Factorio Runtime DocsVersion 2.0.14

ClassLuaRailSignalBaseControlBehaviorextendsLuaControlBehaviornew

Control behavior for rail signals and rail chain signals.

Members

red_signal :: RW SignalID?
orange_signal :: RW SignalID?
green_signal :: RW SignalID?
blue_signal :: RW SignalID?
close_signal :: RW boolean

If this will close the rail signal based off the circuit condition.

If this will close the rail signal based off the circuit condition.

read_signal :: RW boolean

If this will read the rail signal state.

If this will read the rail signal state.

circuit_condition :: RW CircuitConditionDefinition

The circuit condition when controlling the signal through the circuit network.

The circuit condition when controlling the signal through the circuit network.

valid :: R boolean

Is this object valid? [...]

Is this object valid? [...]

object_name :: R string

The class name of this object. [...]

The class name of this object. [...]

Inherited from LuaControlBehavior
get_circuit_network(wire_connector_id) changedLuaCircuitNetwork?
type :: R defines.control_behavior.type

The concrete type of this control behavior.

The concrete type of this control behavior.

entity :: R LuaEntity

The entity this control behavior belongs to.

The entity this control behavior belongs to.

Attributes

red_signal :: Read|Write SignalID  ?


orange_signal :: Read|Write SignalID  ?


green_signal :: Read|Write SignalID  ?


blue_signal :: Read|Write SignalID  ?


close_signal :: Read|Write boolean  

If this will close the rail signal based off the circuit condition.


read_signal :: Read|Write boolean  

If this will read the rail signal state.


circuit_condition :: Read|Write CircuitConditionDefinition  

The circuit condition when controlling the signal through the circuit network.


valid :: Read boolean  

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string  

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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