Factorio Runtime DocsVersion 1.1.110

Events

Events are delivered to mods in response to certain actions happening in the game. A mod can register a callback for a given event using the LuaBootstrap::on_event function. Events receive a parameter that is a table containing fields name and tick specifying the event ID (see defines.events) and the tick the event happened. This table may also contain additional fields that depend on what event it is. Additionally, some events can use filters to provide improved performance when a mod doesn't need or want to react to everything a given event may be triggered by.

CustomInputEvent

Called when a CustomInputPrototype is activated.

on_ai_command_completed

Called when a unit/group completes a command.

on_area_cloned

Called when an area of the map is cloned.

on_biter_base_built

Called when a biter migration builds a base. [...]

on_brush_cloned

Called when a set of positions on the map is cloned.

on_build_base_arrived

Called when a defines.command.build_base command reaches its destination, and before building starts.

on_built_entity

Called when player builds something.

on_cancelled_deconstruction

Called when the deconstruction of an entity is canceled.

on_cancelled_upgrade

Called when the upgrade of an entity is canceled.

on_character_corpse_expired

Called when a character corpse expires due to timeout or all of the items being removed from it. [...]

on_chart_tag_added

Called when a chart tag is created.

on_chart_tag_modified

Called when a chart tag is modified by a player.

on_chart_tag_removed

Called just before a chart tag is deleted.

on_chunk_charted

Called when a chunk is charted or re-charted.

on_chunk_deleted

Called when one or more chunks are deleted using LuaSurface::delete_chunk.

on_chunk_generated

Called when a chunk is generated.

on_combat_robot_expired

Called when a combat robot expires through a lack of energy, or timeout.

on_console_chat

Called when a message is sent to the in-game console, either by a player or through the server interface. [...]

on_console_command

Called when someone enters a command-like message regardless of it being a valid command.

on_cutscene_cancelled

Called when a cutscene is cancelled by the player or by script.

on_cutscene_finished

Called when a cutscene finishes naturally (was not cancelled).

on_cutscene_started

Called when a cutscene starts.

on_cutscene_waypoint_reached

Called when a cutscene is playing, each time it reaches a waypoint in that cutscene. [...]

on_difficulty_settings_changed

Called when the map difficulty settings are changed. [...]

on_entity_cloned

Called when an entity is cloned. [...]

on_entity_color_changed

Called after an entity has been recolored either by the player or through script. [...]

on_entity_damaged

Called when an entity is damaged. [...]

on_entity_destroyed

Called after an entity is destroyed that has been registered with LuaBootstrap::register_on_entity_destroyed. [...]

on_entity_died

Called when an entity dies.

on_entity_logistic_slot_changed

Called when one of an entity's personal logistic slots changes. [...]

on_entity_renamed

Called after an entity has been renamed either by the player or through script.

on_entity_settings_pasted

Called after entity copy-paste is done.

on_entity_spawned

Called when an entity is spawned by a EnemySpawner

on_equipment_inserted

Called after equipment is inserted into an equipment grid.

on_equipment_removed

Called after equipment is removed from an equipment grid.

on_force_cease_fire_changed

Called when the a forces cease fire values change.

on_force_created

Called when a new force is created using game.create_force()

This is not called when the default forces ('player', 'enemy', 'neutral') are created as they will always exist.

on_force_friends_changed

Called when the a forces friends change.

on_force_reset

Called when LuaForce::reset is finished.

on_forces_merged

Called after two forces have been merged using game.merge_forces(). [...]

on_forces_merging

Called when two forces are about to be merged using game.merge_forces().

on_game_created_from_scenario

Called when a game is created from a scenario. [...]

on_gui_checked_state_changed

Called when LuaGuiElement checked state is changed (related to checkboxes and radio buttons).

on_gui_click

Called when LuaGuiElement is clicked.

on_gui_closed

Called when the player closes the GUI they have open. [...]

on_gui_confirmed

Called when a LuaGuiElement is confirmed, for example by pressing Enter in a textfield.

on_gui_elem_changed

Called when LuaGuiElement element value is changed (related to choose element buttons).

on_gui_hover

Called when LuaGuiElement is hovered by the mouse.

on_gui_leave

Called when the player's cursor leaves a LuaGuiElement that was previously hovered.

on_gui_location_changed

Called when LuaGuiElement element location is changed (related to frames in player.gui.screen).

on_gui_opened

Called when the player opens a GUI.

on_gui_selected_tab_changed

Called when LuaGuiElement selected tab is changed (related to tabbed-panes).

on_gui_selection_state_changed

Called when LuaGuiElement selection state is changed (related to drop-downs and listboxes).

on_gui_switch_state_changed

Called when LuaGuiElement switch state is changed (related to switches).

on_gui_text_changed

Called when LuaGuiElement text is changed by the player.

on_gui_value_changed

Called when LuaGuiElement slider value is changed (related to the slider element).

on_land_mine_armed

Called when a land mine is armed.

on_lua_shortcut

Called when a custom Lua shortcut is pressed.

on_marked_for_deconstruction

Called when an entity is marked for deconstruction with the Deconstruction planner or via script.

on_marked_for_upgrade

Called when an entity is marked for upgrade with the Upgrade planner or via script.

on_market_item_purchased

Called after a player purchases some offer from a market entity.

on_mod_item_opened

Called when the player uses the 'Open item GUI' control on an item defined with the 'mod-openable' flag

on_permission_group_added

Called directly after a permission group is added.

on_permission_group_deleted

Called directly after a permission group is deleted.

on_permission_group_edited

Called directly after a permission group is edited in some way.

on_permission_string_imported

Called directly after a permission string is imported.

on_picked_up_item

Called when a player picks up an item.

on_player_alt_reverse_selected_area

Called after a player alt-reverse-selects an area with a selection-tool item.

on_player_alt_selected_area

Called after a player alt-selects an area with a selection-tool item.

on_player_ammo_inventory_changed

Called after a players ammo inventory changed in some way.

on_player_armor_inventory_changed

Called after a players armor inventory changed in some way.

on_player_banned

Called when a player is banned.

on_player_built_tile

Called after a player builds tiles.

on_player_cancelled_crafting

Called when a player cancels crafting.

on_player_changed_force

Called after a player changes forces.

on_player_changed_position

Called when the tile position a player is located at changes.

on_player_changed_surface

Called after a player changes surfaces. [...]

on_player_cheat_mode_disabled

Called when cheat mode is disabled on a player.

on_player_cheat_mode_enabled

Called when cheat mode is enabled on a player.

on_player_clicked_gps_tag

Called when a player clicks a gps tag

on_player_configured_blueprint

Called when a player clicks the "confirm" button in the configure Blueprint GUI.

on_player_configured_spider_remote

Called when a player configures spidertron remote to be connected with a given spidertron

on_player_crafted_item

Called when the player finishes crafting an item. [...]

on_player_created

Called after the player was created.

on_player_cursor_stack_changed

Called after a player's cursor stack changed in some way. [...]

on_player_deconstructed_area

Called when a player selects an area with a deconstruction planner.

on_player_demoted

Called when a player is demoted.

on_player_died

Called after a player dies.

on_player_display_resolution_changed

Called when the display resolution changes for a given player.

on_player_display_scale_changed

Called when the display scale changes for a given player.

on_player_driving_changed_state

Called when the player's driving state has changed, meaning a player has either entered or left a vehicle. [...]

on_player_dropped_item

Called when a player drops an item on the ground.

on_player_fast_transferred

Called when a player fast-transfers something to or from an entity.

on_player_flushed_fluid

Called after player flushed fluid

on_player_gun_inventory_changed

Called after a players gun inventory changed in some way.

on_player_input_method_changed

Called when a player's input method changes. [...]

on_player_joined_game

Called after a player joins the game. [...]

on_player_kicked

Called when a player is kicked.

on_player_left_game

Called after a player leaves the game. [...]

on_player_main_inventory_changed

Called after a players main inventory changed in some way.

on_player_mined_entity

Called after the results of an entity being mined are collected just before the entity is destroyed. [...]

on_player_mined_item

Called when the player mines something.

on_player_mined_tile

Called after a player mines tiles.

on_player_muted

Called when a player is muted.

on_player_pipette

Called when a player invokes the "smart pipette" over an entity.

