Factorio Runtime DocsVersion 2.0.28

ClassLuaShortcutPrototypeextendsLuaPrototypeBasechanged

Prototype of a shortcut.

Members

action :: R string
item_to_spawn :: R LuaItemPrototype?

The item to create when this shortcut is used, if any.

The item to create when this shortcut is used, if any.

technology_to_unlock :: R LuaTechnologyPrototype?

The technology that needs to be researched once (in any save) for this shortcut to be unlocked (in all saves).

The technology that needs to be researched once (in any save) for this shortcut to be unlocked (in all saves).

toggleable :: R boolean
associated_control_input :: R string?

The control input that is associated with this shortcut, if any.

The control input that is associated with this shortcut, if any.

valid :: R boolean

Is this object valid? [...]

Is this object valid? [...]

object_name :: R string

The class name of this object. [...]

The class name of this object. [...]

Inherited from LuaPrototypeBase
type :: R string

Type of this prototype.

Type of this prototype.

name :: R string

Name of this prototype.

Name of this prototype.

order :: R string

The string used to alphabetically sort these prototypes. [...]

The string used to alphabetically sort these prototypes. [...]

localised_name :: R LocalisedString
localised_description :: R LocalisedString
group :: R LuaGroup

Group of this prototype.

Group of this prototype.

subgroup :: R LuaGroup

Subgroup of this prototype.

Subgroup of this prototype.

hidden :: R boolean
hidden_in_factoriopedia :: R boolean
parameter :: R boolean

Attributes

action :: Read string  


item_to_spawn :: Read LuaItemPrototype  ?

The item to create when this shortcut is used, if any.


technology_to_unlock :: Read LuaTechnologyPrototype  ?

The technology that needs to be researched once (in any save) for this shortcut to be unlocked (in all saves).


toggleable :: Read boolean  


associated_control_input :: Read string  ?

The control input that is associated with this shortcut, if any.


valid :: Read boolean  

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string  

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

Classes

Concepts

Events

Defines