Factorio Prototype DocsVersion 1.1.107

ProducePerHourAchievementPrototype - 'produce-per-hour-achievement'

This prototype is used for receiving an achievement when the player crafts a specified item a certain amount, in an hour.

Inherits from AchievementPrototype « PrototypeBase

Properties

amount :: MaterialAmountType

This is how much the player has to craft in an hour, to receive the achievement.

This is how much the player has to craft in an hour, to receive the achievement.

item_product optional :: ItemID

Mandatory if fluid_product is not defined. [...]

Mandatory if fluid_product is not defined. [...]

fluid_product optional :: FluidID

Mandatory if item_product is not defined. [...]

Mandatory if item_product is not defined. [...]

Inherited from AchievementPrototype
icons optional :: array[IconData]

Can't be an empty array.

Can't be an empty array.

icon optional :: FileName

Path to the icon file. [...]

Path to the icon file. [...]

icon_size optional :: SpriteSizeType

The size of the square icon, in pixels. [...]

The size of the square icon, in pixels. [...]

icon_mipmaps optional :: IconMipMapType

Icons of reduced size will be used at decreased scale.

Icons of reduced size will be used at decreased scale.

steam_stats_name optional :: string

Unusable by mods, as this refers to unlocking the achievement through Steam.

Unusable by mods, as this refers to unlocking the achievement through Steam.

allowed_without_fight optional :: bool

If this is set to false, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.

If this is set to false, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.

hidden optional :: bool

Inherited from PrototypeBase
type :: string

Specifies the kind of prototype this is. [...]

Specifies the kind of prototype this is. [...]

name :: string

Unique textual identification of the prototype. [...]

Unique textual identification of the prototype. [...]

order optional :: Order

Used to order prototypes in inventory, recipes and GUIs. [...]

Used to order prototypes in inventory, recipes and GUIs. [...]

localised_name optional :: LocalisedString

Overwrites the name set in the locale file. [...]

Overwrites the name set in the locale file. [...]

localised_description optional :: LocalisedString

Overwrites the description set in the locale file. [...]

Overwrites the description set in the locale file. [...]

Properties

amount :: MaterialAmountType

This is how much the player has to craft in an hour, to receive the achievement.

Example

amount = 1000

item_product :: ItemID optional

Mandatory if fluid_product is not defined.

This will tell the achievement what item the player needs to craft, to get the achievement.

Example

item_product = "landfill"

fluid_product :: FluidID optional

Mandatory if item_product is not defined.

This will tell the achievement what fluid the player needs to craft, to get the achievement.

Example

fluid_product = "light-oil"

Prototypes

Types