The default map settings.
Prototype limited to 1 total instances.
type | :: "map-settings" | |
name | :: string | Name of the map-settings. [...] |
Name of the map-settings. [...] | ||
pollution | :: PollutionSettings | |
steering | :: SteeringSettings | |
enemy_evolution | :: EnemyEvolutionSettings | |
enemy_expansion | :: EnemyExpansionSettings | |
unit_group | :: UnitGroupSettings | |
path_finder | :: PathFinderSettings | |
max_failed_behavior_count | :: uint32 | If a behavior fails this many times, the enemy (or enemy group) is destroyed. [...] |
If a behavior fails this many times, the enemy (or enemy group) is destroyed. [...] | ||
difficulty_settings | :: DifficultySettings | |
asteroidsnew | :: AsteroidSettings |
asteroidsnew | :: AsteroidSettings | |
difficulty_settings | :: DifficultySettings | |
enemy_evolution | :: EnemyEvolutionSettings | |
enemy_expansion | :: EnemyExpansionSettings | |
max_failed_behavior_count | :: uint32 | If a behavior fails this many times, the enemy (or enemy group) is destroyed. [...] |
If a behavior fails this many times, the enemy (or enemy group) is destroyed. [...] | ||
name | :: string | Name of the map-settings. [...] |
Name of the map-settings. [...] | ||
path_finder | :: PathFinderSettings | |
pollution | :: PollutionSettings | |
steering | :: SteeringSettings | |
type | :: "map-settings" | |
unit_group | :: UnitGroupSettings |
Name of the map-settings. Base game uses "map-settings".
If a behavior fails this many times, the enemy (or enemy group) is destroyed. This solves biters stuck within their own base.