on_player_placed_equipment

Called after the player puts equipment in an equipment grid

on_player_promoted

Called when a player is promoted.

on_player_removed

Called when a player is removed (deleted) from the game. [...]

on_player_removed_equipment

Called after the player removes equipment from an equipment grid

on_player_repaired_entity

Called when a player repairs an entity.

on_player_respawned

Called after a player respawns.

on_player_reverse_selected_area

Called after a player reverse-selects an area with a selection-tool item.

on_player_rotated_entity

Called when the player rotates an entity. [...]

on_player_selected_area

Called after a player selects an area with a selection-tool item.

on_player_set_quick_bar_slot

Called when a player sets a quickbar slot to anything (new value, or set to empty).

on_player_setup_blueprint

Called when a player selects an area with a blueprint.

on_player_toggled_alt_mode

Called when a player toggles alt mode, also known as "show entity info".

on_player_toggled_map_editor

Called when a player toggles the map editor on or off.

on_player_trash_inventory_changed

Called after a players trash inventory changed in some way.

on_player_unbanned

Called when a player is un-banned.

on_player_unmuted

Called when a player is unmuted.

on_player_used_capsule

Called when a player uses a capsule that results in some game action.

on_player_used_spider_remote

Called when a player uses spidertron remote to send a spidertron to a given position

on_post_entity_died

Called after an entity dies.

on_pre_build

Called when players uses an item to build something. [...]

on_pre_chunk_deleted

Called before one or more chunks are deleted using LuaSurface::delete_chunk.

on_pre_entity_settings_pasted

Called before entity copy-paste is done.

on_pre_ghost_deconstructed

Called before a ghost entity is destroyed as a result of being marked for deconstruction. [...]

on_pre_ghost_upgraded

Called before a ghost entity is upgraded.

on_pre_permission_group_deleted

Called directly before a permission group is deleted.

on_pre_permission_string_imported

Called directly before a permission string is imported.

on_pre_player_crafted_item

Called when a player queues something to be crafted.

on_pre_player_died

Called before a players dies.

on_pre_player_left_game

Called before a player leaves the game.

on_pre_player_mined_item

Called when the player completes a mining action, but before the entity is potentially removed from the map. [...]

on_pre_player_removed

Called before a player is removed (deleted) from the game. [...]

on_pre_player_toggled_map_editor

Called before a player toggles the map editor on or off.

on_pre_robot_exploded_cliff

Called directly before a robot explodes cliffs.

on_pre_script_inventory_resized

Called just before a script inventory is resized.

on_pre_surface_cleared

Called just before a surface is cleared (all entities removed and all chunks deleted).

on_pre_surface_deleted

Called just before a surface is deleted.

on_research_cancelled

Called when research is cancelled.

on_research_finished

Called when a research finishes.

on_research_reversed

Called when a research is reversed (unresearched).

on_research_started

Called when a technology research starts.

on_resource_depleted

Called when a resource entity reaches 0 or its minimum yield for infinite resources.

on_robot_built_entity

Called when a construction robot builds an entity.

on_robot_built_tile

Called after a robot builds tiles.

on_robot_exploded_cliff

Called directly after a robot explodes cliffs.

on_robot_mined

Called when a robot mines an entity.

on_robot_mined_entity

Called after the results of an entity being mined are collected just before the entity is destroyed. [...]

on_robot_mined_tile

Called after a robot mines tiles.

on_robot_pre_mined

Called before a robot mines an entity.

on_rocket_launch_ordered

Called when a rocket silo is ordered to be launched.

on_rocket_launched

Called when the rocket is launched.

on_runtime_mod_setting_changed

Called when a runtime mod setting is changed by a player.

on_script_inventory_resized

Called just after a script inventory is resized.

on_script_path_request_finished

Called when a LuaSurface::request_path call completes.

on_script_trigger_effect

Called when a script trigger effect is triggered.

on_sector_scanned

Called when an entity of type radar finishes scanning a sector.

on_selected_entity_changed

Called after the selected entity changes for a given player.

on_spider_command_completed

Called when a spider finishes moving to its autopilot position.

on_string_translated

Called when a translation request generated through LuaPlayer::request_translation or LuaPlayer::request_translations has been completed.

on_surface_cleared

Called just after a surface is cleared (all entities removed and all chunks deleted).

on_surface_created

Called when a surface is created. [...]

on_surface_deleted

Called after a surface is deleted.

on_surface_imported

Called after a surface is imported via the map editor.

on_surface_renamed

Called when a surface is renamed.

on_technology_effects_reset

Called when LuaForce::reset_technology_effects is finished.

on_tick

It is fired once every tick. [...]

on_train_changed_state

Called when a train changes state (started to stopped and vice versa)

on_train_created

Called when a new train is created either through disconnecting/connecting an existing one or building a new one.

on_train_schedule_changed

Called when a trains schedule is changed either by the player or through script.

on_trigger_created_entity

Called when an entity with a trigger prototype (such as capsules) create an entity AND that trigger prototype defined trigger_created_entity=true.

on_trigger_fired_artillery

Called when an entity with a trigger prototype (such as capsules) fire an artillery projectile AND that trigger prototype defined trigger_fired_artillery=true.

on_unit_added_to_group

Called when a unit is added to a unit group.

on_unit_group_created

Called when a new unit group is created, before any members are added to it.

on_unit_group_finished_gathering

Called when a unit group finishes gathering and starts executing its command.

on_unit_removed_from_group

Called when a unit is removed from a unit group.

on_worker_robot_expired

Called when a worker (construction or logistic) robot expires through a lack of energy.

script_raised_built

A static event mods can use to tell other mods they built something by script. [...]

script_raised_destroy

A static event mods can use to tell other mods they destroyed something by script. [...]

script_raised_revive

A static event mods can use to tell other mods they revived something by script. [...]

script_raised_set_tiles

A static event mods can use to tell other mods they changed tiles on a surface by script. [...]

script_raised_teleported

A static event mods can use to tell other mods they teleported something by script. [...]

Events

CustomInputEvent

Called when a CustomInputPrototype is activated.

player_index :: uint

The player that activated the custom input.

The player that activated the custom input.

input_name :: string

The prototype name of the custom input that was activated.

The prototype name of the custom input that was activated.

cursor_position :: MapPosition

The mouse cursor position when the custom input was activated.

The mouse cursor position when the custom input was activated.

cursor_display_location :: GuiLocation

The mouse cursor display location when the custom input was activated.

The mouse cursor display location when the custom input was activated.

selected_prototype :: SelectedPrototypeData?

Information about the prototype that is selected when the custom input is used. Needs to be enabled on the custom input's prototype. nil if none is selected.

Information about the prototype that is selected when the custom input is used. Needs to be enabled on the custom input's prototype. nil if none is selected.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.

Example

-- This will be raised when a custom input with the name "my-potato-control" and action "lua" is pressed
script.on_event("my-potato-control", function(event)
  game.print("Keyboard shortcut pressed on tick: " ..tostring(event.tick))
end)

on_ai_command_completed

Called when a unit/group completes a command.

unit_number :: uint

unit_number/group_number of the unit/group which just completed a command.

unit_number/group_number of the unit/group which just completed a command.

result :: defines.behavior_result
was_distracted :: boolean

Was this command generated by a distraction.

Was this command generated by a distraction.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_area_cloned

Called when an area of the map is cloned.

source_surface :: LuaSurface
source_area :: BoundingBox
destination_surface :: LuaSurface
destination_area :: BoundingBox
destination_force :: LuaForce?
clone_tiles :: boolean
clone_entities :: boolean
clone_decoratives :: boolean
clear_destination_entities :: boolean
clear_destination_decoratives :: boolean
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_biter_base_built

Called when a biter migration builds a base.

This will be called multiple times for each migration, once for every biter that is sacrificed to build part of the new base.

entity :: LuaEntity

The entity that was built.

The entity that was built.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_brush_cloned

Called when a set of positions on the map is cloned.

source_offset :: TilePosition
destination_offset :: TilePosition
source_surface :: LuaSurface
source_positions :: array[TilePosition]
destination_surface :: LuaSurface
destination_force :: LuaForce?
clone_tiles :: boolean
clone_entities :: boolean
clone_decoratives :: boolean
clear_destination_entities :: boolean
clear_destination_decoratives :: boolean
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_build_base_arrived

Called when a defines.command.build_base command reaches its destination, and before building starts.

unit :: LuaEntity?

