Events are delivered to mods in response to certain actions happening in the game. A mod can register a callback for a given event using the LuaBootstrap::on_event function. Events receive a parameter that is a table containing fields name
and tick
specifying the event ID (see defines.events) and the tick the event happened. This table may also contain additional fields that depend on what event it is. Additionally, some events can use filters to provide improved performance when a mod doesn't need or want to react to everything a given event may be triggered by.
CustomInputEvent | Called when a CustomInputPrototype is activated. |
on_ai_command_completed | Called when a unit/group completes a command. |
on_area_cloned | Called when an area of the map is cloned. |
on_biter_base_built | Called when a biter migration builds a base. [...] |
on_brush_cloned | Called when a set of positions on the map is cloned. |
on_build_base_arrived | Called when a defines.command.build_base command reaches its destination, and before building starts. |
on_built_entity | Called when player builds something. |
on_cancelled_deconstruction | Called when the deconstruction of an entity is canceled. |
on_cancelled_upgrade | Called when the upgrade of an entity is canceled. |
on_character_corpse_expired | Called when a character corpse expires due to timeout or all of the items being removed from it. [...] |
on_chart_tag_added | Called when a chart tag is created. |
on_chart_tag_modified | Called when a chart tag is modified by a player. |
on_chart_tag_removed | Called just before a chart tag is deleted. |
on_chunk_charted | Called when a chunk is charted or re-charted. |
on_chunk_deleted | Called when one or more chunks are deleted using LuaSurface::delete_chunk. |
on_chunk_generated | Called when a chunk is generated. |
on_combat_robot_expired | Called when a combat robot expires through a lack of energy, or timeout. |
on_console_chat | Called when a message is sent to the in-game console, either by a player or through the server interface. [...] |
on_console_command | Called when someone enters a command-like message regardless of it being a valid command. |
on_cutscene_cancelled | Called when a cutscene is cancelled by the player or by script. |
on_cutscene_finished | Called when a cutscene finishes naturally (was not cancelled). |
on_cutscene_started | Called when a cutscene starts. |
on_cutscene_waypoint_reached | Called when a cutscene is playing, each time it reaches a waypoint in that cutscene. [...] |
on_difficulty_settings_changed | Called when the map difficulty settings are changed. [...] |
on_entity_cloned | Called when an entity is cloned. [...] |
on_entity_color_changed | Called after an entity has been recolored either by the player or through script. [...] |
on_entity_damaged | Called when an entity is damaged. [...] |
on_entity_destroyed | Called after an entity is destroyed that has been registered with LuaBootstrap::register_on_entity_destroyed. [...] |
on_entity_died | Called when an entity dies. |
on_entity_logistic_slot_changed | Called when one of an entity's personal logistic slots changes. [...] |
on_entity_renamed | Called after an entity has been renamed either by the player or through script. |
on_entity_settings_pasted | Called after entity copy-paste is done. |
on_entity_spawned | Called when an entity is spawned by a EnemySpawner |
on_equipment_inserted | Called after equipment is inserted into an equipment grid. |
on_equipment_removed | Called after equipment is removed from an equipment grid. |
on_force_cease_fire_changed | Called when the a forces cease fire values change. |
on_force_created | Called when a new force is created using This is not called when the default forces ( |
on_force_friends_changed | Called when the a forces friends change. |
on_force_reset | Called when LuaForce::reset is finished. |
on_forces_merged | Called after two forces have been merged using |
on_forces_merging | Called when two forces are about to be merged using |
on_game_created_from_scenario | Called when a game is created from a scenario. [...] |
on_gui_checked_state_changed | Called when LuaGuiElement checked state is changed (related to checkboxes and radio buttons). |
on_gui_click | Called when LuaGuiElement is clicked. |
on_gui_closed | Called when the player closes the GUI they have open. [...] |
on_gui_confirmed | Called when a LuaGuiElement is confirmed, for example by pressing Enter in a textfield. |
on_gui_elem_changed | Called when LuaGuiElement element value is changed (related to choose element buttons). |
on_gui_hover | Called when LuaGuiElement is hovered by the mouse. |
on_gui_leave | Called when the player's cursor leaves a LuaGuiElement that was previously hovered. |
on_gui_location_changed | Called when LuaGuiElement element location is changed (related to frames in |
on_gui_opened | Called when the player opens a GUI. |
on_gui_selected_tab_changed | Called when LuaGuiElement selected tab is changed (related to tabbed-panes). |
on_gui_selection_state_changed | Called when LuaGuiElement selection state is changed (related to drop-downs and listboxes). |
on_gui_switch_state_changed | Called when LuaGuiElement switch state is changed (related to switches). |
on_gui_text_changed | Called when LuaGuiElement text is changed by the player. |
on_gui_value_changed | Called when LuaGuiElement slider value is changed (related to the slider element). |
on_land_mine_armed | Called when a land mine is armed. |
on_lua_shortcut | Called when a custom Lua shortcut is pressed. |
on_marked_for_deconstruction | Called when an entity is marked for deconstruction with the Deconstruction planner or via script. |
on_marked_for_upgrade | Called when an entity is marked for upgrade with the Upgrade planner or via script. |
on_market_item_purchased | Called after a player purchases some offer from a |
on_mod_item_opened | Called when the player uses the 'Open item GUI' control on an item defined with the 'mod-openable' flag |
on_permission_group_added | Called directly after a permission group is added. |
on_permission_group_deleted | Called directly after a permission group is deleted. |
on_permission_group_edited | Called directly after a permission group is edited in some way. |
on_permission_string_imported | Called directly after a permission string is imported. |
on_picked_up_item | Called when a player picks up an item. |
on_player_alt_reverse_selected_area | Called after a player alt-reverse-selects an area with a selection-tool item. |
on_player_alt_selected_area | Called after a player alt-selects an area with a selection-tool item. |
on_player_ammo_inventory_changed | Called after a players ammo inventory changed in some way. |
on_player_armor_inventory_changed | Called after a players armor inventory changed in some way. |
on_player_banned | Called when a player is banned. |
on_player_built_tile | Called after a player builds tiles. |
on_player_cancelled_crafting | Called when a player cancels crafting. |
on_player_changed_force | Called after a player changes forces. |
on_player_changed_position | Called when the tile position a player is located at changes. |
on_player_changed_surface | Called after a player changes surfaces. [...] |
on_player_cheat_mode_disabled | Called when cheat mode is disabled on a player. |
on_player_cheat_mode_enabled | Called when cheat mode is enabled on a player. |
on_player_clicked_gps_tag | Called when a player clicks a gps tag |
on_player_configured_blueprint | Called when a player clicks the "confirm" button in the configure Blueprint GUI. |
on_player_configured_spider_remote | Called when a player configures spidertron remote to be connected with a given spidertron |
on_player_crafted_item | Called when the player finishes crafting an item. [...] |
on_player_created | Called after the player was created. |
on_player_cursor_stack_changed | Called after a player's cursor stack changed in some way. [...] |
on_player_deconstructed_area | Called when a player selects an area with a deconstruction planner. |
on_player_demoted | Called when a player is demoted. |
