EnemyExpansionSettings :: struct changed
| enabled | :: boolean | |
| max_expansion_distance | :: uint32 | Distance in chunks from the furthest base around. [...] |
Distance in chunks from the furthest base around. [...] | ||
| min_expansion_distancenew | :: uint32 | Distance in chunks from the furthest base around to prevent expansions from being too close to existing bases. |
Distance in chunks from the furthest base around to prevent expansions from being too close to existing bases. | ||
| friendly_base_influence_radius | :: uint32 | |
| enemy_building_influence_radius | :: uint32 | |
| building_coefficient | :: double | |
| other_base_coefficient | :: double | |
| neighbouring_chunk_coefficient | :: double | |
| neighbouring_base_chunk_coefficient | :: double | |
| max_colliding_tiles_coefficient | :: double | A chunk has to have at most this much percent unbuildable tiles for it to be considered a candidate. [...] |
A chunk has to have at most this much percent unbuildable tiles for it to be considered a candidate. [...] | ||
| settler_group_min_size | :: uint32 | Size of the group that goes to build new base. |
Size of the group that goes to build new base. | ||
| settler_group_max_size | :: uint32 | |
| evolution_group_size_factornew | :: double | Exponential factor used to determine the size of the settler group based on the evolution factor. [...] |
Exponential factor used to determine the size of the settler group based on the evolution factor. [...] | ||
| min_expansion_cooldown | :: uint32 | Ticks to expand to a single position for a base is used. [...] |
Ticks to expand to a single position for a base is used. [...] | ||
| max_expansion_cooldown | :: uint32 | In ticks. |
In ticks. | ||