The unit the command was assigned to.

The unit the command was assigned to.

group :: LuaUnitGroup?

The unit group the command was assigned to.

The unit group the command was assigned to.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_built_entity

Called when player builds something.

Can be filtered using LuaPlayerBuiltEntityEventFilter.

created_entity :: LuaEntity
player_index :: uint
stack :: LuaItemStack
item :: LuaItemPrototype?

The item prototype used to build the entity. Note this won't exist in some situations (built from blueprint, undo, etc).

The item prototype used to build the entity. Note this won't exist in some situations (built from blueprint, undo, etc).

tags :: Tags?

The tags associated with this entity if any.

The tags associated with this entity if any.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_cancelled_deconstruction

Called when the deconstruction of an entity is canceled.

Can be filtered using LuaEntityDeconstructionCancelledEventFilter.

entity :: LuaEntity
player_index :: uint?
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_cancelled_upgrade

Called when the upgrade of an entity is canceled.

Can be filtered using LuaUpgradeCancelledEventFilter.

entity :: LuaEntity
player_index :: uint?
target :: LuaEntityPrototype
direction :: defines.direction?
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_character_corpse_expired

Called when a character corpse expires due to timeout or all of the items being removed from it.

This is not called if the corpse is mined. See defines.events.on_pre_player_mined_item to detect that.

corpse :: LuaEntity

The corpse.

The corpse.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_chart_tag_added

Called when a chart tag is created.

tag :: LuaCustomChartTag
force :: LuaForce
player_index :: uint?
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_chart_tag_modified

Called when a chart tag is modified by a player.

tag :: LuaCustomChartTag
player_index :: uint?
force :: LuaForce
old_text :: string
old_icon :: SignalID?
old_player :: uint?
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_chart_tag_removed

Called just before a chart tag is deleted.

tag :: LuaCustomChartTag
force :: LuaForce
player_index :: uint?
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_chunk_charted

Called when a chunk is charted or re-charted.

surface_index :: uint
position :: ChunkPosition
area :: BoundingBox

Area of the chunk.

Area of the chunk.

force :: LuaForce
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_chunk_deleted

Called when one or more chunks are deleted using LuaSurface::delete_chunk.

surface_index :: uint
positions :: array[ChunkPosition]

The chunks deleted.

The chunks deleted.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_chunk_generated

Called when a chunk is generated.

area :: BoundingBox

Area of the chunk.

Area of the chunk.

position :: ChunkPosition

Position of the chunk.

Position of the chunk.

surface :: LuaSurface

The surface the chunk is on.

The surface the chunk is on.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_combat_robot_expired

Called when a combat robot expires through a lack of energy, or timeout.

robot :: LuaEntity
owner :: LuaEntity?

The entity that owns the robot if any.

The entity that owns the robot if any.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_console_chat

Called when a message is sent to the in-game console, either by a player or through the server interface.

This event only fires for plain messages, not for any commands (including /shout or /whisper).

player_index :: uint?

The player doing the chatting, if any.

The player doing the chatting, if any.

message :: string

The chat message that was sent.

The chat message that was sent.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_console_command

Called when someone enters a command-like message regardless of it being a valid command.

player_index :: uint?

The player if any.

The player if any.

command :: string

The command as typed without the preceding forward slash ('/').

The command as typed without the preceding forward slash ('/').

parameters :: string

The parameters provided if any.

The parameters provided if any.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_cutscene_cancelled

Called when a cutscene is cancelled by the player or by script.

player_index :: uint

The player the cutscene was shown to.

The player the cutscene was shown to.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_cutscene_finished

Called when a cutscene finishes naturally (was not cancelled).

player_index :: uint

The player the cutscene was shown to.

The player the cutscene was shown to.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_cutscene_started

Called when a cutscene starts.

player_index :: uint

The player the cutscene is being shown to.

The player the cutscene is being shown to.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_cutscene_waypoint_reached

Called when a cutscene is playing, each time it reaches a waypoint in that cutscene.

This refers to an index in the table previously passed to set_controller which started the cutscene.

Due to implementation omission, waypoint_index is 0-based.

player_index :: uint

The player index of the player viewing the cutscene.

The player index of the player viewing the cutscene.

waypoint_index :: uint

The index of the waypoint we just completed.

The index of the waypoint we just completed.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_difficulty_settings_changed

Called when the map difficulty settings are changed.

It's not guaranteed that both settings are changed - just that at least one has been changed.

old_recipe_difficulty :: uint
old_technology_difficulty :: uint
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_entity_cloned

Called when an entity is cloned. The filter applies to the source entity.

Can be filtered using LuaEntityClonedEventFilter.

source :: LuaEntity
destination :: LuaEntity
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_entity_color_changed

Called after an entity has been recolored either by the player or through script.

Automatic recoloring due to LuaPlayer::color will not raise events, as that is a separate mechanism.

entity :: LuaEntity

The entity that was recolored.

The entity that was recolored.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_entity_damaged

Called when an entity is damaged. This is not called when an entities health is set directly by another mod.

Can be filtered using LuaEntityDamagedEventFilter.

entity :: LuaEntity
damage_type :: LuaDamagePrototype
original_damage_amount :: float

The damage amount before resistances.

The damage amount before resistances.

final_damage_amount :: float

The damage amount after resistances.

The damage amount after resistances.

final_health :: float

The health of the entity after the damage was applied.

The health of the entity after the damage was applied.

cause :: LuaEntity?

The entity that did the attacking if available.

The entity that did the attacking if available.

force :: LuaForce?

The force that did the attacking if any.

The force that did the attacking if any.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_entity_destroyed

Called after an entity is destroyed that has been registered with LuaBootstrap::register_on_entity_destroyed.

Depending on when a given entity is destroyed, this event will be fired at the end of the current tick or at the end of the next tick.

registration_number :: uint64

The number returned by register_on_entity_destroyed to uniquely identify this entity during this event.

The number returned by register_on_entity_destroyed to uniquely identify this entity during this event.

unit_number :: uint?

The LuaEntity::unit_number of the destroyed entity, if it had one.

The LuaEntity::unit_number of the destroyed entity, if it had one.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_entity_died

Called when an entity dies.

Can be filtered using LuaEntityDiedEventFilter.

entity :: LuaEntity

The entity that died.

The entity that died.

cause :: LuaEntity?

The entity that did the killing if available.

The entity that did the killing if available.

loot :: LuaInventory

The loot generated by this entity if any.

The loot generated by this entity if any.

force :: LuaForce?

The force that did the killing if any.

The force that did the killing if any.

damage_type :: LuaDamagePrototype?

The damage type if any.

The damage type if any.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_entity_logistic_slot_changed

Called when one of an entity's personal logistic slots changes.

"Personal logistic slot" refers to a character or vehicle's personal request / auto-trash slots, not the request slots on logistic chests.

player_index :: uint?

The player who changed the slot, or nil if changed by script.

The player who changed the slot, or nil if changed by script.

entity :: LuaEntity

The entity for whom a logistic slot was changed.

The entity for whom a logistic slot was changed.

slot_index :: uint

The slot index that was changed.

The slot index that was changed.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_entity_renamed

Called after an entity has been renamed either by the player or through script.

player_index :: uint?

If by_script is true this will not be included.

If by_script is true this will not be included.

by_script :: boolean
entity :: LuaEntity
old_name :: string
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_entity_settings_pasted

Called after entity copy-paste is done.

player_index :: uint
source :: LuaEntity

The source entity settings were copied from.

The source entity settings were copied from.

destination :: LuaEntity

The destination entity settings were copied to.

The destination entity settings were copied to.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_entity_spawned

Called when an entity is spawned by a EnemySpawner

spawner :: LuaEntity
entity :: LuaEntity
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_equipment_inserted

Called after equipment is inserted into an equipment grid.

grid :: LuaEquipmentGrid

The equipment grid inserted into.

The equipment grid inserted into.

equipment :: LuaEquipment

The equipment inserted.

The equipment inserted.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_equipment_removed

Called after equipment is removed from an equipment grid.

grid :: LuaEquipmentGrid

The equipment grid removed from.

The equipment grid removed from.

equipment :: string

The equipment removed.

The equipment removed.

count :: uint

The count of equipment removed.

