Factorio Prototype DocsVersion 2.0.28

FogEffectProperties :: struct

Properties

fog_type optional :: "vulcanus" or "gleba"

gleba type is rendered per chunk and opacity of fog depends on count of tiles with lowland_fog set to true on the chunk.

gleba type is rendered per chunk and opacity of fog depends on count of tiles with lowland_fog set to true on the chunk.

shape_noise_texture :: EffectTexture
detail_noise_texture :: EffectTexture
color1 optional :: Color
color2 optional :: Color
tick_factor optional :: float

Properties

fog_type :: "vulcanus" or "gleba" optional

Default: "vulcanus"

gleba type is rendered per chunk and opacity of fog depends on count of tiles with lowland_fog set to true on the chunk.

shape_noise_texture :: EffectTexture

detail_noise_texture :: EffectTexture

color1 :: Color optional

Default: {1, 1, 1, 1}

color2 :: Color optional

Default: {1, 1, 1, 1}

tick_factor :: float optional

Default: 5e-06

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Types

Defines