Factorio Runtime DocsVersion 2.0.14

ClassLuaGuichanged

The root of the GUI. This type houses the root elements, top, left, center, goal, and screen, to which other elements can be added to be displayed on screen.

Every player can have a different GUI state.

Members

player :: R LuaPlayer

The player who owns this gui.

The player who owns this gui.

children :: R dictionary[string → LuaGuiElement]

The children GUI elements mapped by name <> element.

The children GUI elements mapped by name <> element.

top :: R LuaGuiElement

The top part of the GUI. [...]

The top part of the GUI. [...]

left :: R LuaGuiElement

The left part of the GUI. [...]

The left part of the GUI. [...]

center :: R LuaGuiElement

The center part of the GUI. [...]

The center part of the GUI. [...]

goal :: R LuaGuiElement

The flow used in the objectives window. [...]

The flow used in the objectives window. [...]

screen :: R LuaGuiElement

For showing a GUI somewhere on the entire screen. [...]

For showing a GUI somewhere on the entire screen. [...]

relative :: R LuaGuiElement

For showing a GUI somewhere relative to one of the game GUIs. [...]

For showing a GUI somewhere relative to one of the game GUIs. [...]

valid :: R boolean

Is this object valid? [...]

Is this object valid? [...]

object_name :: R string

The class name of this object. [...]

The class name of this object. [...]

Attributes

player :: Read LuaPlayer  

The player who owns this gui.


children :: Read dictionary[string → LuaGuiElement]  

The children GUI elements mapped by name <> element.


top :: Read LuaGuiElement  

The top part of the GUI. It is a flow element inside a scroll pane element.


left :: Read LuaGuiElement  

The left part of the GUI. It is a flow element inside a scroll pane element.


center :: Read LuaGuiElement  

The center part of the GUI. It is a flow element.


goal :: Read LuaGuiElement  

The flow used in the objectives window. It is a flow element. The objectives window is only visible when the flow is not empty or the objective text is set.


screen :: Read LuaGuiElement  

For showing a GUI somewhere on the entire screen. It is an empty-widget element.


relative :: Read LuaGuiElement  

For showing a GUI somewhere relative to one of the game GUIs. It is an empty-widget element.


valid :: Read boolean  

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string  

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

Classes

Concepts

Events

Defines