The count of equipment removed.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_force_cease_fire_changed

Called when the a forces cease fire values change.

force :: LuaForce

The force who's cease fire changed.

The force who's cease fire changed.

other_force :: LuaForce

Which force was added or removed.

Which force was added or removed.

added :: boolean

If the other force was added or removed.

If the other force was added or removed.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_force_created

Called when a new force is created using game.create_force()

This is not called when the default forces ('player', 'enemy', 'neutral') are created as they will always exist.

force :: LuaForce

The newly created force.

The newly created force.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_force_friends_changed

Called when the a forces friends change.

force :: LuaForce

The force who's friends changed.

The force who's friends changed.

other_force :: LuaForce

Which force was added or removed.

Which force was added or removed.

added :: boolean

If the other force was added or removed.

If the other force was added or removed.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_force_reset

Called when LuaForce::reset is finished.

force :: LuaForce
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_forces_merged

Called after two forces have been merged using game.merge_forces().

The source force is invalidated before this event is called and the name can be re-used in this event if desired.

source_name :: string

The force destroyed.

The force destroyed.

source_index :: uint

The index of the destroyed force.

The index of the destroyed force.

destination :: LuaForce

The force entities where reassigned to.

The force entities where reassigned to.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_forces_merging

Called when two forces are about to be merged using game.merge_forces().

source :: LuaForce

The force to be destroyed

The force to be destroyed

destination :: LuaForce

The force to reassign entities to.

The force to reassign entities to.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_game_created_from_scenario

Called when a game is created from a scenario. This is fired for every mod, even when the scenario's save data already includes it. In those cases however, LuaBootstrap::on_init is not fired.

This event is not fired when the scenario is loaded via the map editor.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_gui_checked_state_changed

Called when LuaGuiElement checked state is changed (related to checkboxes and radio buttons).

element :: LuaGuiElement

The element whose checked state changed.

The element whose checked state changed.

player_index :: uint

The player who did the change.

The player who did the change.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_gui_click

Called when LuaGuiElement is clicked.

element :: LuaGuiElement

The clicked element.

The clicked element.

player_index :: uint

The player who did the clicking.

The player who did the clicking.

button :: defines.mouse_button_type

The mouse button used if any.

The mouse button used if any.

cursor_display_location :: GuiLocation

The display location of the player's cursor.

The display location of the player's cursor.

alt :: boolean

If alt was pressed.

If alt was pressed.

control :: boolean

If control was pressed.

If control was pressed.

shift :: boolean

If shift was pressed.

If shift was pressed.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_gui_closed

Called when the player closes the GUI they have open.

This can only be raised when the GUI's player controller is still valid. If a GUI is thus closed due to the player disconnecting, dying, or becoming a spectator in other ways, it won't cause this event to be raised.

It's not advised to open any other GUI during this event because if this is run as a request to open a different GUI the game will force close the new opened GUI without notice to ensure the original requested GUI is opened.

player_index :: uint

The player.

The player.

gui_type :: defines.gui_type

The GUI type that was open.

The GUI type that was open.

entity :: LuaEntity?

The entity that was open

The entity that was open

item :: LuaItemStack?

The item that was open

The item that was open

equipment :: LuaEquipment?

The equipment that was open

The equipment that was open

other_player :: LuaPlayer?

The other player that was open

The other player that was open

element :: LuaGuiElement?

The custom GUI element that was open

The custom GUI element that was open

technology :: LuaTechnology?

The technology that was automatically selected when opening the research GUI

The technology that was automatically selected when opening the research GUI

tile_position :: TilePosition?

The tile position that was open

The tile position that was open

inventory :: LuaInventory?

The script inventory that was open

The script inventory that was open

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_gui_confirmed

Called when a LuaGuiElement is confirmed, for example by pressing Enter in a textfield.

element :: LuaGuiElement

The confirmed element.

The confirmed element.

player_index :: uint

The player who did the confirming.

The player who did the confirming.

alt :: boolean

If alt was pressed.

If alt was pressed.

control :: boolean

If control was pressed.

If control was pressed.

shift :: boolean

If shift was pressed.

If shift was pressed.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_gui_elem_changed

Called when LuaGuiElement element value is changed (related to choose element buttons).

element :: LuaGuiElement

The element whose element value changed.

The element whose element value changed.

player_index :: uint

The player who did the change.

The player who did the change.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_gui_hover

Called when LuaGuiElement is hovered by the mouse.

element :: LuaGuiElement

The element that is being hovered over.

The element that is being hovered over.

player_index :: uint

The player whose cursor is hovering.

The player whose cursor is hovering.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_gui_leave

Called when the player's cursor leaves a LuaGuiElement that was previously hovered.

element :: LuaGuiElement

The element that was being hovered.

The element that was being hovered.

player_index :: uint

The player whose cursor was hovering.

The player whose cursor was hovering.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_gui_location_changed

Called when LuaGuiElement element location is changed (related to frames in player.gui.screen).

element :: LuaGuiElement

The element whose location changed.

The element whose location changed.

player_index :: uint

The player who did the change.

The player who did the change.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_gui_opened

Called when the player opens a GUI.

player_index :: uint

The player.

The player.

gui_type :: defines.gui_type

The GUI type that was opened.

The GUI type that was opened.

entity :: LuaEntity?

The entity that was opened

The entity that was opened

item :: LuaItemStack?

The item that was opened

The item that was opened

equipment :: LuaEquipment?

The equipment that was opened

The equipment that was opened

other_player :: LuaPlayer?

The other player that was opened

The other player that was opened

element :: LuaGuiElement?

The custom GUI element that was opened

The custom GUI element that was opened

inventory :: LuaInventory?

The script inventory that was opened

The script inventory that was opened

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_gui_selected_tab_changed

Called when LuaGuiElement selected tab is changed (related to tabbed-panes).

element :: LuaGuiElement

The tabbed pane whose selected tab changed.

The tabbed pane whose selected tab changed.

player_index :: uint

The player who did the change.

The player who did the change.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_gui_selection_state_changed

Called when LuaGuiElement selection state is changed (related to drop-downs and listboxes).

element :: LuaGuiElement

The element whose selection state changed.

The element whose selection state changed.

player_index :: uint

The player who did the change.

The player who did the change.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_gui_switch_state_changed

Called when LuaGuiElement switch state is changed (related to switches).

element :: LuaGuiElement

The switch whose switch state changed.

The switch whose switch state changed.

player_index :: uint

The player who did the change.

The player who did the change.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_gui_text_changed

Called when LuaGuiElement text is changed by the player.

element :: LuaGuiElement

The edited element.

The edited element.

player_index :: uint

The player who did the edit.

The player who did the edit.

text :: string

The new text in the element.

The new text in the element.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_gui_value_changed

Called when LuaGuiElement slider value is changed (related to the slider element).

element :: LuaGuiElement

The element whose value changed.

The element whose value changed.

player_index :: uint

The player who did the change.

The player who did the change.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_land_mine_armed

Called when a land mine is armed.

mine :: LuaEntity
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_lua_shortcut

Called when a custom Lua shortcut is pressed.

player_index :: uint
prototype_name :: string

Shortcut prototype name of the shortcut that was clicked.

Shortcut prototype name of the shortcut that was clicked.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_marked_for_deconstruction

Called when an entity is marked for deconstruction with the Deconstruction planner or via script.

Can be filtered using LuaEntityMarkedForDeconstructionEventFilter.

entity :: LuaEntity
player_index :: uint?
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_marked_for_upgrade

Called when an entity is marked for upgrade with the Upgrade planner or via script.

Can be filtered using LuaEntityMarkedForUpgradeEventFilter.

entity :: LuaEntity
target :: LuaEntityPrototype
player_index :: uint?
direction :: defines.direction?

The new direction (if any)

The new direction (if any)

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_market_item_purchased

Called after a player purchases some offer from a market entity.

player_index :: uint

The player who did the purchasing.

The player who did the purchasing.

market :: LuaEntity

The market entity.

The market entity.

offer_index :: uint

The index of the offer purchased.

The index of the offer purchased.

count :: uint

The amount of offers purchased.

The amount of offers purchased.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_mod_item_opened

Called when the player uses the 'Open item GUI' control on an item defined with the 'mod-openable' flag

player_index :: uint

The player.

The player.

item :: LuaItemPrototype

The item clicked on.

