A tips and tricks entry.
Inherits from PrototypeBase |
image optional | :: FileName | |
simulation optional | :: SimulationDefinition | |
tag optional | :: string | String to add in front of the tips and trick entries name. [...] |
String to add in front of the tips and trick entries name. [...] | ||
category optional | :: string | Name of a TipsAndTricksItemCategory, used for the sorting of this tips and tricks entry. [...] |
Name of a TipsAndTricksItemCategory, used for the sorting of this tips and tricks entry. [...] | ||
indent optional | :: uint8 | The tips and tricks entry is indented by |
The tips and tricks entry is indented by | ||
is_title optional | :: bool | Whether the tip title on the left in the tips and tricks GUI should use the "title_tip_item" style (semi bold font). |
Whether the tip title on the left in the tips and tricks GUI should use the "title_tip_item" style (semi bold font). | ||
trigger optional | :: TipTrigger | Condition for when the tip notification should be shown to the player. |
Condition for when the tip notification should be shown to the player. | ||
skip_trigger optional | :: TipTrigger | Condition for never showing the tip notification to the player. |
Condition for never showing the tip notification to the player. | ||
tutorial optional | :: string | Name of a TutorialDefinition. |
Name of a TutorialDefinition. | ||
starting_status optional | :: TipStatus | |
dependencies optional | :: array[string] | An array of names of other tips and tricks items. [...] |
An array of names of other tips and tricks items. [...] | ||
player_input_method_filter optional | :: PlayerInputMethodFilter | |
iconsnew optional | :: array[IconData] | Can't be an empty array. |
Can't be an empty array. | ||
iconnew optional | :: FileName | Path to the icon file. [...] |
Path to the icon file. [...] | ||
icon_sizenew optional | :: SpriteSizeType | The size of the square icon, in pixels. [...] |
The size of the square icon, in pixels. [...] |
type | :: string | Specifies the kind of prototype this is. [...] |
Specifies the kind of prototype this is. [...] | ||
name | :: string | Unique textual identification of the prototype. [...] |
Unique textual identification of the prototype. [...] | ||
order[overridden] optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...] |
Used to order prototypes in inventory, recipes and GUIs. [...] | ||
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...] |
Overwrites the name set in the locale file. [...] | ||
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...] |
Overwrites the description set in the locale file. [...] | ||
factoriopedia_descriptionnew optional | :: LocalisedString | Provides additional description used in factoriopedia. |
Provides additional description used in factoriopedia. | ||
subgroupnew optional | :: ItemSubGroupID | The name of an ItemSubGroup. |
The name of an ItemSubGroup. | ||
hiddennew optional | :: bool | |
hidden_in_factoriopedianew optional | :: bool | |
parameternew optional | :: bool | Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function. |
Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function. | ||
factoriopedia_simulationnew optional | :: SimulationDefinition | The simulation shown when looking at this prototype in the Factoriopedia GUI. |
The simulation shown when looking at this prototype in the Factoriopedia GUI. |
category optional | :: string | Name of a TipsAndTricksItemCategory, used for the sorting of this tips and tricks entry. [...] |
Name of a TipsAndTricksItemCategory, used for the sorting of this tips and tricks entry. [...] | ||
dependencies optional | :: array[string] | An array of names of other tips and tricks items. [...] |
An array of names of other tips and tricks items. [...] | ||
iconnew optional | :: FileName | Path to the icon file. [...] |
Path to the icon file. [...] | ||
icon_sizenew optional | :: SpriteSizeType | The size of the square icon, in pixels. [...] |
The size of the square icon, in pixels. [...] | ||
iconsnew optional | :: array[IconData] | Can't be an empty array. |
Can't be an empty array. | ||
image optional | :: FileName | |
indent optional | :: uint8 | The tips and tricks entry is indented by |
The tips and tricks entry is indented by | ||
is_title optional | :: bool | Whether the tip title on the left in the tips and tricks GUI should use the "title_tip_item" style (semi bold font). |
Whether the tip title on the left in the tips and tricks GUI should use the "title_tip_item" style (semi bold font). | ||
player_input_method_filter optional | :: PlayerInputMethodFilter | |
simulation optional | :: SimulationDefinition | |
skip_trigger optional | :: TipTrigger | Condition for never showing the tip notification to the player. |
Condition for never showing the tip notification to the player. | ||
starting_status optional | :: TipStatus | |
tag optional | :: string | String to add in front of the tips and trick entries name. [...] |
String to add in front of the tips and trick entries name. [...] | ||
trigger optional | :: TipTrigger | Condition for when the tip notification should be shown to the player. |
Condition for when the tip notification should be shown to the player. | ||
tutorial optional | :: string | Name of a TutorialDefinition. |
Name of a TutorialDefinition. |
name | :: string | Unique textual identification of the prototype. [...] |
Unique textual identification of the prototype. [...] | ||
type | :: string | Specifies the kind of prototype this is. [...] |
Specifies the kind of prototype this is. [...] | ||
factoriopedia_descriptionnew optional | :: LocalisedString | Provides additional description used in factoriopedia. |
Provides additional description used in factoriopedia. | ||
factoriopedia_simulationnew optional | :: SimulationDefinition | The simulation shown when looking at this prototype in the Factoriopedia GUI. |
The simulation shown when looking at this prototype in the Factoriopedia GUI. | ||
hiddennew optional | :: bool | |
hidden_in_factoriopedianew optional | :: bool | |
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...] |
Overwrites the description set in the locale file. [...] | ||
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...] |
Overwrites the name set in the locale file. [...] | ||
order[overridden] optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...] |
Used to order prototypes in inventory, recipes and GUIs. [...] | ||
parameternew optional | :: bool | Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function. |
Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function. | ||
subgroupnew optional | :: ItemSubGroupID | The name of an ItemSubGroup. |
The name of an ItemSubGroup. |
Default: ""
Default: ""
String to add in front of the tips and trick entries name. Can be anything, the base game tends to use rich text tags for items, e.g. [item=wooden-chest]
here.
Default: the name
of this prototype
Name of a TipsAndTricksItemCategory, used for the sorting of this tips and tricks entry. Tips and trick entries are sorted first by category and then by their order
within that category.
Default: 0
The tips and tricks entry is indented by indent
×6 spaces.
Default: false
Whether the tip title on the left in the tips and tricks GUI should use the "title_tip_item" style (semi bold font).
Condition for when the tip notification should be shown to the player.
Condition for never showing the tip notification to the player.
Default: ""
Name of a TutorialDefinition.
Default: "locked"
Default: none
An array of names of other tips and tricks items. This tips and tricks entry is only shown to the player once they have marked all dependencies as read.
Default: "all"
Can't be an empty array.
Path to the icon file.
Only loaded if icons
is not defined.
Default: 64
The size of the square icon, in pixels. E.g. 32
for a 32px by 32px icon. Must be larger than 0
.
Only loaded if icons
is not defined.
Default: Value of name
Used to order prototypes in inventory, recipes and GUIs. May not exceed a length of 200 characters.