Factorio Prototype DocsVersion 2.0.26

TipsAndTricksItem 'tips-and-tricks-item' changed

A tips and tricks entry.

Inherits from PrototypeBase

Properties

image optional :: FileName
simulation optional :: SimulationDefinition
tag optional :: string

String to add in front of the tips and trick entries name. [...]

String to add in front of the tips and trick entries name. [...]

category optional :: string

Name of a TipsAndTricksItemCategory, used for the sorting of this tips and tricks entry. [...]

Name of a TipsAndTricksItemCategory, used for the sorting of this tips and tricks entry. [...]

indent optional :: uint8

The tips and tricks entry is indented by indent×6 spaces.

The tips and tricks entry is indented by indent×6 spaces.

is_title optional :: bool

Whether the tip title on the left in the tips and tricks GUI should use the "title_tip_item" style (semi bold font).

Whether the tip title on the left in the tips and tricks GUI should use the "title_tip_item" style (semi bold font).

trigger optional :: TipTrigger

Condition for when the tip notification should be shown to the player.

Condition for when the tip notification should be shown to the player.

skip_trigger optional :: TipTrigger

Condition for never showing the tip notification to the player.

Condition for never showing the tip notification to the player.

tutorial optional :: string
starting_status optional :: TipStatus
dependencies optional :: array[string]

An array of names of other tips and tricks items. [...]

An array of names of other tips and tricks items. [...]

player_input_method_filter optional :: PlayerInputMethodFilter
iconsnew optional :: array[IconData]

Can't be an empty array.

Can't be an empty array.

iconnew optional :: FileName

Path to the icon file. [...]

Path to the icon file. [...]

icon_sizenew optional :: SpriteSizeType

The size of the square icon, in pixels. [...]

The size of the square icon, in pixels. [...]

Inherited from PrototypeBase
type :: string

Specifies the kind of prototype this is. [...]

Specifies the kind of prototype this is. [...]

name :: string

Unique textual identification of the prototype. [...]

Unique textual identification of the prototype. [...]

order[overridden] optional :: Order

Used to order prototypes in inventory, recipes and GUIs. [...]

Used to order prototypes in inventory, recipes and GUIs. [...]

localised_name optional :: LocalisedString

Overwrites the name set in the locale file. [...]

Overwrites the name set in the locale file. [...]

localised_description optional :: LocalisedString

Overwrites the description set in the locale file. [...]

Overwrites the description set in the locale file. [...]

factoriopedia_descriptionnew optional :: LocalisedString

Provides additional description used in factoriopedia.

Provides additional description used in factoriopedia.

subgroupnew optional :: ItemSubGroupID

The name of an ItemSubGroup.

The name of an ItemSubGroup.

hiddennew optional :: bool
hidden_in_factoriopedianew optional :: bool
parameternew optional :: bool

Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.

Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.

factoriopedia_simulationnew optional :: SimulationDefinition

The simulation shown when looking at this prototype in the Factoriopedia GUI.

The simulation shown when looking at this prototype in the Factoriopedia GUI.

Properties

image :: FileName optional

Default: ""

simulation :: SimulationDefinition optional

tag :: string optional

Default: ""

String to add in front of the tips and trick entries name. Can be anything, the base game tends to use rich text tags for items, e.g. [item=wooden-chest] here.

category :: string optional

Default: the name of this prototype

Name of a TipsAndTricksItemCategory, used for the sorting of this tips and tricks entry. Tips and trick entries are sorted first by category and then by their order within that category.

indent :: uint8 optional

Default: 0

The tips and tricks entry is indented by indent×6 spaces.

is_title :: bool optional

Default: false

Whether the tip title on the left in the tips and tricks GUI should use the "title_tip_item" style (semi bold font).

trigger :: TipTrigger optional

Condition for when the tip notification should be shown to the player.

skip_trigger :: TipTrigger optional

Condition for never showing the tip notification to the player.

tutorial :: string optional

Default: ""

Name of a TutorialDefinition.

starting_status :: TipStatus optional

Default: "locked"

dependencies :: array[string] optional

Default: none

An array of names of other tips and tricks items. This tips and tricks entry is only shown to the player once they have marked all dependencies as read.

player_input_method_filter :: PlayerInputMethodFilter optional

Default: "all"

icons :: array[IconData] optional new

Can't be an empty array.

icon :: FileName optional new

Path to the icon file.

Only loaded if icons is not defined.

icon_size :: SpriteSizeType optional new

Default: 64

The size of the square icon, in pixels. E.g. 32 for a 32px by 32px icon. Must be larger than 0.

Only loaded if icons is not defined.

Overridden Properties

order :: Order optional new

Default: Value of name

Used to order prototypes in inventory, recipes and GUIs. May not exceed a length of 200 characters.

Prototypes

Types

Defines