on_player_died | Called after a player dies. |
on_player_display_resolution_changed | Called when the display resolution changes for a given player. |
on_player_display_scale_changed | Called when the display scale changes for a given player. |
on_player_driving_changed_state | Called when the player's driving state has changed, meaning a player has either entered or left a vehicle. [...] |
on_player_dropped_item | Called when a player drops an item on the ground. |
on_player_fast_transferred | Called when a player fast-transfers something to or from an entity. |
on_player_flushed_fluid | Called after player flushed fluid |
on_player_gun_inventory_changed | Called after a players gun inventory changed in some way. |
on_player_input_method_changed | Called when a player's input method changes. [...] |
on_player_joined_game | Called after a player joins the game. [...] |
on_player_kicked | Called when a player is kicked. |
on_player_left_game | Called after a player leaves the game. [...] |
on_player_main_inventory_changed | Called after a players main inventory changed in some way. |
on_player_mined_entity | Called after the results of an entity being mined are collected just before the entity is destroyed. [...] |
on_player_mined_item | Called when the player mines something. |
on_player_mined_tile | Called after a player mines tiles. |
on_player_muted | Called when a player is muted. |
on_player_pipette | Called when a player invokes the "smart pipette" over an entity. |
on_player_placed_equipment | Called after the player puts equipment in an equipment grid |
on_player_promoted | Called when a player is promoted. |
on_player_removed | Called when a player is removed (deleted) from the game. [...] |
on_player_removed_equipment | Called after the player removes equipment from an equipment grid |
on_player_repaired_entity | Called when a player repairs an entity. |
on_player_respawned | Called after a player respawns. |
on_player_reverse_selected_area | Called after a player reverse-selects an area with a selection-tool item. |
on_player_rotated_entity | Called when the player rotates an entity. [...] |
on_player_selected_area | Called after a player selects an area with a selection-tool item. |
on_player_set_quick_bar_slot | Called when a player sets a quickbar slot to anything (new value, or set to empty). |
on_player_setup_blueprint | Called when a player selects an area with a blueprint. |
on_player_toggled_alt_mode | Called when a player toggles alt mode, also known as "show entity info". |
on_player_toggled_map_editor | Called when a player toggles the map editor on or off. |
on_player_trash_inventory_changed | Called after a players trash inventory changed in some way. |
on_player_unbanned | Called when a player is un-banned. |
on_player_unmuted | Called when a player is unmuted. |
on_player_used_capsule | Called when a player uses a capsule that results in some game action. |
on_player_used_spider_remote | Called when a player uses spidertron remote to send a spidertron to a given position |
on_post_entity_died | Called after an entity dies. |
on_pre_build | Called when players uses an item to build something. [...] |
on_pre_chunk_deleted | Called before one or more chunks are deleted using LuaSurface::delete_chunk. |
on_pre_entity_settings_pasted | Called before entity copy-paste is done. |
on_pre_ghost_deconstructed | Called before a ghost entity is destroyed as a result of being marked for deconstruction. [...] |
on_pre_ghost_upgraded | Called before a ghost entity is upgraded. |
on_pre_permission_group_deleted | Called directly before a permission group is deleted. |
on_pre_permission_string_imported | Called directly before a permission string is imported. |
on_pre_player_crafted_item | Called when a player queues something to be crafted. |
on_pre_player_died | Called before a players dies. |
on_pre_player_left_game | Called before a player leaves the game. |
on_pre_player_mined_item | Called when the player completes a mining action, but before the entity is potentially removed from the map. [...] |
on_pre_player_removed | Called before a player is removed (deleted) from the game. [...] |
on_pre_player_toggled_map_editor | Called before a player toggles the map editor on or off. |
on_pre_robot_exploded_cliff | Called directly before a robot explodes cliffs. |
on_pre_script_inventory_resized | Called just before a script inventory is resized. |
on_pre_surface_cleared | Called just before a surface is cleared (all entities removed and all chunks deleted). |
on_pre_surface_deleted | Called just before a surface is deleted. |
on_research_cancelled | Called when research is cancelled. |
on_research_finished | Called when a research finishes. |
on_research_reversed | Called when a research is reversed (unresearched). |
on_research_started | Called when a technology research starts. |
on_resource_depleted | Called when a resource entity reaches 0 or its minimum yield for infinite resources. |
on_robot_built_entity | Called when a construction robot builds an entity. |
on_robot_built_tile | Called after a robot builds tiles. |
on_robot_exploded_cliff | Called directly after a robot explodes cliffs. |
on_robot_mined | Called when a robot mines an entity. |
on_robot_mined_entity | Called after the results of an entity being mined are collected just before the entity is destroyed. [...] |
on_robot_mined_tile | Called after a robot mines tiles. |
on_robot_pre_mined | Called before a robot mines an entity. |
on_rocket_launch_ordered | Called when a rocket silo is ordered to be launched. |
on_rocket_launched | Called when the rocket is launched. |
on_runtime_mod_setting_changed | Called when a runtime mod setting is changed by a player. |
on_script_inventory_resized | Called just after a script inventory is resized. |
on_script_path_request_finished | Called when a LuaSurface::request_path call completes. |
on_script_trigger_effect | Called when a script trigger effect is triggered. |
on_sector_scanned | Called when an entity of type |
on_selected_entity_changed | Called after the selected entity changes for a given player. |
on_spider_command_completed | Called when a spider finishes moving to its autopilot position. |
on_string_translated | Called when a translation request generated through LuaPlayer::request_translation or LuaPlayer::request_translations has been completed. |
on_surface_cleared | Called just after a surface is cleared (all entities removed and all chunks deleted). |
on_surface_created | Called when a surface is created. [...] |
on_surface_deleted | Called after a surface is deleted. |
on_surface_imported | Called after a surface is imported via the map editor. |
on_surface_renamed | Called when a surface is renamed. |
on_technology_effects_reset | Called when LuaForce::reset_technology_effects is finished. |
on_tick | It is fired once every tick. [...] |
on_train_changed_state | Called when a train changes state (started to stopped and vice versa) |
on_train_created | Called when a new train is created either through disconnecting/connecting an existing one or building a new one. |
on_train_schedule_changed | Called when a trains schedule is changed either by the player or through script. |
on_trigger_created_entity | Called when an entity with a trigger prototype (such as capsules) create an entity AND that trigger prototype defined |
on_trigger_fired_artillery | Called when an entity with a trigger prototype (such as capsules) fire an artillery projectile AND that trigger prototype defined |
on_unit_added_to_group | Called when a unit is added to a unit group. |
on_unit_group_created | Called when a new unit group is created, before any members are added to it. |
on_unit_group_finished_gathering | Called when a unit group finishes gathering and starts executing its command. |
on_unit_removed_from_group | Called when a unit is removed from a unit group. |
on_worker_robot_expired | Called when a worker (construction or logistic) robot expires through a lack of energy. |
script_raised_built | A static event mods can use to tell other mods they built something by script. [...] |
