Inherits from BaseEnergySource |
type | :: "fluid" | |
fluid_box | :: FluidBox | All standard fluid box configurations are acceptable, but the type must be |
All standard fluid box configurations are acceptable, but the type must be | ||
smoke optional | :: array[SmokeSource] | |
light_flicker optional | :: LightFlickeringDefinition | |
effectivity optional | :: double |
|
| ||
burns_fluid optional | :: bool | If set to |
If set to | ||
scale_fluid_usage optional | :: bool | If set to |
If set to | ||
destroy_non_fuel_fluid optional | :: bool | Property is only used when |
Property is only used when | ||
fluid_usage_per_tick optional | :: FluidAmount | The number of fluid units the energy source uses per tick. [...] |
The number of fluid units the energy source uses per tick. [...] | ||
maximum_temperature optional | :: float |
|
|
emissions_per_minute optional | :: dictionary[AirbornePollutantID → double] | The pollution an entity emits per minute at full energy consumption. [...] |
The pollution an entity emits per minute at full energy consumption. [...] | ||
render_no_power_icon optional | :: bool | Whether to render the "no power" icon if the entity is low on power. [...] |
Whether to render the "no power" icon if the entity is low on power. [...] | ||
render_no_network_icon optional | :: bool | Whether to render the "no network" icon if the entity is not connected to an electric network. |
Whether to render the "no network" icon if the entity is not connected to an electric network. |
fluid_box | :: FluidBox | All standard fluid box configurations are acceptable, but the type must be |
All standard fluid box configurations are acceptable, but the type must be | ||
type | :: "fluid" | |
burns_fluid optional | :: bool | If set to |
If set to | ||
destroy_non_fuel_fluid optional | :: bool | Property is only used when |
Property is only used when | ||
effectivity optional | :: double |
|
| ||
fluid_usage_per_tick optional | :: FluidAmount | The number of fluid units the energy source uses per tick. [...] |
The number of fluid units the energy source uses per tick. [...] | ||
light_flicker optional | :: LightFlickeringDefinition | |
maximum_temperature optional | :: float |
|
| ||
scale_fluid_usage optional | :: bool | If set to |
If set to | ||
smoke optional | :: array[SmokeSource] |
emissions_per_minute optional | :: dictionary[AirbornePollutantID → double] | The pollution an entity emits per minute at full energy consumption. [...] |
The pollution an entity emits per minute at full energy consumption. [...] | ||
render_no_network_icon optional | :: bool | Whether to render the "no network" icon if the entity is not connected to an electric network. |
Whether to render the "no network" icon if the entity is not connected to an electric network. | ||
render_no_power_icon optional | :: bool | Whether to render the "no power" icon if the entity is low on power. [...] |
Whether to render the "no power" icon if the entity is low on power. [...] |
All standard fluid box configurations are acceptable, but the type must be "input"
or "input-output"
to function correctly. scale_fluid_usage = true
, fluid_usage_per_tick
, or a filter on the fluidbox must be set to be able to calculate the fluid usage of the energy source.
Default: 1
1
means 100% effectivity. Must be greater than 0
. Multiplier of the energy output.
Default: false
If set to true
, the energy source will calculate power based on the fluid's fuel_value
, else it will calculate based on fluid temperature.
Default: false
If set to true
, the energy source will consume as much fluid as required to produce the desired power, otherwise it will consume as much as it is allowed to, wasting any excess.
Default: true
Property is only used when burns_fluid
is true
and the fluid has a fuel_value of 0
, or when burns_fluid
is false
and the fluid is at its default_temperature
.
In those cases, this property determines whether the fluid should be destroyed, meaning that the fluid is consumed at the rate of fluid_usage_per_tick
, without producing any power.
Default: 0
The number of fluid units the energy source uses per tick. If used with scale_fluid_usage
, this specifies the maximum. If this value is not set, scale_energy_usage
is false
and a fluid box filter is set, the game will attempt to calculate this value from the fluid box filter's fluid's fuel_value
or heat_capacity
and the entity's energy_usage
. If burns_fluid
is false
, maximum_temperature
will also be used. If the attempt of the game to calculate this value fails (scale_energy_usage
is false
and a fluid box filter is set), then scale_energy_usage
will be forced to true
, to prevent the energy source from being an infinite fluid sink. More context on the forums.
Default: 0
0
means unlimited maximum temperature. If this is non-zero while scale_fluid_usage
is false
and fluid_usage_per_tick
is not specified, the game will use this value to calculate fluid_usage_per_tick
. To do that, the filter on the fluid_box
must be set.
Only loaded if burns_fluid
is false
.