Factorio Prototype DocsVersion 2.1.12

CargoBayConnections - Prototype Docs

CargoBayConnections :: struct changed

Properties

tilesetnew optional :: array[array[LayeredSpriteVariations]]

An array of LayeredSpriteVariations groups. [...]

An array of LayeredSpriteVariations groups. [...]

tileset_mappingnew optional :: dictionary[uint8 → uint8 or array[uint8]]

A mapping from a bitmask index to a tileset index. [...]

A mapping from a bitmask index to a tileset index. [...]

bridge_horizontal_narrow optional :: LayeredSpriteVariations
bridge_horizontal_wide optional :: LayeredSpriteVariations
bridge_vertical_narrow optional :: LayeredSpriteVariations
bridge_vertical_wide optional :: LayeredSpriteVariations
bridge_crossing optional :: LayeredSpriteVariations

Properties

tileset :: array[array[LayeredSpriteVariations]] optional new

An array of LayeredSpriteVariations groups. One tile can have a maximum of two groups. A group is selected based on tile position and a random variation is picked from that group. This allows having interleaved variations and makes sure the same variation isn't picked for surrounding tiles.

Supports at most 255 items.

tileset_mapping :: dictionary[uint8 → uint8 or array[uint8]] optional new

A mapping from a bitmask index to a tileset index. A bitmask index mapped to 0 won't be drawn.

Tile bitmask uses 8 bits. Bits are assigned from the top-left corner and going clockwise (top-left tile has bit 0 and right tile has bit 7).

Mandatory if tileset is defined.

bridge_horizontal_narrow :: LayeredSpriteVariations optional

bridge_horizontal_wide :: LayeredSpriteVariations optional

bridge_vertical_narrow :: LayeredSpriteVariations optional

bridge_vertical_wide :: LayeredSpriteVariations optional

bridge_crossing :: LayeredSpriteVariations optional

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