The item clicked on.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_permission_group_added

Called directly after a permission group is added.

player_index :: uint

The player that added the group.

The player that added the group.

group :: LuaPermissionGroup

The group added.

The group added.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_permission_group_deleted

Called directly after a permission group is deleted.

player_index :: uint

The player doing the deletion.

The player doing the deletion.

group_name :: string

The group that was deleted.

The group that was deleted.

id :: uint

The group id that was deleted.

The group id that was deleted.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_permission_group_edited

Called directly after a permission group is edited in some way.

player_index :: uint

The player that did the editing.

The player that did the editing.

group :: LuaPermissionGroup

The group being edited.

The group being edited.

type :: "add-permission" or "remove-permission" or "enable-all" or "disable-all" or "add-player" or "remove-player" or "rename"

The edit type.

The edit type.

action :: defines.input_action

The action when the type is "add-permission" or "remove-permission".

The action when the type is "add-permission" or "remove-permission".

other_player_index :: uint

The other player when the type is "add-player" or "remove-player".

The other player when the type is "add-player" or "remove-player".

old_name :: string

The old group name when the type is "rename".

The old group name when the type is "rename".

new_name :: string

The new group name when the type is "rename".

The new group name when the type is "rename".

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_permission_string_imported

Called directly after a permission string is imported.

player_index :: uint

The player that imported the string.

The player that imported the string.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_picked_up_item

Called when a player picks up an item.

item_stack :: SimpleItemStack
player_index :: uint
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_alt_reverse_selected_area

Called after a player alt-reverse-selects an area with a selection-tool item.

player_index :: uint

The player doing the selection.

The player doing the selection.

surface :: LuaSurface

The surface selected.

The surface selected.

area :: BoundingBox

The area selected.

The area selected.

item :: string

The item used to select the area.

The item used to select the area.

entities :: array[LuaEntity]

The entities selected.

The entities selected.

tiles :: array[LuaTile]

The tiles selected.

The tiles selected.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_alt_selected_area

Called after a player alt-selects an area with a selection-tool item.

player_index :: uint

The player doing the selection.

The player doing the selection.

surface :: LuaSurface

The surface selected.

The surface selected.

area :: BoundingBox

The area selected.

The area selected.

item :: string

The item used to select the area.

The item used to select the area.

entities :: array[LuaEntity]

The entities selected.

The entities selected.

tiles :: array[LuaTile]

The tiles selected.

The tiles selected.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_ammo_inventory_changed

Called after a players ammo inventory changed in some way.

player_index :: uint
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_armor_inventory_changed

Called after a players armor inventory changed in some way.

player_index :: uint
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_banned

Called when a player is banned.

player_index :: uint?

The player banned.

The player banned.

player_name :: string

The banned player name.

The banned player name.

by_player :: uint?

The player that did the banning if any.

The player that did the banning if any.

reason :: string?

The reason given if any.

The reason given if any.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_built_tile

Called after a player builds tiles.

player_index :: uint
surface_index :: uint

The surface the tile(s) were built on.

The surface the tile(s) were built on.

tiles :: array[OldTileAndPosition]

The position data.

The position data.

tile :: LuaTilePrototype

The tile prototype that was placed.

The tile prototype that was placed.

item :: LuaItemPrototype?

The item type used to build the tiles

The item type used to build the tiles

stack :: LuaItemStack?

The stack used to build the tiles (may be empty if all of the items were used to build the tiles).

The stack used to build the tiles (may be empty if all of the items were used to build the tiles).

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_cancelled_crafting

Called when a player cancels crafting.

player_index :: uint

The player that did the crafting.

The player that did the crafting.

items :: LuaInventory

The crafting items returned to the player's inventory.

The crafting items returned to the player's inventory.

recipe :: LuaRecipe

The recipe that has been cancelled.

The recipe that has been cancelled.

cancel_count :: uint

The number of crafts that have been cancelled.

The number of crafts that have been cancelled.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_changed_force

Called after a player changes forces.

player_index :: uint

The player who changed forces.

The player who changed forces.

force :: LuaForce

The old force.

The old force.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_changed_position

Called when the tile position a player is located at changes.

player_index :: uint

The player.

The player.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_changed_surface

Called after a player changes surfaces.

In the instance a player is moved off a surface due to it being deleted this is not called.

player_index :: uint

The player who changed surfaces.

The player who changed surfaces.

surface_index :: uint

The surface index the player was on.

The surface index the player was on.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_cheat_mode_disabled

Called when cheat mode is disabled on a player.

player_index :: uint

The player.

The player.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_cheat_mode_enabled

Called when cheat mode is enabled on a player.

player_index :: uint

The player.

The player.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_clicked_gps_tag

Called when a player clicks a gps tag

player_index :: uint

Index of the player

Index of the player

position :: MapPosition

Map position contained in gps tag

Map position contained in gps tag

surface :: string

Surface name contained in gps tag, even when such surface does not exists

Surface name contained in gps tag, even when such surface does not exists

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_configured_blueprint

Called when a player clicks the "confirm" button in the configure Blueprint GUI.

player_index :: uint

The player.

The player.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_configured_spider_remote

Called when a player configures spidertron remote to be connected with a given spidertron

player_index :: uint

The player that configured the remote.

The player that configured the remote.

vehicle :: LuaEntity

Spider vehicle to which remote was connected to.

Spider vehicle to which remote was connected to.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_crafted_item

Called when the player finishes crafting an item. This event fires just before the results are inserted into the player's inventory, not when the crafting is queued (see on_pre_player_crafted_item).

item_stack :: LuaItemStack

The item that has been crafted.

The item that has been crafted.

player_index :: uint

The player doing the crafting.

The player doing the crafting.

recipe :: LuaRecipe

The recipe used to craft this item.

The recipe used to craft this item.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_created

Called after the player was created.

player_index :: uint
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_cursor_stack_changed

Called after a player's cursor stack changed in some way.

This is fired in the same tick that the change happens, but not instantly.

player_index :: uint
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_deconstructed_area

Called when a player selects an area with a deconstruction planner.

player_index :: uint

The player doing the selection.

The player doing the selection.

surface :: LuaSurface

The surface selected.

The surface selected.

area :: BoundingBox

The area selected.

The area selected.

item :: string

The item used to select the area.

The item used to select the area.

alt :: boolean

If normal selection or alt selection was used.

If normal selection or alt selection was used.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_demoted

Called when a player is demoted.

player_index :: uint

The player.

The player.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_died

Called after a player dies.

player_index :: uint
cause :: LuaEntity?
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_display_resolution_changed

Called when the display resolution changes for a given player.

player_index :: uint

The player

The player

old_resolution :: DisplayResolution

The old display resolution

The old display resolution

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_display_scale_changed

Called when the display scale changes for a given player.

player_index :: uint

The player

The player

old_scale :: double

The old display scale

The old display scale

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_driving_changed_state

Called when the player's driving state has changed, meaning a player has either entered or left a vehicle.

This event is not raised when the player is ejected from a vehicle due to it being destroyed.

player_index :: uint
entity :: LuaEntity?

The vehicle if any.

The vehicle if any.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_dropped_item

Called when a player drops an item on the ground.

player_index :: uint
entity :: LuaEntity

The item-on-ground entity.

The item-on-ground entity.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_fast_transferred

Called when a player fast-transfers something to or from an entity.

player_index :: uint

The player transferred from or to.

The player transferred from or to.

entity :: LuaEntity

The entity transferred from or to.

The entity transferred from or to.

from_player :: boolean

Whether the transfer was from player to entity. If false, the transfer was from entity to player.

Whether the transfer was from player to entity. If false, the transfer was from entity to player.

is_split :: boolean

Whether the transfer was a split action (half stack).

Whether the transfer was a split action (half stack).

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_flushed_fluid

Called after player flushed fluid

player_index :: uint

Index of the player

Index of the player

fluid :: string

Name of a fluid that was flushed

Name of a fluid that was flushed

amount :: double

Amount of fluid that was removed

Amount of fluid that was removed

entity :: LuaEntity

Entity from which flush was performed

Entity from which flush was performed

only_this_entity :: boolean

True if flush was requested only on this entity

True if flush was requested only on this entity

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_gun_inventory_changed

Called after a players gun inventory changed in some way.

player_index :: uint
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_input_method_changed

Called when a player's input method changes. See LuaPlayer::input_method.

player_index :: uint

The player whose input method changed.