script_raised_destroy | A static event mods can use to tell other mods they destroyed something by script. [...] |
script_raised_revive | A static event mods can use to tell other mods they revived something by script. [...] |
script_raised_set_tiles | A static event mods can use to tell other mods they changed tiles on a surface by script. [...] |
script_raised_teleported | A static event mods can use to tell other mods they teleported something by script. [...] |
player_index | :: uint | The player that activated the custom input. |
The player that activated the custom input. | ||
input_name | :: string | The prototype name of the custom input that was activated. |
The prototype name of the custom input that was activated. | ||
cursor_position | :: MapPosition | The mouse cursor position when the custom input was activated. |
The mouse cursor position when the custom input was activated. | ||
cursor_display_location | :: GuiLocation | The mouse cursor display location when the custom input was activated. |
The mouse cursor display location when the custom input was activated. | ||
selected_prototype | :: SelectedPrototypeData? | Information about the prototype that is selected when the custom input is used. Needs to be enabled on the custom input's prototype. |
Information about the prototype that is selected when the custom input is used. Needs to be enabled on the custom input's prototype. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
-- This will be raised when a custom input with the name "my-potato-control" and action "lua" is pressed
script.on_event("my-potato-control", function(event)
game.print("Keyboard shortcut pressed on tick: " ..tostring(event.tick))
end)
unit_number | :: uint | unit_number/group_number of the unit/group which just completed a command. |
unit_number/group_number of the unit/group which just completed a command. | ||
result | :: defines.behavior_result | |
was_distracted | :: boolean | Was this command generated by a distraction. |
Was this command generated by a distraction. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
source_surface | :: LuaSurface | |
source_area | :: BoundingBox | |
destination_surface | :: LuaSurface | |
destination_area | :: BoundingBox | |
destination_force | :: LuaForce? | |
clone_tiles | :: boolean | |
clone_entities | :: boolean | |
clone_decoratives | :: boolean | |
clear_destination_entities | :: boolean | |
clear_destination_decoratives | :: boolean | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
entity | :: LuaEntity | The entity that was built. |
The entity that was built. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
source_offset | :: TilePosition | |
destination_offset | :: TilePosition | |
source_surface | :: LuaSurface | |
source_positions | :: array[TilePosition] | |
destination_surface | :: LuaSurface | |
destination_force | :: LuaForce? | |
clone_tiles | :: boolean | |
clone_entities | :: boolean | |
clone_decoratives | :: boolean | |
clear_destination_entities | :: boolean | |
clear_destination_decoratives | :: boolean | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
unit | :: LuaEntity? | The unit the command was assigned to. |
The unit the command was assigned to. | ||
group | :: LuaUnitGroup? | The unit group the command was assigned to. |
The unit group the command was assigned to. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
created_entity | :: LuaEntity | |
player_index | :: uint | |
stack | :: LuaItemStack | |
item | :: LuaItemPrototype? | The item prototype used to build the entity. Note this won't exist in some situations (built from blueprint, undo, etc). |
The item prototype used to build the entity. Note this won't exist in some situations (built from blueprint, undo, etc). | ||
tags | :: Tags? | The tags associated with this entity if any. |
The tags associated with this entity if any. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
entity | :: LuaEntity | |
player_index | :: uint? | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
entity | :: LuaEntity | |
player_index | :: uint? | |
target | :: LuaEntityPrototype | |
direction | :: defines.direction? | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
corpse | :: LuaEntity | The corpse. |
The corpse. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
tag | :: LuaCustomChartTag | |
force | :: LuaForce | |
player_index | :: uint? | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
tag | :: LuaCustomChartTag | |
player_index | :: uint? | |
force | :: LuaForce | |
old_text | :: string | |
old_icon | :: SignalID? | |
old_player | :: uint? | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
tag | :: LuaCustomChartTag | |
force | :: LuaForce | |
player_index | :: uint? | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
surface_index | :: uint | |
position | :: ChunkPosition | |
area | :: BoundingBox | Area of the chunk. |
Area of the chunk. | ||
force | :: LuaForce | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
surface_index | :: uint | |
positions | :: array[ChunkPosition] | The chunks deleted. |
The chunks deleted. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
area | :: BoundingBox | Area of the chunk. |
Area of the chunk. | ||
position | :: ChunkPosition | Position of the chunk. |
Position of the chunk. | ||
surface | :: LuaSurface | The surface the chunk is on. |
The surface the chunk is on. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
robot | :: LuaEntity | |
owner | :: LuaEntity? | The entity that owns the robot if any. |
The entity that owns the robot if any. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint? | The player doing the chatting, if any. |
The player doing the chatting, if any. | ||
message | :: string | The chat message that was sent. |
The chat message that was sent. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint? | The player if any. |
The player if any. | ||
command | :: string | The command as typed without the preceding forward slash ('/'). |
The command as typed without the preceding forward slash ('/'). | ||
parameters | :: string | The parameters provided if any. |
The parameters provided if any. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player the cutscene was shown to. |
The player the cutscene was shown to. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player the cutscene was shown to. |
The player the cutscene was shown to. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player the cutscene is being shown to. |
The player the cutscene is being shown to. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player index of the player viewing the cutscene. |
The player index of the player viewing the cutscene. | ||
waypoint_index | :: uint | The index of the waypoint we just completed. |
The index of the waypoint we just completed. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
old_recipe_difficulty | :: uint | |
old_technology_difficulty | :: uint | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
source | :: LuaEntity | |
destination | :: LuaEntity | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
entity | :: LuaEntity | The entity that was recolored. |
The entity that was recolored. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
entity | :: LuaEntity | |
damage_type | :: LuaDamagePrototype | |
original_damage_amount | :: float | The damage amount before resistances. |
The damage amount before resistances. | ||
final_damage_amount | :: float | The damage amount after resistances. |
The damage amount after resistances. | ||
final_health | :: float | The health of the entity after the damage was applied. |
The health of the entity after the damage was applied. | ||
cause | :: LuaEntity? | The entity that did the attacking if available. |
The entity that did the attacking if available. | ||
force | :: LuaForce? | The force that did the attacking if any. |
The force that did the attacking if any. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
registration_number | :: uint64 | The number returned by register_on_entity_destroyed to uniquely identify this entity during this event. |
