
Note that when any technology prototype changes (regardless of which mod it belongs to), the game re-applies all researched technology effects, including "give-item" modifiers. This means that players will receive the item again, even if they already received it previously. This can be undesirable.
| Inherits from BaseModifier |
| type | :: "give-item" | |
| use_icon_overlay_constant optional | :: boolean | If |
If | ||
| item | :: ItemID | |
| quality optional | :: QualityID | |
| count optional | :: ItemCountType | |
| icons optional | :: array[IconData] | Can't be an empty array. |
Can't be an empty array. | ||
| icon optional | :: FileName | Path to the icon file. [...] |
Path to the icon file. [...] | ||
| icon_size optional | :: SpriteSizeType | The size of the square icon, in pixels. [...] |
The size of the square icon, in pixels. [...] | ||
| hidden optional | :: boolean | |
| item | :: ItemID | |
| type | :: "give-item" | |
| count optional | :: ItemCountType | |
| quality optional | :: QualityID | |
| use_icon_overlay_constant optional | :: boolean | If |
If | ||
| hidden optional | :: boolean | |
| icon optional | :: FileName | Path to the icon file. [...] |
Path to the icon file. [...] | ||
| icon_size optional | :: SpriteSizeType | The size of the square icon, in pixels. [...] |
The size of the square icon, in pixels. [...] | ||
| icons optional | :: array[IconData] | Can't be an empty array. |
Can't be an empty array. | ||

Default: false
If false, do not draw the small "constant" icon over the technology effect icon.


Default: "normal"

Default: 1

Prototypes
Types
Defines