
Determines how sprites/animations should blend with the background. The possible values are listed below.
Note that in most of Factorio it is assumed colors are in alpha pre-multiplied format, see FFF #172 - Blending and Rendering. Sprites get pre-multiplied when loaded, unless premul_alpha is set to false on the sprite/animation itself. Since generating mipmaps doesn't respect premul_alpha, lower mipmap levels will be in pre-multiplied format regardless.
| "normal" | The result color is determined with the following formula:  | 
| "additive" | The result color is determined with the following formula:  | 
| "additive-soft" | The result color is determined with the following formula:  | 
| "multiplicative" | The result color is determined with the following formula:  | 
| "multiplicative-with-alpha" | The result color is determined with the following formula:  | 
| "overwrite" | The result color is determined with the following formula:  | 

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 Prototypes
 Types
 Types
 Defines
 Defines