Factorio Runtime DocsVersion 2.0.28

ClassLuaLogisticPointchanged

Logistic point of a particular LuaEntity. A "Logistic point" is the name given for settings and properties used by requester, provider, and storage points in a given logistic network. These "points" don't have to be a logistic container but often are. One other entity that can own several points is the "character" character type entity.

Members

add_section(group?) newLuaLogisticSection?

Adds a new logistic section to this logistic point if possible.

Adds a new logistic section to this logistic point if possible.

remove_section(section_index) newboolean

Removes the given logistic section if possible. [...]

Removes the given logistic section if possible. [...]

get_section(section_index) newLuaLogisticSection

Gets section on the selected index, if it exists

Gets section on the selected index, if it exists

owner :: R LuaEntity

The LuaEntity owner of this LuaLogisticPoint.

The LuaEntity owner of this LuaLogisticPoint.

logistic_network :: R LuaLogisticNetwork
logistic_member_index :: R uint

The Logistic member index of this logistic point.

The Logistic member index of this logistic point.

filters changed :: R array[CompiledLogisticFilter] ?

The logistic filters for this logistic point, if this uses any. [...]

The logistic filters for this logistic point, if this uses any. [...]

mode :: R defines.logistic_mode

The logistic mode.

The logistic mode.

force :: R LuaForce

The force of this logistic point. [...]

The force of this logistic point. [...]

targeted_items_pickup changed :: R array[ItemWithQualityCounts]

Items targeted to be picked up from this logistic point by robots.

Items targeted to be picked up from this logistic point by robots.

targeted_items_deliver changed :: R array[ItemWithQualityCounts]

Items targeted to be dropped off into this logistic point by robots.

Items targeted to be dropped off into this logistic point by robots.

exact :: R boolean

If this logistic point is using the exact mode. [...]

If this logistic point is using the exact mode. [...]

trash_not_requested new :: RW boolean

Whether this logistic point is set to trash unrequested items.

Whether this logistic point is set to trash unrequested items.

enabled new :: RW boolean

Whether this logistic point is active, related to disabling logistics on player/spidertron. [...]

Whether this logistic point is active, related to disabling logistics on player/spidertron. [...]

sections new :: R array[LuaLogisticSection]

All logistic sections of this logistic point.

All logistic sections of this logistic point.

sections_count new :: R uint

Amount of logistic sections this logistic point has.

Amount of logistic sections this logistic point has.

valid :: R boolean

Is this object valid? [...]

Is this object valid? [...]

object_name :: R string

The class name of this object. [...]

The class name of this object. [...]

Methods

add_section(group?) → LuaLogisticSection?new

Adds a new logistic section to this logistic point if possible.

Parameters

group :: string?

The group to assign this section to.

The group to assign this section to.

Return values

→ LuaLogisticSection?

The added logistic section.


remove_section(section_index) → booleannew

Removes the given logistic section if possible. Removal may fail if the section index is out of range or the section is not manual.

Parameters

section_index :: uint

Index of the section

Index of the section

Return values

→ boolean

Whether section was removed.


get_section(section_index) → LuaLogisticSectionnew

Gets section on the selected index, if it exists

Parameters

section_index :: uint

Index of the section

Index of the section

Attributes

owner :: Read LuaEntity  

The LuaEntity owner of this LuaLogisticPoint.


logistic_network :: Read LuaLogisticNetwork  


logistic_member_index :: Read uint  

The Logistic member index of this logistic point.


filters :: Read array[CompiledLogisticFilter]  ?changed

The logistic filters for this logistic point, if this uses any.

The returned array will always have an entry for each filter and will be indexed in sequence when not nil.


mode :: Read defines.logistic_mode  

The logistic mode.


force :: Read LuaForce  

The force of this logistic point.

This will always be the same as the LuaLogisticPoint::owner force.


targeted_items_pickup :: Read array[ItemWithQualityCounts]   changed

Items targeted to be picked up from this logistic point by robots.


targeted_items_deliver :: Read array[ItemWithQualityCounts]   changed

Items targeted to be dropped off into this logistic point by robots.


exact :: Read boolean  

If this logistic point is using the exact mode. In exact mode robots never over-deliver requests.


trash_not_requested :: Read|Write boolean   new

Whether this logistic point is set to trash unrequested items.


enabled :: Read|Write boolean   new

Whether this logistic point is active, related to disabling logistics on player/spidertron.

When the logistic point is disabled it won't request and auto trash will do nothing.


sections :: Read array[LuaLogisticSection]   new

All logistic sections of this logistic point.


sections_count :: Read uint   new

Amount of logistic sections this logistic point has.


valid :: Read boolean  

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string  

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

Classes

Concepts

Events

Defines