MapGenPresetEnemyExpansionSettings :: struct changed
| enabled optional | :: boolean | |
| min_expansion_distancenew optional | :: uint32 | Distance in chunks from the furthest base around to prevent expansions from being too close to existing bases. |
Distance in chunks from the furthest base around to prevent expansions from being too close to existing bases. | ||
| max_expansion_distance optional | :: uint32 | Distance in chunks from the furthest base around. [...] |
Distance in chunks from the furthest base around. [...] | ||
| settler_group_min_size optional | :: uint32 | Size of the group that goes to build new base (the game interpolates between min size and max size based on evolution factor). |
Size of the group that goes to build new base (the game interpolates between min size and max size based on evolution factor). | ||
| settler_group_max_size optional | :: uint32 | |
| evolution_group_size_factornew optional | :: double | Factor by which the evolution factor influences the size of the settler group |
Factor by which the evolution factor influences the size of the settler group | ||
| min_expansion_cooldown optional | :: uint32 | Ticks to expand to a single position for a base is used. [...] |
Ticks to expand to a single position for a base is used. [...] | ||
| max_expansion_cooldown optional | :: uint32 | In ticks. |
In ticks. | ||