The player whose input method changed.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_joined_game

Called after a player joins the game. This is not called when loading a save file in singleplayer, as the player doesn't actually leave the game, and the save is just on pause until they rejoin.

player_index :: uint
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_kicked

Called when a player is kicked.

player_index :: uint

The player kicked.

The player kicked.

by_player :: uint?

The player that did the kicking if any.

The player that did the kicking if any.

reason :: string?

The reason given if any.

The reason given if any.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_left_game

Called after a player leaves the game. This is not called when closing a save file in singleplayer, as the player doesn't actually leave the game, and the save is just on pause until they rejoin.

player_index :: uint
reason :: defines.disconnect_reason
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_main_inventory_changed

Called after a players main inventory changed in some way.

player_index :: uint
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_mined_entity

Called after the results of an entity being mined are collected just before the entity is destroyed.

After this event any items in the buffer will be transferred into the player as if they came from mining the entity.

The buffer inventory is special in that it's only valid during this event and has a dynamic size expanding as more items are transferred into it.

Can be filtered using LuaPlayerMinedEntityEventFilter.

player_index :: uint

The index of the player doing the mining.

The index of the player doing the mining.

entity :: LuaEntity

The entity that has been mined.

The entity that has been mined.

buffer :: LuaInventory

The temporary inventory that holds the result of mining the entity.

The temporary inventory that holds the result of mining the entity.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_mined_item

Called when the player mines something.

item_stack :: SimpleItemStack

The item given to the player

The item given to the player

player_index :: uint
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_mined_tile

Called after a player mines tiles.

player_index :: uint
surface_index :: uint

The surface the tile(s) were mined from.

The surface the tile(s) were mined from.

tiles :: array[OldTileAndPosition]

The position data.

The position data.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_muted

Called when a player is muted.

player_index :: uint

The player.

The player.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_pipette

Called when a player invokes the "smart pipette" over an entity.

player_index :: uint

The player

The player

item :: LuaItemPrototype

The item put in the cursor

The item put in the cursor

used_cheat_mode :: boolean

If cheat mode was used to give a free stack of the item.

If cheat mode was used to give a free stack of the item.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_placed_equipment

Called after the player puts equipment in an equipment grid

player_index :: uint
equipment :: LuaEquipment

The equipment put in the equipment grid.

The equipment put in the equipment grid.

grid :: LuaEquipmentGrid

The equipment grid the equipment was put in.

The equipment grid the equipment was put in.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_promoted

Called when a player is promoted.

player_index :: uint

The player.

The player.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_removed

Called when a player is removed (deleted) from the game. This is markedly different from a player temporarily leaving the game, and instead behaves like the player never existed in the save file.

player_index :: uint

The index of the removed player.

The index of the removed player.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_removed_equipment

Called after the player removes equipment from an equipment grid

player_index :: uint
grid :: LuaEquipmentGrid

The equipment grid removed from.

The equipment grid removed from.

equipment :: string

The equipment removed.

The equipment removed.

count :: uint

The count of equipment removed.

The count of equipment removed.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_repaired_entity

Called when a player repairs an entity.

Can be filtered using LuaPlayerRepairedEntityEventFilter.

player_index :: uint
entity :: LuaEntity
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_respawned

Called after a player respawns.

player_index :: uint
player_port :: LuaEntity?

The player port used to respawn if one was used.

The player port used to respawn if one was used.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_reverse_selected_area

Called after a player reverse-selects an area with a selection-tool item.

player_index :: uint

The player doing the selection.

The player doing the selection.

surface :: LuaSurface

The surface selected.

The surface selected.

area :: BoundingBox

The area selected.

The area selected.

item :: string

The item used to select the area.

The item used to select the area.

entities :: array[LuaEntity]

The entities selected.

The entities selected.

tiles :: array[LuaTile]

The tiles selected.

The tiles selected.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_rotated_entity

Called when the player rotates an entity. This event is only fired when the entity actually changes its orientation -- pressing the rotate key on an entity that can't be rotated won't fire this event.

entity :: LuaEntity

The rotated entity.

The rotated entity.

previous_direction :: defines.direction

The previous direction

The previous direction

player_index :: uint
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_selected_area

Called after a player selects an area with a selection-tool item.

player_index :: uint

The player doing the selection.

The player doing the selection.

surface :: LuaSurface

The surface selected.

The surface selected.

area :: BoundingBox

The area selected.

The area selected.

item :: string

The item used to select the area.

The item used to select the area.

entities :: array[LuaEntity]

The entities selected.

The entities selected.

tiles :: array[LuaTile]

The tiles selected.

The tiles selected.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_set_quick_bar_slot

Called when a player sets a quickbar slot to anything (new value, or set to empty).

player_index :: uint
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_setup_blueprint

Called when a player selects an area with a blueprint.

player_index :: uint

The player doing the selection.

The player doing the selection.

surface :: LuaSurface

The surface selected.

The surface selected.

area :: BoundingBox

The area selected.

The area selected.

item :: string

The item used to select the area.

The item used to select the area.

alt :: boolean

If normal selection or alt selection was used.

If normal selection or alt selection was used.

mapping :: LuaLazyLoadedValue(dictionary[uint → LuaEntity])

The blueprint entity index to source entity mapping. Note: if any mod changes the blueprint this will be incorrect.

The blueprint entity index to source entity mapping. Note: if any mod changes the blueprint this will be incorrect.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_toggled_alt_mode

Called when a player toggles alt mode, also known as "show entity info".

player_index :: uint
alt_mode :: boolean

The new alt mode value. This value is a shortcut for accessing GameViewSettings::show_entity_info on the player.

The new alt mode value. This value is a shortcut for accessing GameViewSettings::show_entity_info on the player.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_toggled_map_editor

Called when a player toggles the map editor on or off.

player_index :: uint
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_trash_inventory_changed

Called after a players trash inventory changed in some way.

player_index :: uint
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_unbanned

Called when a player is un-banned.

player_index :: uint?

The player un-banned.

The player un-banned.

player_name :: string

The player name un-banned.

The player name un-banned.

by_player :: uint?

The player that did the un-banning if any.

The player that did the un-banning if any.

reason :: string?

The reason the player was banned if any.

The reason the player was banned if any.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_unmuted

Called when a player is unmuted.

player_index :: uint

The player.

The player.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_used_capsule

Called when a player uses a capsule that results in some game action.

player_index :: uint

The player.

The player.

item :: LuaItemPrototype

The capsule item used.

The capsule item used.

position :: MapPosition

The position the capsule was used.

The position the capsule was used.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_player_used_spider_remote

Called when a player uses spidertron remote to send a spidertron to a given position

player_index :: uint

The player that used the remote.

The player that used the remote.

vehicle :: LuaEntity

Spider vehicle which was requested to move.

Spider vehicle which was requested to move.

position :: MapPosition

Goal position to which spidertron was sent to.

Goal position to which spidertron was sent to.

success :: boolean

If the use was successful. It may fail when spidertron has different driver or when player is on different surface.

If the use was successful. It may fail when spidertron has different driver or when player is on different surface.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_post_entity_died

Called after an entity dies.

Can be filtered using LuaPostEntityDiedEventFilter.

ghost :: LuaEntity?

The ghost created by the entity dying if any.

The ghost created by the entity dying if any.

force :: LuaForce?

The force that did the killing if any.

The force that did the killing if any.

position :: MapPosition

Position where the entity died.

Position where the entity died.

prototype :: LuaEntityPrototype

The entity prototype of the entity that died.

The entity prototype of the entity that died.

damage_type :: LuaDamagePrototype?

The damage type if any.

The damage type if any.

corpses :: array[LuaEntity]

The corpses created by the entity dying if any.

The corpses created by the entity dying if any.

surface_index :: uint

The surface the entity was on.

The surface the entity was on.

unit_number :: uint?

The unit number the entity had if any.

The unit number the entity had if any.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_pre_build

Called when players uses an item to build something. Called before on_built_entity.

player_index :: uint

The player who did the placing.

The player who did the placing.

position :: MapPosition

Where the item was placed.

Where the item was placed.

shift_build :: boolean

Item was placed using shift building.

Item was placed using shift building.

direction :: defines.direction

The direction the item was facing when placed.