The number returned by register_on_entity_destroyed to uniquely identify this entity during this event. | ||
unit_number | :: uint? | The LuaEntity::unit_number of the destroyed entity, if it had one. |
The LuaEntity::unit_number of the destroyed entity, if it had one. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
entity | :: LuaEntity | The entity that died. |
The entity that died. | ||
cause | :: LuaEntity? | The entity that did the killing if available. |
The entity that did the killing if available. | ||
loot | :: LuaInventory | The loot generated by this entity if any. |
The loot generated by this entity if any. | ||
force | :: LuaForce? | The force that did the killing if any. |
The force that did the killing if any. | ||
damage_type | :: LuaDamagePrototype? | The damage type if any. |
The damage type if any. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint? | The player who changed the slot, or |
The player who changed the slot, or | ||
entity | :: LuaEntity | The entity for whom a logistic slot was changed. |
The entity for whom a logistic slot was changed. | ||
slot_index | :: uint | The slot index that was changed. |
The slot index that was changed. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint? | If by_script is true this will not be included. |
If by_script is true this will not be included. | ||
by_script | :: boolean | |
entity | :: LuaEntity | |
old_name | :: string | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | |
source | :: LuaEntity | The source entity settings were copied from. |
The source entity settings were copied from. | ||
destination | :: LuaEntity | The destination entity settings were copied to. |
The destination entity settings were copied to. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
spawner | :: LuaEntity | |
entity | :: LuaEntity | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
grid | :: LuaEquipmentGrid | The equipment grid inserted into. |
The equipment grid inserted into. | ||
equipment | :: LuaEquipment | The equipment inserted. |
The equipment inserted. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
grid | :: LuaEquipmentGrid | The equipment grid removed from. |
The equipment grid removed from. | ||
equipment | :: string | The equipment removed. |
The equipment removed. | ||
count | :: uint | The count of equipment removed. |
The count of equipment removed. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
force | :: LuaForce | The force who's cease fire changed. |
The force who's cease fire changed. | ||
other_force | :: LuaForce | Which force was added or removed. |
Which force was added or removed. | ||
added | :: boolean | If the other force was added or removed. |
If the other force was added or removed. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
force | :: LuaForce | The newly created force. |
The newly created force. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
force | :: LuaForce | The force who's friends changed. |
The force who's friends changed. | ||
other_force | :: LuaForce | Which force was added or removed. |
Which force was added or removed. | ||
added | :: boolean | If the other force was added or removed. |
If the other force was added or removed. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
force | :: LuaForce | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
source_name | :: string | The force destroyed. |
The force destroyed. | ||
source_index | :: uint | The index of the destroyed force. |
The index of the destroyed force. | ||
destination | :: LuaForce | The force entities where reassigned to. |
The force entities where reassigned to. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
source | :: LuaForce | The force to be destroyed |
The force to be destroyed | ||
destination | :: LuaForce | The force to reassign entities to. |
The force to reassign entities to. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
element | :: LuaGuiElement | The element whose checked state changed. |
The element whose checked state changed. | ||
player_index | :: uint | The player who did the change. |
The player who did the change. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
element | :: LuaGuiElement | The clicked element. |
The clicked element. | ||
player_index | :: uint | The player who did the clicking. |
The player who did the clicking. | ||
button | :: defines.mouse_button_type | The mouse button used if any. |
The mouse button used if any. | ||
cursor_display_location | :: GuiLocation | The display location of the player's cursor. |
The display location of the player's cursor. | ||
alt | :: boolean | If alt was pressed. |
If alt was pressed. | ||
control | :: boolean | If control was pressed. |
If control was pressed. | ||
shift | :: boolean | If shift was pressed. |
If shift was pressed. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player. |
The player. | ||
gui_type | :: defines.gui_type | The GUI type that was open. |
The GUI type that was open. | ||
entity | :: LuaEntity? | The entity that was open |
The entity that was open | ||
item | :: LuaItemStack? | The item that was open |
The item that was open | ||
equipment | :: LuaEquipment? | The equipment that was open |
The equipment that was open | ||
other_player | :: LuaPlayer? | The other player that was open |
The other player that was open | ||
element | :: LuaGuiElement? | The custom GUI element that was open |
The custom GUI element that was open | ||
technology | :: LuaTechnology? | The technology that was automatically selected when opening the research GUI |
The technology that was automatically selected when opening the research GUI | ||
tile_position | :: TilePosition? | The tile position that was open |
The tile position that was open | ||
inventory | :: LuaInventory? | The script inventory that was open |
The script inventory that was open | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
element | :: LuaGuiElement | The confirmed element. |
The confirmed element. | ||
player_index | :: uint | The player who did the confirming. |
The player who did the confirming. | ||
alt | :: boolean | If alt was pressed. |
If alt was pressed. | ||
control | :: boolean | If control was pressed. |
If control was pressed. | ||
shift | :: boolean | If shift was pressed. |
If shift was pressed. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
element | :: LuaGuiElement | The element whose element value changed. |
The element whose element value changed. | ||
player_index | :: uint | The player who did the change. |
The player who did the change. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
element | :: LuaGuiElement | The element that is being hovered over. |
The element that is being hovered over. | ||
player_index | :: uint | The player whose cursor is hovering. |
The player whose cursor is hovering. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
element | :: LuaGuiElement | The element that was being hovered. |
The element that was being hovered. | ||
player_index | :: uint | The player whose cursor was hovering. |
The player whose cursor was hovering. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
element | :: LuaGuiElement | The element whose location changed. |
The element whose location changed. | ||
player_index | :: uint | The player who did the change. |
The player who did the change. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player. |
The player. | ||
gui_type | :: defines.gui_type | The GUI type that was opened. |
The GUI type that was opened. | ||
entity | :: LuaEntity? | The entity that was opened |
The entity that was opened | ||
item | :: LuaItemStack? | The item that was opened |
The item that was opened | ||
equipment | :: LuaEquipment? | The equipment that was opened |
The equipment that was opened | ||
other_player | :: LuaPlayer? | The other player that was opened |
The other player that was opened | ||
element | :: LuaGuiElement? | The custom GUI element that was opened |
The custom GUI element that was opened | ||
inventory | :: LuaInventory? | The script inventory that was opened |
