Factorio Prototype DocsVersion 2.0.19

BaseStyleSpecification :: struct - abstract Example code

The abstract base of all StyleSpecifications.

Children

Properties

parent optional :: string

Name of a StyleSpecification. [...]

Name of a StyleSpecification. [...]

horizontal_align optional :: HorizontalAlign
vertical_align optional :: VerticalAlign
ignored_by_search optional :: bool
never_hide_by_search optional :: bool
horizontally_stretchable optional :: StretchRule
vertically_stretchable optional :: StretchRule
horizontally_squashable optional :: StretchRule
vertically_squashable optional :: StretchRule
natural_size optional :: uint32 or {uint32, uint32}

If this is a tuple, the first member sets natural_width and the second sets natural_height. [...]

If this is a tuple, the first member sets natural_width and the second sets natural_height. [...]

size optional :: uint32 or {uint32, uint32}

If this is a tuple, the first member sets width, and the second sets height. [...]

If this is a tuple, the first member sets width, and the second sets height. [...]

width optional :: uint32

Sets minimal_width, maximal_width and natural_width to the same value.

Sets minimal_width, maximal_width and natural_width to the same value.

minimal_width optional :: uint32

Minimal width ensures that the widget will never be smaller than than that size. [...]

Minimal width ensures that the widget will never be smaller than than that size. [...]

maximal_width optional :: uint32

Maximal width ensures that the widget will never be bigger than than that size. [...]

Maximal width ensures that the widget will never be bigger than than that size. [...]

natural_width optional :: uint32

Natural width specifies the width of the element tries to have, but it can still be squashed/stretched to have a different size.

Natural width specifies the width of the element tries to have, but it can still be squashed/stretched to have a different size.

height optional :: uint32

Sets minimal_height, maximal_height and natural_height to the same value.

Sets minimal_height, maximal_height and natural_height to the same value.

minimal_height optional :: uint32

Minimal height ensures that the widget will never be smaller than than that size. [...]

Minimal height ensures that the widget will never be smaller than than that size. [...]

maximal_height optional :: uint32

Maximal height ensures that the widget will never be bigger than than that size. [...]

Maximal height ensures that the widget will never be bigger than than that size. [...]

natural_height optional :: uint32

Natural height specifies the height of the element tries to have, but it can still be squashed/stretched to have a different size.

Natural height specifies the height of the element tries to have, but it can still be squashed/stretched to have a different size.

padding optional :: int16

Sets top_padding, right_padding, bottom_padding and left_padding to the same value.

Sets top_padding, right_padding, bottom_padding and left_padding to the same value.

top_padding optional :: int16
right_padding optional :: int16
bottom_padding optional :: int16
left_padding optional :: int16
margin optional :: int16

Sets top_margin, right_margin, bottom_margin and left_margin to the same value.

Sets top_margin, right_margin, bottom_margin and left_margin to the same value.

top_margin optional :: int16
right_margin optional :: int16
bottom_margin optional :: int16
left_margin optional :: int16
effect optional :: union

Name of a custom GUI effect, which are hard-coded in the game's engine. [...]

Name of a custom GUI effect, which are hard-coded in the game's engine. [...]

effect_opacity optional :: float
tooltip optional :: LocalisedString

Properties

parent :: string optional

Name of a StyleSpecification. This style inherits all property values from its parent.

Styles without a parent property default to the root style for their type. The exception to this are the root styles themselves, as they cannot have a parent set. Due to this, for root styles, some style properties are mandatory and behavior may be unexpected, such as an element not showing up because its size defaults to 0.

horizontal_align :: HorizontalAlign optional

Default: "left"

vertical_align :: VerticalAlign optional

Default: "top"

horizontally_stretchable :: StretchRule optional

Default: "auto"

vertically_stretchable :: StretchRule optional

Default: "auto"

horizontally_squashable :: StretchRule optional

Default: "auto"

vertically_squashable :: StretchRule optional

Default: "auto"

natural_size :: uint32 or {uint32, uint32} optional

If this is a tuple, the first member sets natural_width and the second sets natural_height. Otherwise, both natural_width and natural_height are set to the same value.

size :: uint32 or {uint32, uint32} optional

If this is a tuple, the first member sets width, and the second sets height. Otherwise, both width and height are set to the same value.

width :: uint32 optional

Sets minimal_width, maximal_width and natural_width to the same value.

minimal_width :: uint32 optional

Default: 0

Minimal width ensures that the widget will never be smaller than than that size. It can't be squashed to be smaller.

maximal_width :: uint32 optional

Default: 0

Maximal width ensures that the widget will never be bigger than than that size. It can't be stretched to be bigger.

natural_width :: uint32 optional

Default: 0

Natural width specifies the width of the element tries to have, but it can still be squashed/stretched to have a different size.

height :: uint32 optional

Sets minimal_height, maximal_height and natural_height to the same value.

minimal_height :: uint32 optional

Default: 0

Minimal height ensures that the widget will never be smaller than than that size. It can't be squashed to be smaller.

maximal_height :: uint32 optional

Default: 0

Maximal height ensures that the widget will never be bigger than than that size. It can't be stretched to be bigger.

natural_height :: uint32 optional

Default: 0

Natural height specifies the height of the element tries to have, but it can still be squashed/stretched to have a different size.

padding :: int16 optional

Sets top_padding, right_padding, bottom_padding and left_padding to the same value.

top_padding :: int16 optional

Default: 0

right_padding :: int16 optional

Default: 0

bottom_padding :: int16 optional

Default: 0

left_padding :: int16 optional

Default: 0

margin :: int16 optional

Sets top_margin, right_margin, bottom_margin and left_margin to the same value.

top_margin :: int16 optional

Default: 0

right_margin :: int16 optional

Default: 0

bottom_margin :: int16 optional

Default: 0

left_margin :: int16 optional

Default: 0

effect :: union optional

Name of a custom GUI effect, which are hard-coded in the game's engine. Only has one option currently.

Union members

"compilatron-hologram"

effect_opacity :: float optional

Default: 1.0

tooltip :: LocalisedString optional

Example

-- Adding a custom frame_style-type style via GuiStyle
data.raw["gui-style"]["default"]["custom_style_for_a_frame"] =
{
  type = "frame_style",
  parent = "frame",
  use_header_filler = false,
  drag_by_title = false
}

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