Prototype of a procession inheritance group which synchronizes offsets between procession steps.
valid | :: R boolean | Is this object valid? [...] |
Is this object valid? [...] | ||
object_name | :: R string | The class name of this object. [...] |
The class name of this object. [...] |
type | :: R string | Type of this prototype. |
Type of this prototype. | ||
name | :: R string | Name of this prototype. |
Name of this prototype. | ||
order | :: R string | The string used to alphabetically sort these prototypes. [...] |
The string used to alphabetically sort these prototypes. [...] | ||
localised_name | :: R LocalisedString | |
localised_description | :: R LocalisedString | |
group | :: R LuaGroup | Group of this prototype. |
Group of this prototype. | ||
subgroup | :: R LuaGroup | Subgroup of this prototype. |
Subgroup of this prototype. | ||
hidden | :: R boolean | |
hidden_in_factoriopedia | :: R boolean | |
parameter | :: R boolean |
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false
. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
The class name of this object. Available even when valid
is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.