A tips and tricks entry.
Inherits from PrototypeBase |
image optional | :: FileName | |
simulation optional | :: SimulationDefinition | |
tag optional | :: string | String to add in front of the tips and trick entries name. [...] |
String to add in front of the tips and trick entries name. [...] | ||
category optional | :: string | Name of a TipsAndTricksItemCategory, used for the sorting of this tips and tricks entry. [...] |
Name of a TipsAndTricksItemCategory, used for the sorting of this tips and tricks entry. [...] | ||
indent optional | :: uint8 | The tips and tricks entry is indented by |
The tips and tricks entry is indented by | ||
is_title optional | :: bool | Whether the tip title on the left in the tips and tricks GUI should use the "title_tip_item" style (semi bold font). |
Whether the tip title on the left in the tips and tricks GUI should use the "title_tip_item" style (semi bold font). | ||
trigger optional | :: TipTrigger | Condition for when the tip notification should be shown to the player. |
Condition for when the tip notification should be shown to the player. | ||
skip_trigger optional | :: TipTrigger | Condition for never showing the tip notification to the player. |
Condition for never showing the tip notification to the player. | ||
tutorial optional | :: string | Name of a TutorialDefinition. |
Name of a TutorialDefinition. | ||
starting_status optional | :: TipStatus | |
dependencies optional | :: array[string] | An array of names of other tips and tricks items. [...] |
An array of names of other tips and tricks items. [...] | ||
player_input_method_filter optional | :: PlayerInputMethodFilter |
type | :: string | Specifies the kind of prototype this is. [...] |
Specifies the kind of prototype this is. [...] | ||
name | :: string | Unique textual identification of the prototype. [...] |
Unique textual identification of the prototype. [...] | ||
order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...] |
Used to order prototypes in inventory, recipes and GUIs. [...] | ||
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...] |
Overwrites the name set in the locale file. [...] | ||
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...] |
Overwrites the description set in the locale file. [...] |
category optional | :: string | Name of a TipsAndTricksItemCategory, used for the sorting of this tips and tricks entry. [...] |
Name of a TipsAndTricksItemCategory, used for the sorting of this tips and tricks entry. [...] | ||
dependencies optional | :: array[string] | An array of names of other tips and tricks items. [...] |
An array of names of other tips and tricks items. [...] | ||
image optional | :: FileName | |
indent optional | :: uint8 | The tips and tricks entry is indented by |
The tips and tricks entry is indented by | ||
is_title optional | :: bool | Whether the tip title on the left in the tips and tricks GUI should use the "title_tip_item" style (semi bold font). |
Whether the tip title on the left in the tips and tricks GUI should use the "title_tip_item" style (semi bold font). | ||
player_input_method_filter optional | :: PlayerInputMethodFilter | |
simulation optional | :: SimulationDefinition | |
skip_trigger optional | :: TipTrigger | Condition for never showing the tip notification to the player. |
Condition for never showing the tip notification to the player. | ||
starting_status optional | :: TipStatus | |
tag optional | :: string | String to add in front of the tips and trick entries name. [...] |
String to add in front of the tips and trick entries name. [...] | ||
trigger optional | :: TipTrigger | Condition for when the tip notification should be shown to the player. |
Condition for when the tip notification should be shown to the player. | ||
tutorial optional | :: string | Name of a TutorialDefinition. |
Name of a TutorialDefinition. |
name | :: string | Unique textual identification of the prototype. [...] |
Unique textual identification of the prototype. [...] | ||
type | :: string | Specifies the kind of prototype this is. [...] |
Specifies the kind of prototype this is. [...] | ||
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...] |
Overwrites the description set in the locale file. [...] | ||
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...] |
Overwrites the name set in the locale file. [...] | ||
order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...] |
Used to order prototypes in inventory, recipes and GUIs. [...] |
Default: ""
Default: ""
String to add in front of the tips and trick entries name. Can be anything, the base game tends to use rich text tags for items, e.g. [item=wooden-chest]
here.
Default: the name
of this prototype
Name of a TipsAndTricksItemCategory, used for the sorting of this tips and tricks entry. Tips and trick entries are sorted first by category and then by their order
within that category.
Default: 0
The tips and tricks entry is indented by indent
×6 spaces.
Default: false
Whether the tip title on the left in the tips and tricks GUI should use the "title_tip_item" style (semi bold font).
Condition for when the tip notification should be shown to the player.
Condition for never showing the tip notification to the player.
Default: ""
Name of a TutorialDefinition.
Default: "locked"
Default: none
An array of names of other tips and tricks items. This tips and tricks entry is only shown to the player once they have marked all dependencies as read.
Default: "all"