PlatformBackdropHeroCloud :: struct new
| sprite_indexnew optional | :: uint8 | 1, 2, 3 use cloud sprites 1, 2, 3 respectively. [...] |
1, 2, 3 use cloud sprites 1, 2, 3 respectively. [...] | ||
| sizenew optional | :: Vector | Cloud size as a proportion of the total planet size, meaning |
Cloud size as a proportion of the total planet size, meaning | ||
| rotation_speednew optional | :: float | |
| rotate_with_planetnew optional | :: boolean | |
| starting_frame_offsetnew optional | :: uint16 | Random frame offset of the cloud animation if the graphic is an animation. |
Random frame offset of the cloud animation if the graphic is an animation. | ||
| position_deviationnew optional | :: Vector | Random position offset of the cloud animation. [...] |
Random position offset of the cloud animation. [...] | ||
| rotation_deviationnew optional | :: float | |
| projection_stylenew optional | :: "none" or "front-only" or "front-and-back" or "front-and-back-inverted" | |
| positionsnew optional | :: array[Vector] | With each planet revolution, the cloud smoothly travels along this path by approximating the provided points. [...] |
With each planet revolution, the cloud smoothly travels along this path by approximating the provided points. [...] | ||


