Factorio Prototype DocsVersion 1.1.107

RenderLayer :: union

The render layer specifies the order of the sprite when rendering, most of the objects have it hardcoded in the source, but some are configurable. The union contains valid values from lowest to highest.

Union members

"water-tile"
"ground-tile"
"tile-transition"
"decals"
"lower-radius-visualization"
"radius-visualization"
"transport-belt-integration"
"resource"
"building-smoke"
"decorative"
"ground-patch"
"ground-patch-higher"
"ground-patch-higher2"
"remnants"
"floor"
"transport-belt"
"transport-belt-endings"
"transport-belt-circuit-connector"
"floor-mechanics-under-corpse"
"corpse"
"floor-mechanics"
"item"
"lower-object"
"lower-object-above-shadow"
"object"
"higher-object-under"
"higher-object-above"
"item-in-inserter-hand"
"wires"
"wires-above"
"entity-info-icon"
"entity-info-icon-above"
"explosion"
"projectile"
"smoke"
"air-object"
"air-entity-info-icon"
"light-effect"
"selection-box"
"higher-selection-box"
"collision-selection-box"
"arrow"
"cursor"


Type used in

Prototypes

Types