A fluid product definition.
type | :: "fluid" | |
name | :: FluidID | The name of a FluidPrototype. |
The name of a FluidPrototype. | ||
amount optional | :: FluidAmount | Can not be |
Can not be | ||
amount_min optional | :: FluidAmount | Only loaded, and mandatory if |
Only loaded, and mandatory if | ||
amount_max optional | :: FluidAmount | Only loaded, and mandatory if |
Only loaded, and mandatory if | ||
probability optional | :: double | Value between 0 and 1, |
Value between 0 and 1, | ||
ignored_by_stats optional | :: FluidAmount | Amount that should not be included in the fluid production statistics, typically with a matching ingredient having the same amount set as ignored_by_stats. [...] |
Amount that should not be included in the fluid production statistics, typically with a matching ingredient having the same amount set as ignored_by_stats. [...] | ||
ignored_by_productivity optional | :: FluidAmount | Amount that should be deducted from any productivity induced bonus crafts. [...] |
Amount that should be deducted from any productivity induced bonus crafts. [...] | ||
temperature optional | :: float | The temperature of the fluid product. |
The temperature of the fluid product. | ||
fluidbox_index optional | :: uint32 | Used to specify which CraftingMachinePrototype::fluid_boxes this product should use. [...] |
Used to specify which CraftingMachinePrototype::fluid_boxes this product should use. [...] | ||
show_details_in_recipe_tooltip optional | :: bool | When hovering over a recipe in the crafting menu the recipe tooltip will be shown. [...] |
When hovering over a recipe in the crafting menu the recipe tooltip will be shown. [...] |
name | :: FluidID | The name of a FluidPrototype. |
The name of a FluidPrototype. | ||
type | :: "fluid" | |
amount optional | :: FluidAmount | Can not be |
Can not be | ||
amount_max optional | :: FluidAmount | Only loaded, and mandatory if |
Only loaded, and mandatory if | ||
amount_min optional | :: FluidAmount | Only loaded, and mandatory if |
Only loaded, and mandatory if | ||
fluidbox_index optional | :: uint32 | Used to specify which CraftingMachinePrototype::fluid_boxes this product should use. [...] |
Used to specify which CraftingMachinePrototype::fluid_boxes this product should use. [...] | ||
ignored_by_productivity optional | :: FluidAmount | Amount that should be deducted from any productivity induced bonus crafts. [...] |
Amount that should be deducted from any productivity induced bonus crafts. [...] | ||
ignored_by_stats optional | :: FluidAmount | Amount that should not be included in the fluid production statistics, typically with a matching ingredient having the same amount set as ignored_by_stats. [...] |
Amount that should not be included in the fluid production statistics, typically with a matching ingredient having the same amount set as ignored_by_stats. [...] | ||
probability optional | :: double | Value between 0 and 1, |
Value between 0 and 1, | ||
show_details_in_recipe_tooltip optional | :: bool | When hovering over a recipe in the crafting menu the recipe tooltip will be shown. [...] |
When hovering over a recipe in the crafting menu the recipe tooltip will be shown. [...] | ||
temperature optional | :: float | The temperature of the fluid product. |
The temperature of the fluid product. |
The name of a FluidPrototype.
Can not be < 0
.
Only loaded, and mandatory if amount
is not defined.
Can not be < 0
.
Only loaded, and mandatory if amount
is not defined.
If set to a number that is less than amount_min
, the game will use amount_min
instead.
Default: 1
Value between 0 and 1, 0
for 0% chance and 1
for 100% chance.
The effect of probability is no product, or a linear distribution on [min, max]. For a recipe with probability p
, amount_min min
, and amount_max max
, the Expected Value of this product can be expressed as p * (0.5 * (max + min))
. This is what will be shown in a recipe tooltip. The effect of ignored_by_productivity
on the product is not shown.
When amount_min
and amount_max
are not provided, amount
applies as min and max. The Expected Value simplifies to p * amount
, providing 0
product, or amount
product, on recipe completion.
Default: 0
Amount that should not be included in the fluid production statistics, typically with a matching ingredient having the same amount set as ignored_by_stats.
If ignored_by_stats
is larger than the amount crafted (for instance due to probability) it will instead show as consumed.
Products with ignored_by_stats
defined will not be set as recipe through the circuit network when using the product's fluid-signal.
Default: 0
Amount that should be deducted from any productivity induced bonus crafts.
This value can safely be set larger than the maximum expected craft amount, any excess is ignored.
This value is ignored when allow_productivity is false
.
The temperature of the fluid product.
Default: 0
Used to specify which CraftingMachinePrototype::fluid_boxes this product should use. It will use this one fluidbox. The index is 1-based and separate for input and output fluidboxes.
Default: true
When hovering over a recipe in the crafting menu the recipe tooltip will be shown. An additional item tooltip will be shown for every product, as a separate tooltip, if the item tooltip has a description and/or properties to show and if show_details_in_recipe_tooltip
is true
.