fog_type optional | :: "vulcanus" or "gleba" |
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shape_noise_texture | :: EffectTexture | |
detail_noise_texture | :: EffectTexture | |
color1 optional | :: Color | |
color2 optional | :: Color | |
tick_factor optional | :: float |
detail_noise_texture | :: EffectTexture | |
shape_noise_texture | :: EffectTexture | |
color1 optional | :: Color | |
color2 optional | :: Color | |
fog_type optional | :: "vulcanus" or "gleba" |
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| ||
tick_factor optional | :: float |
"vulcanus"
or "gleba"
optional Default: "vulcanus"
gleba
type is rendered per chunk and opacity of fog depends on count of tiles with lowland_fog set to true
on the chunk.
Default: {1, 1, 1, 1}
Default: {1, 1, 1, 1}
Default: 5e-06