Factorio Runtime DocsVersion 2.0.20

ClassLuaParticlePrototypeextendsLuaPrototypeBasechanged

Prototype of an optimized particle.

Members

Inherited from LuaPrototypeBase
type :: R string

Type of this prototype.

Type of this prototype.

name :: R string

Name of this prototype.

Name of this prototype.

order :: R string

The string used to alphabetically sort these prototypes. [...]

The string used to alphabetically sort these prototypes. [...]

localised_name :: R LocalisedString
localised_description :: R LocalisedString
group :: R LuaGroup

Group of this prototype.

Group of this prototype.

subgroup :: R LuaGroup

Subgroup of this prototype.

Subgroup of this prototype.

hidden :: R boolean
hidden_in_factoriopedia :: R boolean
parameter :: R boolean

Attributes

regular_trigger_effect :: Read TriggerEffectItem  


ended_in_water_trigger_effect :: Read TriggerEffectItem  


ended_on_ground_trigger_effect :: Read TriggerEffectItem   new


render_layer :: Read RenderLayer  


render_layer_when_on_ground :: Read RenderLayer  


fade_out_time :: Read uint   new


life_time :: Read uint  


regular_trigger_effect_frequency :: Read uint  


movement_modifier_when_on_ground :: Read float  


movement_modifier :: Read float  


vertical_acceleration :: Read float   new


mining_particle_frame_speed :: Read float  


valid :: Read boolean  

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string  

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

Classes

Concepts

Events

Defines