The direction the item was facing when placed.

flip_horizontal :: boolean

Whether the blueprint was flipped horizontally. nil if not built by a blueprint.

Whether the blueprint was flipped horizontally. nil if not built by a blueprint.

flip_vertical :: boolean

Whether the blueprint was flipped vertically. nil if not built by a blueprint.

Whether the blueprint was flipped vertically. nil if not built by a blueprint.

created_by_moving :: boolean

Whether the item was placed while moving.

Whether the item was placed while moving.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_pre_chunk_deleted

Called before one or more chunks are deleted using LuaSurface::delete_chunk.

surface_index :: uint
positions :: array[ChunkPosition]

The chunks to be deleted.

The chunks to be deleted.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_pre_entity_settings_pasted

Called before entity copy-paste is done.

player_index :: uint
source :: LuaEntity

The source entity settings will be copied from.

The source entity settings will be copied from.

destination :: LuaEntity

The destination entity settings will be copied to.

The destination entity settings will be copied to.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_pre_ghost_deconstructed

Called before a ghost entity is destroyed as a result of being marked for deconstruction.

Also called for item request proxies before they are destroyed as a result of being marked for deconstruction.

Can be filtered using LuaPreGhostDeconstructedEventFilter.

player_index :: uint?

The player that did the deconstruction if any.

The player that did the deconstruction if any.

ghost :: LuaEntity
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_pre_ghost_upgraded

Called before a ghost entity is upgraded.

Can be filtered using LuaPreGhostUpgradedEventFilter.

player_index :: uint?

The player that did the upgrade if any.

The player that did the upgrade if any.

ghost :: LuaEntity
target :: LuaEntityPrototype
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_pre_permission_group_deleted

Called directly before a permission group is deleted.

player_index :: uint

The player doing the deletion.

The player doing the deletion.

group :: LuaPermissionGroup

The group to be deleted.

The group to be deleted.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_pre_permission_string_imported

Called directly before a permission string is imported.

player_index :: uint

The player importing the string.

The player importing the string.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_pre_player_crafted_item

Called when a player queues something to be crafted.

player_index :: uint

The player doing the crafting.

The player doing the crafting.

recipe :: LuaRecipe

The recipe being queued.

The recipe being queued.

items :: LuaInventory

The items removed from the players inventory to do the crafting.

The items removed from the players inventory to do the crafting.

queued_count :: uint

The number of times the recipe is being queued.

The number of times the recipe is being queued.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_pre_player_died

Called before a players dies.

player_index :: uint
cause :: LuaEntity?
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_pre_player_left_game

Called before a player leaves the game.

player_index :: uint
reason :: defines.disconnect_reason
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_pre_player_mined_item

Called when the player completes a mining action, but before the entity is potentially removed from the map. This is called even if the entity does not end up being removed.

Can be filtered using LuaPrePlayerMinedEntityEventFilter.

entity :: LuaEntity

The entity being mined

The entity being mined

player_index :: uint
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_pre_player_removed

Called before a player is removed (deleted) from the game. This is markedly different from a player temporarily leaving the game, and instead behaves like the player never existed in the save file.

player_index :: uint

The index of the removed player.

The index of the removed player.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_pre_player_toggled_map_editor

Called before a player toggles the map editor on or off.

player_index :: uint
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_pre_robot_exploded_cliff

Called directly before a robot explodes cliffs.

robot :: LuaEntity
cliff :: LuaEntity
item :: LuaItemPrototype

The cliff explosive used.

The cliff explosive used.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_pre_script_inventory_resized

Called just before a script inventory is resized.

player_index :: uint?

If done by console command; the player who ran the command.

If done by console command; the player who ran the command.

mod :: string

The mod that did the resizing. This will be "core" if done by console command or scenario script.

The mod that did the resizing. This will be "core" if done by console command or scenario script.

inventory :: LuaInventory
old_size :: uint

The old inventory size.

The old inventory size.

new_size :: uint

The new inventory size.

The new inventory size.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_pre_surface_cleared

Called just before a surface is cleared (all entities removed and all chunks deleted).

surface_index :: uint
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_pre_surface_deleted

Called just before a surface is deleted.

surface_index :: uint
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_research_cancelled

Called when research is cancelled.

research :: dictionary[string → uint]

A mapping of technology name to how many times it was cancelled.

A mapping of technology name to how many times it was cancelled.

force :: LuaForce

The force whose research was cancelled.

The force whose research was cancelled.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_research_finished

Called when a research finishes.

research :: LuaTechnology

The researched technology

The researched technology

by_script :: boolean

If the technology was researched by script.

If the technology was researched by script.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_research_reversed

Called when a research is reversed (unresearched).

research :: LuaTechnology

The technology un-researched

The technology un-researched

by_script :: boolean

If the technology was un-researched by script.

If the technology was un-researched by script.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_research_started

Called when a technology research starts.

research :: LuaTechnology

The technology being researched

The technology being researched

last_research :: LuaTechnology?
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_resource_depleted

Called when a resource entity reaches 0 or its minimum yield for infinite resources.

entity :: LuaEntity
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_robot_built_entity

Called when a construction robot builds an entity.

Can be filtered using LuaRobotBuiltEntityEventFilter.

robot :: LuaEntity

The robot that did the building.

The robot that did the building.

created_entity :: LuaEntity

The entity built.

The entity built.

stack :: LuaItemStack

The item used to do the building.

The item used to do the building.

tags :: Tags?

The tags associated with this entity if any.

The tags associated with this entity if any.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_robot_built_tile

Called after a robot builds tiles.

robot :: LuaEntity

The robot.

The robot.

tiles :: array[OldTileAndPosition]

The position data.

The position data.

tile :: LuaTilePrototype

The tile prototype that was placed.

The tile prototype that was placed.

item :: LuaItemPrototype

The item type used to build the tiles.

The item type used to build the tiles.

stack :: LuaItemStack

The stack used to build the tiles (may be empty if all of the items where used to build the tiles).

The stack used to build the tiles (may be empty if all of the items where used to build the tiles).

surface_index :: uint

The surface the tile(s) are build on.

The surface the tile(s) are build on.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_robot_exploded_cliff

Called directly after a robot explodes cliffs.

robot :: LuaEntity
item :: LuaItemPrototype

The cliff explosive used.

The cliff explosive used.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_robot_mined

Called when a robot mines an entity.

robot :: LuaEntity

The robot that did the mining.

The robot that did the mining.

item_stack :: SimpleItemStack

The entity the robot just picked up.

The entity the robot just picked up.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_robot_mined_entity

Called after the results of an entity being mined are collected just before the entity is destroyed.

After this event any items in the buffer will be transferred into the robot as if they came from mining the entity.

The buffer inventory is special in that it's only valid during this event and has a dynamic size expanding as more items are transferred into it.

Can be filtered using LuaRobotMinedEntityEventFilter.

robot :: LuaEntity

The robot doing the mining.

The robot doing the mining.

entity :: LuaEntity

The entity that has been mined.

The entity that has been mined.

buffer :: LuaInventory

The temporary inventory that holds the result of mining the entity.

The temporary inventory that holds the result of mining the entity.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_robot_mined_tile

Called after a robot mines tiles.

robot :: LuaEntity

The robot.

The robot.

tiles :: array[OldTileAndPosition]

The position data.

The position data.

surface_index :: uint

The surface the tile(s) were mined on.

The surface the tile(s) were mined on.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_robot_pre_mined

Called before a robot mines an entity.

Can be filtered using LuaPreRobotMinedEntityEventFilter.

robot :: LuaEntity

The robot that's about to do the mining.

The robot that's about to do the mining.

entity :: LuaEntity

The entity which is about to be mined.

The entity which is about to be mined.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_rocket_launch_ordered

Called when a rocket silo is ordered to be launched.

rocket :: LuaEntity
rocket_silo :: LuaEntity
player_index :: uint?

The player that is riding the rocket, if any.

The player that is riding the rocket, if any.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_rocket_launched

Called when the rocket is launched.

rocket :: LuaEntity
rocket_silo :: LuaEntity?
player_index :: uint?

The player that is riding the rocket, if any.

The player that is riding the rocket, if any.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_runtime_mod_setting_changed

Called when a runtime mod setting is changed by a player.

player_index :: uint?

