
| fog_type optional | :: "vulcanus" or "gleba" |
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| shape_noise_texture | :: EffectTexture | |
| detail_noise_texture | :: EffectTexture | |
| color1 optional | :: Color | |
| color2 optional | :: Color | |
| tick_factor optional | :: float | |
| detail_noise_texture | :: EffectTexture | |
| shape_noise_texture | :: EffectTexture | |
| color1 optional | :: Color | |
| color2 optional | :: Color | |
| fog_type optional | :: "vulcanus" or "gleba" |
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| tick_factor optional | :: float | |
"vulcanus" or "gleba" optional 
Default: "vulcanus"
gleba type is rendered per chunk and opacity of fog depends on count of tiles with lowland_fog set to true on the chunk.



Default: {1, 1, 1, 1}

Default: {1, 1, 1, 1}

Default: 5e-06

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Types
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