The script inventory that was opened | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
element | :: LuaGuiElement | The tabbed pane whose selected tab changed. |
The tabbed pane whose selected tab changed. | ||
player_index | :: uint | The player who did the change. |
The player who did the change. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
element | :: LuaGuiElement | The element whose selection state changed. |
The element whose selection state changed. | ||
player_index | :: uint | The player who did the change. |
The player who did the change. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
element | :: LuaGuiElement | The switch whose switch state changed. |
The switch whose switch state changed. | ||
player_index | :: uint | The player who did the change. |
The player who did the change. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
element | :: LuaGuiElement | The edited element. |
The edited element. | ||
player_index | :: uint | The player who did the edit. |
The player who did the edit. | ||
text | :: string | The new text in the element. |
The new text in the element. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
element | :: LuaGuiElement | The element whose value changed. |
The element whose value changed. | ||
player_index | :: uint | The player who did the change. |
The player who did the change. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
mine | :: LuaEntity | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | |
prototype_name | :: string | Shortcut prototype name of the shortcut that was clicked. |
Shortcut prototype name of the shortcut that was clicked. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
entity | :: LuaEntity | |
player_index | :: uint? | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
entity | :: LuaEntity | |
target | :: LuaEntityPrototype | |
player_index | :: uint? | |
direction | :: defines.direction? | The new direction (if any) |
The new direction (if any) | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player who did the purchasing. |
The player who did the purchasing. | ||
market | :: LuaEntity | The market entity. |
The market entity. | ||
offer_index | :: uint | The index of the offer purchased. |
The index of the offer purchased. | ||
count | :: uint | The amount of offers purchased. |
The amount of offers purchased. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player. |
The player. | ||
item | :: LuaItemPrototype | The item clicked on. |
The item clicked on. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player that added the group. |
The player that added the group. | ||
group | :: LuaPermissionGroup | The group added. |
The group added. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player doing the deletion. |
The player doing the deletion. | ||
group_name | :: string | The group that was deleted. |
The group that was deleted. | ||
id | :: uint | The group id that was deleted. |
The group id that was deleted. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player that did the editing. |
The player that did the editing. | ||
group | :: LuaPermissionGroup | The group being edited. |
The group being edited. | ||
type | :: "add-permission" or "remove-permission" or "enable-all" or "disable-all" or "add-player" or "remove-player" or "rename" | The edit type. |
The edit type. | ||
action | :: defines.input_action | The action when the |
The action when the | ||
other_player_index | :: uint | The other player when the |
The other player when the | ||
old_name | :: string | The old group name when the |
The old group name when the | ||
new_name | :: string | The new group name when the |
The new group name when the | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player that imported the string. |
The player that imported the string. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
item_stack | :: SimpleItemStack | |
player_index | :: uint | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player doing the selection. |
The player doing the selection. | ||
surface | :: LuaSurface | The surface selected. |
The surface selected. | ||
area | :: BoundingBox | The area selected. |
The area selected. | ||
item | :: string | The item used to select the area. |
The item used to select the area. | ||
entities | :: array[LuaEntity] | The entities selected. |
The entities selected. | ||
tiles | :: array[LuaTile] | The tiles selected. |
The tiles selected. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player doing the selection. |
The player doing the selection. | ||
surface | :: LuaSurface | The surface selected. |
The surface selected. | ||
area | :: BoundingBox | The area selected. |
The area selected. | ||
item | :: string | The item used to select the area. |
The item used to select the area. | ||
entities | :: array[LuaEntity] | The entities selected. |
The entities selected. | ||
tiles | :: array[LuaTile] | The tiles selected. |
The tiles selected. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint? | The player banned. |
The player banned. | ||
player_name | :: string | The banned player name. |
The banned player name. | ||
by_player | :: uint? | The player that did the banning if any. |
The player that did the banning if any. | ||
reason | :: string? | The reason given if any. |
The reason given if any. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | |
surface_index | :: uint | The surface the tile(s) were built on. |
The surface the tile(s) were built on. | ||
tiles | :: array[OldTileAndPosition] | The position data. |
The position data. | ||
tile | :: LuaTilePrototype | The tile prototype that was placed. |
The tile prototype that was placed. | ||
item | :: LuaItemPrototype? | The item type used to build the tiles |
The item type used to build the tiles | ||
stack | :: LuaItemStack? | The stack used to build the tiles (may be empty if all of the items were used to build the tiles). |
The stack used to build the tiles (may be empty if all of the items were used to build the tiles). | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player that did the crafting. |
The player that did the crafting. | ||
items | :: LuaInventory | The crafting items returned to the player's inventory. |
The crafting items returned to the player's inventory. | ||
recipe | :: LuaRecipe | The recipe that has been cancelled. |
The recipe that has been cancelled. | ||
cancel_count | :: uint | The number of crafts that have been cancelled. |
The number of crafts that have been cancelled. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player who changed forces. |
The player who changed forces. | ||
force | :: LuaForce | The old force. |
The old force. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player. |
The player. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player who changed surfaces. |
The player who changed surfaces. | ||
surface_index | :: uint | The surface index the player was on. |
The surface index the player was on. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player. |
The player. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player. |
The player. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | Index of the player |
Index of the player | ||
position | :: MapPosition | Map position contained in gps tag |
Map position contained in gps tag | ||
surface | :: string | Surface name contained in gps tag, even when such surface does not exists |
Surface name contained in gps tag, even when such surface does not exists | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player. |
The player. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player that configured the remote. |
The player that configured the remote. | ||
vehicle | :: LuaEntity | Spider vehicle to which remote was connected to. |
Spider vehicle to which remote was connected to. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
item_stack | :: LuaItemStack | The item that has been crafted. |
The item that has been crafted. | ||
player_index | :: uint | The player doing the crafting. |
The player doing the crafting. | ||
