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...] |
Used to order prototypes in inventory, recipes and GUIs. [...] | ||
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...] |
Overwrites the name set in the locale file. [...] | ||
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...] |
Overwrites the description set in the locale file. [...] | ||
factoriopedia_descriptionnew optional | :: LocalisedString | Provides additional description used in factoriopedia. |
Provides additional description used in factoriopedia. | ||
subgroupnew optional | :: ItemSubGroupID | The name of an ItemSubGroup. |
The name of an ItemSubGroup. | ||
hiddennew optional | :: bool | |
hidden_in_factoriopedianew optional | :: bool | |
parameternew optional | :: bool | Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function. |
Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function. | ||
factoriopedia_simulationnew optional | :: SimulationDefinition | The simulation shown when looking at this prototype in the Factoriopedia GUI. |
The simulation shown when looking at this prototype in the Factoriopedia GUI. |
key_sequence = "",
linked_game_control = "clear-cursor"
"lua"
or "spawn-item"
or "toggle-personal-roboport"
or "toggle-personal-logistic-requests"
or "toggle-equipment-movement-bonus"
optional