Factorio Prototype DocsVersion 2.0.15

CameraStyleSpecification :: struct

Inherits from EmptyWidgetStyleSpecification « BaseStyleSpecification

Properties

No new properties
type[overridden] :: "empty_widget_style"
graphical_set optional :: ElementImageSet

Inherited from BaseStyleSpecification
parent optional :: string

Name of a StyleSpecification. [...]

Name of a StyleSpecification. [...]

horizontal_align optional :: HorizontalAlign
vertical_align optional :: VerticalAlign
ignored_by_search optional :: bool
never_hide_by_search optional :: bool
horizontally_stretchable optional :: StretchRule
vertically_stretchable optional :: StretchRule
horizontally_squashable optional :: StretchRule
vertically_squashable optional :: StretchRule
natural_size optional :: uint32 or {uint32, uint32}

If this is a tuple, the first member sets natural_width and the second sets natural_height. [...]

If this is a tuple, the first member sets natural_width and the second sets natural_height. [...]

size optional :: uint32 or {uint32, uint32}

If this is a tuple, the first member sets width, and the second sets height. [...]

If this is a tuple, the first member sets width, and the second sets height. [...]

width optional :: uint32

Sets minimal_width, maximal_width and natural_width to the same value.

Sets minimal_width, maximal_width and natural_width to the same value.

minimal_width optional :: uint32

Minimal width ensures that the widget will never be smaller than than that size. [...]

Minimal width ensures that the widget will never be smaller than than that size. [...]

maximal_width optional :: uint32

Maximal width ensures that the widget will never be bigger than than that size. [...]

Maximal width ensures that the widget will never be bigger than than that size. [...]

natural_width optional :: uint32

Natural width specifies the width of the element tries to have, but it can still be squashed/stretched to have a different size.

Natural width specifies the width of the element tries to have, but it can still be squashed/stretched to have a different size.

height optional :: uint32

Sets minimal_height, maximal_height and natural_height to the same value.

Sets minimal_height, maximal_height and natural_height to the same value.

minimal_height optional :: uint32

Minimal height ensures that the widget will never be smaller than than that size. [...]

Minimal height ensures that the widget will never be smaller than than that size. [...]

maximal_height optional :: uint32

Maximal height ensures that the widget will never be bigger than than that size. [...]

Maximal height ensures that the widget will never be bigger than than that size. [...]

natural_height optional :: uint32

Natural height specifies the height of the element tries to have, but it can still be squashed/stretched to have a different size.

Natural height specifies the height of the element tries to have, but it can still be squashed/stretched to have a different size.

padding optional :: int16

Sets top_padding, right_padding, bottom_padding and left_padding to the same value.

Sets top_padding, right_padding, bottom_padding and left_padding to the same value.

top_padding optional :: int16
right_padding optional :: int16
bottom_padding optional :: int16
left_padding optional :: int16
margin optional :: int16

Sets top_margin, right_margin, bottom_margin and left_margin to the same value.

Sets top_margin, right_margin, bottom_margin and left_margin to the same value.

top_margin optional :: int16
right_margin optional :: int16
bottom_margin optional :: int16
left_margin optional :: int16
effect optional :: union

Name of a custom GUI effect, which are hard-coded in the game's engine. [...]

Name of a custom GUI effect, which are hard-coded in the game's engine. [...]

effect_opacity optional :: float
tooltip optional :: LocalisedString

Overridden Properties

type :: "camera_style"

Prototypes

Types

Defines