recipe | :: LuaRecipe | The recipe used to craft this item. |
The recipe used to craft this item. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player doing the selection. |
The player doing the selection. | ||
surface | :: LuaSurface | The surface selected. |
The surface selected. | ||
area | :: BoundingBox | The area selected. |
The area selected. | ||
item | :: string | The item used to select the area. |
The item used to select the area. | ||
alt | :: boolean | If normal selection or alt selection was used. |
If normal selection or alt selection was used. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player. |
The player. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | |
cause | :: LuaEntity? | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player |
The player | ||
old_resolution | :: DisplayResolution | The old display resolution |
The old display resolution | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player |
The player | ||
old_scale | :: double | The old display scale |
The old display scale | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | |
entity | :: LuaEntity? | The vehicle if any. |
The vehicle if any. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | |
entity | :: LuaEntity | The item-on-ground entity. |
The item-on-ground entity. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player transferred from or to. |
The player transferred from or to. | ||
entity | :: LuaEntity | The entity transferred from or to. |
The entity transferred from or to. | ||
from_player | :: boolean | Whether the transfer was from player to entity. If |
Whether the transfer was from player to entity. If | ||
is_split | :: boolean | Whether the transfer was a split action (half stack). |
Whether the transfer was a split action (half stack). | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | Index of the player |
Index of the player | ||
fluid | :: string | Name of a fluid that was flushed |
Name of a fluid that was flushed | ||
amount | :: double | Amount of fluid that was removed |
Amount of fluid that was removed | ||
entity | :: LuaEntity | Entity from which flush was performed |
Entity from which flush was performed | ||
only_this_entity | :: boolean | True if flush was requested only on this entity |
True if flush was requested only on this entity | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player whose input method changed. |
The player whose input method changed. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player kicked. |
The player kicked. | ||
by_player | :: uint? | The player that did the kicking if any. |
The player that did the kicking if any. | ||
reason | :: string? | The reason given if any. |
The reason given if any. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | |
reason | :: defines.disconnect_reason | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The index of the player doing the mining. |
The index of the player doing the mining. | ||
entity | :: LuaEntity | The entity that has been mined. |
The entity that has been mined. | ||
buffer | :: LuaInventory | The temporary inventory that holds the result of mining the entity. |
The temporary inventory that holds the result of mining the entity. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
item_stack | :: SimpleItemStack | The item given to the player |
The item given to the player | ||
player_index | :: uint | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | |
surface_index | :: uint | The surface the tile(s) were mined from. |
The surface the tile(s) were mined from. | ||
tiles | :: array[OldTileAndPosition] | The position data. |
The position data. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player. |
The player. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player |
The player | ||
item | :: LuaItemPrototype | The item put in the cursor |
The item put in the cursor | ||
used_cheat_mode | :: boolean | If cheat mode was used to give a free stack of the item. |
If cheat mode was used to give a free stack of the item. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | |
equipment | :: LuaEquipment | The equipment put in the equipment grid. |
The equipment put in the equipment grid. | ||
grid | :: LuaEquipmentGrid | The equipment grid the equipment was put in. |
The equipment grid the equipment was put in. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player. |
The player. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The index of the removed player. |
The index of the removed player. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | |
grid | :: LuaEquipmentGrid | The equipment grid removed from. |
The equipment grid removed from. | ||
equipment | :: string | The equipment removed. |
The equipment removed. | ||
count | :: uint | The count of equipment removed. |
The count of equipment removed. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | |
entity | :: LuaEntity | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | |
player_port | :: LuaEntity? | The player port used to respawn if one was used. |
The player port used to respawn if one was used. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player doing the selection. |
The player doing the selection. | ||
surface | :: LuaSurface | The surface selected. |
The surface selected. | ||
area | :: BoundingBox | The area selected. |
The area selected. | ||
item | :: string | The item used to select the area. |
The item used to select the area. | ||
entities | :: array[LuaEntity] | The entities selected. |
The entities selected. | ||
tiles | :: array[LuaTile] | The tiles selected. |
The tiles selected. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
entity | :: LuaEntity | The rotated entity. |
The rotated entity. | ||
previous_direction | :: defines.direction | The previous direction |
The previous direction | ||
player_index | :: uint | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player doing the selection. |
The player doing the selection. | ||
surface | :: LuaSurface | The surface selected. |
The surface selected. | ||
area | :: BoundingBox | The area selected. |
The area selected. | ||
item | :: string | The item used to select the area. |
The item used to select the area. | ||
entities | :: array[LuaEntity] | The entities selected. |
The entities selected. | ||
tiles | :: array[LuaTile] | The tiles selected. |
The tiles selected. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player doing the selection. |
The player doing the selection. | ||
surface | :: LuaSurface | The surface selected. |
The surface selected. | ||
area | :: BoundingBox | The area selected. |
The area selected. | ||
item | :: string | The item used to select the area. |
The item used to select the area. | ||
alt | :: boolean | If normal selection or alt selection was used. |
If normal selection or alt selection was used. | ||
mapping | :: LuaLazyLoadedValue(dictionary[uint → LuaEntity]) | The blueprint entity index to source entity mapping. Note: if any mod changes the blueprint this will be incorrect. |
The blueprint entity index to source entity mapping. Note: if any mod changes the blueprint this will be incorrect. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | |
alt_mode | :: boolean | The new alt mode value. This value is a shortcut for accessing GameViewSettings::show_entity_info on the player. |
The new alt mode value. This value is a shortcut for accessing GameViewSettings::show_entity_info on the player. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint? | The player un-banned. |
The player un-banned. | ||
player_name | :: string | The player name un-banned. |
The player name un-banned. | ||
by_player | :: uint? | The player that did the un-banning if any. |
The player that did the un-banning if any. | ||
reason | :: string? | The reason the player was banned if any. |
The reason the player was banned if any. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player. |
The player. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player. |
The player. | ||
item | :: LuaItemPrototype | The capsule item used. |
The capsule item used. | ||
