Factorio Prototype DocsVersion 2.0.19

SpriteNWaySheet :: struct Example code

Inherits from SpriteParameters « SpriteSource

Properties

frames optional :: uint32

Specifies how many of the directions of the SpriteNWay are filled up with this sheet.

Specifies how many of the directions of the SpriteNWay are filled up with this sheet.

Inherited from SpriteParameters
priority optional :: SpritePriority
flags optional :: SpriteFlags
shift optional :: Vector

The shift in tiles. [...]

The shift in tiles. [...]

rotate_shift optional :: bool

Whether to rotate the shift alongside the sprite's rotation. [...]

Whether to rotate the shift alongside the sprite's rotation. [...]

apply_special_effect optional :: bool
scale optional :: double

Values other than 1 specify the scale of the sprite on default zoom. [...]

Values other than 1 specify the scale of the sprite on default zoom. [...]

draw_as_shadow optional :: bool

Only one of draw_as_shadow, draw_as_glow and draw_as_light can be true. [...]

Only one of draw_as_shadow, draw_as_glow and draw_as_light can be true. [...]

draw_as_glow optional :: bool

Only one of draw_as_shadow, draw_as_glow and draw_as_light can be true. [...]

Only one of draw_as_shadow, draw_as_glow and draw_as_light can be true. [...]

draw_as_light optional :: bool

Only one of draw_as_shadow, draw_as_glow and draw_as_light can be true.

Only one of draw_as_shadow, draw_as_glow and draw_as_light can be true.

mipmap_count optional :: uint8

Only loaded if this is an icon, that is it has the flag "group=icon" or "group=gui". [...]

Only loaded if this is an icon, that is it has the flag "group=icon" or "group=gui". [...]

apply_runtime_tint optional :: bool
tint_as_overlay optional :: bool
invert_colors optional :: bool
tint optional :: Color
blend_mode optional :: BlendMode
generate_sdf[overridden] optional :: bool

This property is only used by sprites used in UtilitySprites that have the "icon" flag set. [...]

This property is only used by sprites used in UtilitySprites that have the "icon" flag set. [...]

surface optional :: SpriteUsageSurfaceHint

Provides hint to sprite atlas system, so it can try to put sprites that are intended to be used at the same locations to the same sprite atlas.

Provides hint to sprite atlas system, so it can try to put sprites that are intended to be used at the same locations to the same sprite atlas.

usage optional :: SpriteUsageHint

Provides hint to sprite atlas system, so it can pack sprites that are related to each other to the same sprite atlas.

Provides hint to sprite atlas system, so it can pack sprites that are related to each other to the same sprite atlas.

Inherited from SpriteSource
filename :: FileName

The path to the sprite file to use.

The path to the sprite file to use.

size optional :: SpriteSizeType or {SpriteSizeType, SpriteSizeType}

The width and height of the sprite. [...]

The width and height of the sprite. [...]

width optional :: SpriteSizeType

Mandatory if size is not defined. [...]

Mandatory if size is not defined. [...]

height optional :: SpriteSizeType

Mandatory if size is not defined. [...]

Mandatory if size is not defined. [...]

x optional :: SpriteSizeType

Horizontal position of the sprite in the source file in pixels.

Horizontal position of the sprite in the source file in pixels.

y optional :: SpriteSizeType

Vertical position of the sprite in the source file in pixels.

Vertical position of the sprite in the source file in pixels.

position optional :: {SpriteSizeType, SpriteSizeType}

Loaded only when x and y are both 0. [...]

Loaded only when x and y are both 0. [...]

load_in_minimal_mode optional :: bool

Minimal mode is entered when mod loading fails. [...]

Minimal mode is entered when mod loading fails. [...]

premul_alpha optional :: bool

Whether alpha should be pre-multiplied.

Whether alpha should be pre-multiplied.

allow_forced_downscale optional :: bool

If true, the sprite may be downsampled to half its size on load even when 'Sprite quality' graphics setting is set to 'High'. [...]

If true, the sprite may be downsampled to half its size on load even when 'Sprite quality' graphics setting is set to 'High'. [...]

Properties

frames :: uint32 optional

Default: 4 if used in Sprite4Way, 8 if used in Sprite8Way

Specifies how many of the directions of the SpriteNWay are filled up with this sheet.

Overridden Properties

generate_sdf :: bool optional

Default: false

Unused.

Example

sheet =
{
  filename = "__base__/graphics/entity/burner-inserter/burner-inserter-platform.png",
  priority = "extra-high",
  width = 105,
  height = 79,
  shift = util.by_pixel(1.5, 7.5-1),
  scale = 0.5
}

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