Factorio Prototype DocsVersion 2.0.19

DontUseEntityInEnergyProductionAchievementPrototype 'dont-use-entity-in-energy-production-achievement'

This prototype is used for receiving an achievement when the player finishes the game without receiving energy from a specific energy source.

Inherits from AchievementPrototypeWithCondition « AchievementPrototype « Prototype « PrototypeBase

Properties

excluded :: EntityID or array[EntityID]

This will not disable the achievement, if this entity is placed, and you have received any amount of power from it.

This will not disable the achievement, if this entity is placed, and you have received any amount of power from it.

included optional :: EntityID or array[EntityID]

This will disable the achievement, if this entity is placed, and you have received any amount of power from it. [...]

This will disable the achievement, if this entity is placed, and you have received any amount of power from it. [...]

last_hour_only optional :: bool
minimum_energy_produced optional :: Energy

objective_condition :: "game-finished" or "rocket-launched"

Inherited from AchievementPrototype
icons optional :: array[IconData]

Can't be an empty array.

Can't be an empty array.

icon optional :: FileName

Path to the icon file. [...]

Path to the icon file. [...]

icon_size optional :: SpriteSizeType

The size of the square icon, in pixels. [...]

The size of the square icon, in pixels. [...]

steam_stats_name optional :: string

Unusable by mods, as this refers to unlocking the achievement through Steam.

Unusable by mods, as this refers to unlocking the achievement through Steam.

allowed_without_fight optional :: bool

If this is set to false, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.

If this is set to false, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.

Inherited from Prototype
factoriopedia_alternative optional :: string

The ID type corresponding to the prototype that inherits from this. [...]

The ID type corresponding to the prototype that inherits from this. [...]

Inherited from PrototypeBase
type :: string

Specifies the kind of prototype this is. [...]

Specifies the kind of prototype this is. [...]

name :: string

Unique textual identification of the prototype. [...]

Unique textual identification of the prototype. [...]

order optional :: Order

Used to order prototypes in inventory, recipes and GUIs. [...]

Used to order prototypes in inventory, recipes and GUIs. [...]

localised_name optional :: LocalisedString

Overwrites the name set in the locale file. [...]

Overwrites the name set in the locale file. [...]

localised_description optional :: LocalisedString

Overwrites the description set in the locale file. [...]

Overwrites the description set in the locale file. [...]

factoriopedia_descriptionnew optional :: LocalisedString

Provides additional description used in factoriopedia.

Provides additional description used in factoriopedia.

subgroupnew optional :: ItemSubGroupID

The name of an ItemSubGroup.

The name of an ItemSubGroup.

hiddennew optional :: bool
hidden_in_factoriopedianew optional :: bool
parameternew optional :: bool

Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.

Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.

factoriopedia_simulationnew optional :: SimulationDefinition

The simulation shown when looking at this prototype in the Factoriopedia GUI.

The simulation shown when looking at this prototype in the Factoriopedia GUI.

Properties

excluded :: EntityID or array[EntityID]

This will not disable the achievement, if this entity is placed, and you have received any amount of power from it.

Example

excluded = {"steam-engine", "steam-turbine"}

included :: EntityID or array[EntityID] optional

This will disable the achievement, if this entity is placed, and you have received any amount of power from it. If you finish the game without receiving power from this entity, you receive the achievement.

Example

included = "solar-panel"

last_hour_only :: bool optional

Default: false

minimum_energy_produced :: Energy optional

Default: "0J"

Prototypes

Types

Defines