Factorio Runtime DocsVersion 2.0.57

ClassLuaAchievementPrototypeextendsLuaPrototypeBase

Prototype of a achievement.

Inherits from LuaPrototypeBase

Members

Inherited from LuaPrototypeBase
type :: R string

Type of this prototype.

Type of this prototype.

name :: R string

Name of this prototype.

Name of this prototype.

order :: R string

The string used to alphabetically sort these prototypes. [...]

The string used to alphabetically sort these prototypes. [...]

localised_name :: R LocalisedString
localised_description :: R LocalisedString
factoriopedia_description :: R LocalisedString

Provides additional description used in factoriopedia.

Provides additional description used in factoriopedia.

group :: R LuaGroup

Group of this prototype.

Group of this prototype.

subgroup :: R LuaGroup

Subgroup of this prototype.

Subgroup of this prototype.

hidden :: R boolean
hidden_in_factoriopedia :: R boolean
parameter :: R boolean

Attributes

allowed_without_fight :: Read boolean  


objective_condition :: Read string  ?


amount :: Read uint  ?


limited_to_one_game :: Read boolean  ?


within :: Read uint  ?


to_build :: Read LuaEntityPrototype  ?


surface :: Read string  ?


count :: Read uint  ?


more_than_manually :: Read boolean  ?


dont_build :: Read array[LuaEntityPrototype]  ?


excluded :: Read array[LuaEntityPrototype]  ?


included :: Read array[LuaEntityPrototype]  ?


dont_research :: Read array[LuaItemPrototype]  ?


research_with :: Read array[LuaItemPrototype]  ?


last_hour_only :: Read boolean  ?


minimum_energy_produced :: Read double  ?


armor :: Read LuaItemPrototype  ?


alternative_armor :: Read LuaItemPrototype  ?


limit_quality :: Read LuaQualityPrototype  ?


damage_type :: Read LuaDamagePrototype  ?


damage_dealer :: Read array[LuaEntityPrototype]  ?


to_kill :: Read array[LuaEntityPrototype]  ?


personally :: Read boolean  ?


in_vehicle :: Read boolean  ?


type_to_kill :: Read string  ?


not_to_kill :: Read LuaEntityPrototype  ?


type_not_to_kill :: Read string  ?


module :: Read array[string]  ?


limit_equip_quality :: Read LuaQualityPrototype  ?


minimum_damage :: Read float  ?


should_survive :: Read boolean  ?


type_of_dealer :: Read string  ?


item_product :: Read LuaItemPrototype  ?


quality :: Read LuaQualityPrototype  ?


fluid_product :: Read LuaFluidPrototype  ?


technology :: Read LuaTechnologyPrototype  ?


research_all :: Read boolean  ?


science_pack :: Read LuaItemPrototype  ?


ammo_type :: Read LuaItemPrototype  ?


minimum_distance :: Read double  ?


to_use :: Read LuaItemPrototype  ?


valid :: Read boolean  

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string  

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

Classes

Concepts

Events

Defines