position | :: MapPosition | The position the capsule was used. |
The position the capsule was used. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player that used the remote. |
The player that used the remote. | ||
vehicle | :: LuaEntity | Spider vehicle which was requested to move. |
Spider vehicle which was requested to move. | ||
position | :: MapPosition | Goal position to which spidertron was sent to. |
Goal position to which spidertron was sent to. | ||
success | :: boolean | If the use was successful. It may fail when spidertron has different driver or when player is on different surface. |
If the use was successful. It may fail when spidertron has different driver or when player is on different surface. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
ghost | :: LuaEntity? | The ghost created by the entity dying if any. |
The ghost created by the entity dying if any. | ||
force | :: LuaForce? | The force that did the killing if any. |
The force that did the killing if any. | ||
position | :: MapPosition | Position where the entity died. |
Position where the entity died. | ||
prototype | :: LuaEntityPrototype | The entity prototype of the entity that died. |
The entity prototype of the entity that died. | ||
damage_type | :: LuaDamagePrototype? | The damage type if any. |
The damage type if any. | ||
corpses | :: array[LuaEntity] | The corpses created by the entity dying if any. |
The corpses created by the entity dying if any. | ||
surface_index | :: uint | The surface the entity was on. |
The surface the entity was on. | ||
unit_number | :: uint? | The unit number the entity had if any. |
The unit number the entity had if any. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player who did the placing. |
The player who did the placing. | ||
position | :: MapPosition | Where the item was placed. |
Where the item was placed. | ||
shift_build | :: boolean | Item was placed using shift building. |
Item was placed using shift building. | ||
direction | :: defines.direction | The direction the item was facing when placed. |
The direction the item was facing when placed. | ||
flip_horizontal | :: boolean | Whether the blueprint was flipped horizontally. |
Whether the blueprint was flipped horizontally. | ||
flip_vertical | :: boolean | Whether the blueprint was flipped vertically. |
Whether the blueprint was flipped vertically. | ||
created_by_moving | :: boolean | Whether the item was placed while moving. |
Whether the item was placed while moving. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
surface_index | :: uint | |
positions | :: array[ChunkPosition] | The chunks to be deleted. |
The chunks to be deleted. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | |
source | :: LuaEntity | The source entity settings will be copied from. |
The source entity settings will be copied from. | ||
destination | :: LuaEntity | The destination entity settings will be copied to. |
The destination entity settings will be copied to. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint? | The player that did the deconstruction if any. |
The player that did the deconstruction if any. | ||
ghost | :: LuaEntity | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint? | The player that did the upgrade if any. |
The player that did the upgrade if any. | ||
ghost | :: LuaEntity | |
target | :: LuaEntityPrototype | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player doing the deletion. |
The player doing the deletion. | ||
group | :: LuaPermissionGroup | The group to be deleted. |
The group to be deleted. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player importing the string. |
The player importing the string. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player doing the crafting. |
The player doing the crafting. | ||
recipe | :: LuaRecipe | The recipe being queued. |
The recipe being queued. | ||
items | :: LuaInventory | The items removed from the players inventory to do the crafting. |
The items removed from the players inventory to do the crafting. | ||
queued_count | :: uint | The number of times the recipe is being queued. |
The number of times the recipe is being queued. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | |
cause | :: LuaEntity? | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | |
reason | :: defines.disconnect_reason | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
entity | :: LuaEntity | The entity being mined |
The entity being mined | ||
player_index | :: uint | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The index of the removed player. |
The index of the removed player. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
robot | :: LuaEntity | |
cliff | :: LuaEntity | |
item | :: LuaItemPrototype | The cliff explosive used. |
The cliff explosive used. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint? | If done by console command; the player who ran the command. |
If done by console command; the player who ran the command. | ||
mod | :: string | The mod that did the resizing. This will be |
The mod that did the resizing. This will be | ||
inventory | :: LuaInventory | |
old_size | :: uint | The old inventory size. |
The old inventory size. | ||
new_size | :: uint | The new inventory size. |
The new inventory size. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
surface_index | :: uint | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
surface_index | :: uint | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
research | :: dictionary[string → uint] | A mapping of technology name to how many times it was cancelled. |
A mapping of technology name to how many times it was cancelled. | ||
force | :: LuaForce | The force whose research was cancelled. |
The force whose research was cancelled. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
research | :: LuaTechnology | The researched technology |
The researched technology | ||
by_script | :: boolean | If the technology was researched by script. |
If the technology was researched by script. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
research | :: LuaTechnology | The technology un-researched |
The technology un-researched | ||
by_script | :: boolean | If the technology was un-researched by script. |
If the technology was un-researched by script. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
research | :: LuaTechnology | The technology being researched |
The technology being researched | ||
last_research | :: LuaTechnology? | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
entity | :: LuaEntity | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
robot | :: LuaEntity | The robot that did the building. |
The robot that did the building. | ||
created_entity | :: LuaEntity | The entity built. |
The entity built. | ||
stack | :: LuaItemStack | The item used to do the building. |
The item used to do the building. | ||
tags | :: Tags? | The tags associated with this entity if any. |
The tags associated with this entity if any. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
robot | :: LuaEntity | The robot. |
The robot. | ||
tiles | :: array[OldTileAndPosition] | The position data. |
The position data. | ||
tile | :: LuaTilePrototype | The tile prototype that was placed. |
The tile prototype that was placed. | ||
item | :: LuaItemPrototype | The item type used to build the tiles. |
The item type used to build the tiles. | ||
stack | :: LuaItemStack | The stack used to build the tiles (may be empty if all of the items where used to build the tiles). |
The stack used to build the tiles (may be empty if all of the items where used to build the tiles). | ||
surface_index | :: uint | The surface the tile(s) are build on. |
The surface the tile(s) are build on. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
robot | :: LuaEntity | |
item | :: LuaItemPrototype | The cliff explosive used. |
The cliff explosive used. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
robot | :: LuaEntity | The robot that did the mining. |
The robot that did the mining. | ||
item_stack | :: SimpleItemStack | The entity the robot just picked up. |