If the setting_type is "global" and it was changed through the mod settings GUI, this is the index of the player that changed the global setting. If the setting_type is "runtime-per-user" and it changed a current setting of the player, this is the index of the player whose setting was changed. In all other cases, this is nil.

If the setting_type is "global" and it was changed through the mod settings GUI, this is the index of the player that changed the global setting. If the setting_type is "runtime-per-user" and it changed a current setting of the player, this is the index of the player whose setting was changed. In all other cases, this is nil.

setting :: string

The prototype name of the setting that was changed.

The prototype name of the setting that was changed.

setting_type :: "runtime-global" or "runtime-per-user"
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_script_inventory_resized

Called just after a script inventory is resized.

player_index :: uint?

If done by console command; the player who ran the command.

If done by console command; the player who ran the command.

mod :: string

The mod that did the resizing. This will be "core" if done by console command or scenario script.

The mod that did the resizing. This will be "core" if done by console command or scenario script.

inventory :: LuaInventory
old_size :: uint

The old inventory size.

The old inventory size.

new_size :: uint

The new inventory size.

The new inventory size.

overflow_inventory :: LuaInventory

Any items which didn't fit into the new inventory size.

Any items which didn't fit into the new inventory size.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_script_path_request_finished

Called when a LuaSurface::request_path call completes.

path :: array[PathfinderWaypoint]?

The actual path that the pathfinder has determined. nil if pathfinding failed.

The actual path that the pathfinder has determined. nil if pathfinding failed.

id :: uint

Handle to associate the callback with a particular call to LuaSurface::request_path.

Handle to associate the callback with a particular call to LuaSurface::request_path.

try_again_later :: boolean

Indicates that the pathfinder failed because it is too busy, and that you can retry later.

Indicates that the pathfinder failed because it is too busy, and that you can retry later.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_script_trigger_effect

Called when a script trigger effect is triggered.

effect_id :: string

The effect_id specified in the trigger effect.

The effect_id specified in the trigger effect.

surface_index :: uint

The surface the effect happened on.

The surface the effect happened on.

source_position :: MapPosition?
source_entity :: LuaEntity?
target_position :: MapPosition?
target_entity :: LuaEntity?
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_sector_scanned

Called when an entity of type radar finishes scanning a sector.

Can be filtered using LuaSectorScannedEventFilter.

radar :: LuaEntity

The radar that did the scanning.

The radar that did the scanning.

chunk_position :: ChunkPosition

The chunk scanned.

The chunk scanned.

area :: BoundingBox

Area of the scanned chunk.

Area of the scanned chunk.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_selected_entity_changed

Called after the selected entity changes for a given player.

player_index :: uint

The player whose selected entity changed.

The player whose selected entity changed.

last_entity :: LuaEntity?

The last selected entity if it still exists and there was one.

The last selected entity if it still exists and there was one.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_spider_command_completed

Called when a spider finishes moving to its autopilot position.

vehicle :: LuaEntity

Spider vehicle which was requested to move.

Spider vehicle which was requested to move.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_string_translated

Called when a translation request generated through LuaPlayer::request_translation or LuaPlayer::request_translations has been completed.

player_index :: uint

The player whose locale was used for the translation.

The player whose locale was used for the translation.

localised_string :: LocalisedString

The localised string being translated.

The localised string being translated.

result :: string

The translated localised_string.

The translated localised_string.

id :: uint

The unique id for this translation request.

The unique id for this translation request.

translated :: boolean

Whether the requested localised string was valid and could be translated.

Whether the requested localised string was valid and could be translated.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_surface_cleared

Called just after a surface is cleared (all entities removed and all chunks deleted).

surface_index :: uint
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_surface_created

Called when a surface is created.

This is not called when the default surface is created as it will always exist.

surface_index :: uint
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_surface_deleted

Called after a surface is deleted.

surface_index :: uint
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_surface_imported

Called after a surface is imported via the map editor.

surface_index :: uint
original_name :: string

The original surface name.

The original surface name.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_surface_renamed

Called when a surface is renamed.

surface_index :: uint
old_name :: string
new_name :: string
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_technology_effects_reset

Called when LuaForce::reset_technology_effects is finished.

force :: LuaForce
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_tick

It is fired once every tick. Since this event is fired every tick, its handler shouldn't include performance heavy code.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_train_changed_state

Called when a train changes state (started to stopped and vice versa)

train :: LuaTrain
old_state :: defines.train_state
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_train_created

Called when a new train is created either through disconnecting/connecting an existing one or building a new one.

train :: LuaTrain
old_train_id_1 :: uint?

The first old train id when splitting/merging trains.

The first old train id when splitting/merging trains.

old_train_id_2 :: uint?

The second old train id when splitting/merging trains.

The second old train id when splitting/merging trains.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_train_schedule_changed

Called when a trains schedule is changed either by the player or through script.

train :: LuaTrain
player_index :: uint?

The player who made the change if any.

The player who made the change if any.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_trigger_created_entity

Called when an entity with a trigger prototype (such as capsules) create an entity AND that trigger prototype defined trigger_created_entity=true.

entity :: LuaEntity
source :: LuaEntity?
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_trigger_fired_artillery

Called when an entity with a trigger prototype (such as capsules) fire an artillery projectile AND that trigger prototype defined trigger_fired_artillery=true.

entity :: LuaEntity
source :: LuaEntity?
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_unit_added_to_group

Called when a unit is added to a unit group.

unit :: LuaEntity
group :: LuaUnitGroup
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_unit_group_created

Called when a new unit group is created, before any members are added to it.

group :: LuaUnitGroup
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_unit_group_finished_gathering

Called when a unit group finishes gathering and starts executing its command.

group :: LuaUnitGroup
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_unit_removed_from_group

Called when a unit is removed from a unit group.

unit :: LuaEntity
group :: LuaUnitGroup
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


on_worker_robot_expired

Called when a worker (construction or logistic) robot expires through a lack of energy.

robot :: LuaEntity
name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


script_raised_built

A static event mods can use to tell other mods they built something by script. This event is only raised if a mod does so with LuaBootstrap::raise_event or LuaBootstrap::raise_script_built, or when raise_built is passed to LuaSurface::create_entity.

Can be filtered using LuaScriptRaisedBuiltEventFilter.

entity :: LuaEntity

The entity that has been built.

The entity that has been built.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


script_raised_destroy

A static event mods can use to tell other mods they destroyed something by script. This event is only raised if a mod does so with LuaBootstrap::raise_event or LuaBootstrap::raise_script_destroy, or when raise_destroy is passed to LuaEntity::destroy.

Can be filtered using LuaScriptRaisedDestroyEventFilter.

entity :: LuaEntity

The entity that was destroyed.

The entity that was destroyed.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


script_raised_revive

A static event mods can use to tell other mods they revived something by script. This event is only raised if a mod does so with LuaBootstrap::raise_event or LuaBootstrap::raise_script_revive, or when raise_revive is passed to LuaEntity::revive.

Can be filtered using LuaScriptRaisedReviveEventFilter.

entity :: LuaEntity

The entity that was revived.

The entity that was revived.

tags :: Tags?

The tags associated with this entity, if any.

The tags associated with this entity, if any.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


script_raised_set_tiles

A static event mods can use to tell other mods they changed tiles on a surface by script. This event is only raised if a mod does so with LuaBootstrap::raise_event or LuaBootstrap::raise_script_set_tiles, or when raise_event is passed to LuaSurface::set_tiles.

surface_index :: uint

The surface whose tiles were changed.

The surface whose tiles were changed.

tiles :: array[Tile]

The tiles that were changed.

The tiles that were changed.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.


script_raised_teleported

A static event mods can use to tell other mods they teleported something by script. This event is only raised if a mod does so with LuaBootstrap::raise_event or LuaBootstrap::raise_script_teleported, or when raise_teleported is passed to LuaControl::teleport.

Can be filtered using LuaScriptRaisedTeleportedEventFilter.

entity :: LuaEntity

The entity that was teleported.

The entity that was teleported.

old_surface_index :: uint8

The entity's surface before the teleportation.

The entity's surface before the teleportation.

old_position :: MapPosition

The entity's position before the teleportation.

The entity's position before the teleportation.

name :: defines.events

Identifier of the event

Identifier of the event

tick :: uint

Tick the event was generated.

Tick the event was generated.

Classes

Events

Concepts

Defines