The entity the robot just picked up. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
robot | :: LuaEntity | The robot doing the mining. |
The robot doing the mining. | ||
entity | :: LuaEntity | The entity that has been mined. |
The entity that has been mined. | ||
buffer | :: LuaInventory | The temporary inventory that holds the result of mining the entity. |
The temporary inventory that holds the result of mining the entity. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
robot | :: LuaEntity | The robot. |
The robot. | ||
tiles | :: array[OldTileAndPosition] | The position data. |
The position data. | ||
surface_index | :: uint | The surface the tile(s) were mined on. |
The surface the tile(s) were mined on. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
robot | :: LuaEntity | The robot that's about to do the mining. |
The robot that's about to do the mining. | ||
entity | :: LuaEntity | The entity which is about to be mined. |
The entity which is about to be mined. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
rocket | :: LuaEntity | |
rocket_silo | :: LuaEntity | |
player_index | :: uint? | The player that is riding the rocket, if any. |
The player that is riding the rocket, if any. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
rocket | :: LuaEntity | |
rocket_silo | :: LuaEntity? | |
player_index | :: uint? | The player that is riding the rocket, if any. |
The player that is riding the rocket, if any. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint? | If the |
If the | ||
setting | :: string | The prototype name of the setting that was changed. |
The prototype name of the setting that was changed. | ||
setting_type | :: "runtime-global" or "runtime-per-user" | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint? | If done by console command; the player who ran the command. |
If done by console command; the player who ran the command. | ||
mod | :: string | The mod that did the resizing. This will be |
The mod that did the resizing. This will be | ||
inventory | :: LuaInventory | |
old_size | :: uint | The old inventory size. |
The old inventory size. | ||
new_size | :: uint | The new inventory size. |
The new inventory size. | ||
overflow_inventory | :: LuaInventory | Any items which didn't fit into the new inventory size. |
Any items which didn't fit into the new inventory size. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
path | :: array[PathfinderWaypoint]? | The actual path that the pathfinder has determined. |
The actual path that the pathfinder has determined. | ||
id | :: uint | Handle to associate the callback with a particular call to LuaSurface::request_path. |
Handle to associate the callback with a particular call to LuaSurface::request_path. | ||
try_again_later | :: boolean | Indicates that the pathfinder failed because it is too busy, and that you can retry later. |
Indicates that the pathfinder failed because it is too busy, and that you can retry later. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
effect_id | :: string | The effect_id specified in the trigger effect. |
The effect_id specified in the trigger effect. | ||
surface_index | :: uint | The surface the effect happened on. |
The surface the effect happened on. | ||
source_position | :: MapPosition? | |
source_entity | :: LuaEntity? | |
target_position | :: MapPosition? | |
target_entity | :: LuaEntity? | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
radar | :: LuaEntity | The radar that did the scanning. |
The radar that did the scanning. | ||
chunk_position | :: ChunkPosition | The chunk scanned. |
The chunk scanned. | ||
area | :: BoundingBox | Area of the scanned chunk. |
Area of the scanned chunk. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player whose selected entity changed. |
The player whose selected entity changed. | ||
last_entity | :: LuaEntity? | The last selected entity if it still exists and there was one. |
The last selected entity if it still exists and there was one. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
vehicle | :: LuaEntity | Spider vehicle which was requested to move. |
Spider vehicle which was requested to move. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
player_index | :: uint | The player whose locale was used for the translation. |
The player whose locale was used for the translation. | ||
localised_string | :: LocalisedString | The localised string being translated. |
The localised string being translated. | ||
result | :: string | The translated |
The translated | ||
id | :: uint | The unique id for this translation request. |
The unique id for this translation request. | ||
translated | :: boolean | Whether the requested localised string was valid and could be translated. |
Whether the requested localised string was valid and could be translated. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
surface_index | :: uint | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
surface_index | :: uint | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
surface_index | :: uint | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
surface_index | :: uint | |
original_name | :: string | The original surface name. |
The original surface name. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
surface_index | :: uint | |
old_name | :: string | |
new_name | :: string | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
force | :: LuaForce | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
train | :: LuaTrain | |
old_state | :: defines.train_state | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
train | :: LuaTrain | |
old_train_id_1 | :: uint? | The first old train id when splitting/merging trains. |
The first old train id when splitting/merging trains. | ||
old_train_id_2 | :: uint? | The second old train id when splitting/merging trains. |
The second old train id when splitting/merging trains. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
train | :: LuaTrain | |
player_index | :: uint? | The player who made the change if any. |
The player who made the change if any. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
entity | :: LuaEntity | |
source | :: LuaEntity? | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
entity | :: LuaEntity | |
source | :: LuaEntity? | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
unit | :: LuaEntity | |
group | :: LuaUnitGroup | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
group | :: LuaUnitGroup | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
group | :: LuaUnitGroup | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
unit | :: LuaEntity | |
group | :: LuaUnitGroup | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
robot | :: LuaEntity | |
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
entity | :: LuaEntity | The entity that has been built. |
The entity that has been built. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
entity | :: LuaEntity | The entity that was destroyed. |
The entity that was destroyed. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
entity | :: LuaEntity | The entity that was revived. |
The entity that was revived. | ||
tags | :: Tags? | The tags associated with this entity, if any. |
The tags associated with this entity, if any. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
surface_index | :: uint | The surface whose tiles were changed. |
The surface whose tiles were changed. | ||
tiles | :: array[Tile] | The tiles that were changed. |
The tiles that were changed. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |
entity | :: LuaEntity | The entity that was teleported. |
The entity that was teleported. | ||
old_surface_index | :: uint8 | The entity's surface before the teleportation. |
The entity's surface before the teleportation. | ||
old_position | :: MapPosition | The entity's position before the teleportation. |
The entity's position before the teleportation. | ||
name | :: defines.events | Identifier of the event |
Identifier of the event | ||
tick | :: uint | Tick the event was generated. |
Tick the event was generated. |