on_init(handler) | Register a function to be run on mod initialization. [...] | |
Register a function to be run on mod initialization. [...] | ||
on_load(handler) | Register a function to be run on save load. [...] | |
Register a function to be run on save load. [...] | ||
on_configuration_changed(handler) | Register a function to be run when mod configuration changes. [...] | |
Register a function to be run when mod configuration changes. [...] | ||
on_event(event, handler, filters?) changed | Register a handler to run on the specified event(s). [...] | |
Register a handler to run on the specified event(s). [...] | ||
on_nth_tick(tick, handler) | Register a handler to run every nth-tick(s). [...] | |
Register a handler to run every nth-tick(s). [...] | ||
register_on_object_destroyed(object) new | → uint64, uint64, defines.target_type | Registers an object so that after it's destroyed, on_object_destroyed is called. [...] |
Registers an object so that after it's destroyed, on_object_destroyed is called. [...] | ||
register_metatable(name, metatable) | Register a metatable to have linkage recorded and restored when saving/loading. [...] | |
Register a metatable to have linkage recorded and restored when saving/loading. [...] | ||
generate_event_name() changed | → defines.events | Generate a new, unique event ID that can be used to raise custom events with LuaBootstrap::raise_event. |
Generate a new, unique event ID that can be used to raise custom events with LuaBootstrap::raise_event. | ||
get_event_id(event) new | → defines.events | Converts LuaEventType into related value of defines.events. [...] |
Converts LuaEventType into related value of defines.events. [...] | ||
get_event_handler(event) changed | → function(EventData)? | Find the event handler for an event. |
Find the event handler for an event. | ||
get_event_order() | → string | Gets the mod event order as a string. |
Gets the mod event order as a string. | ||
set_event_filter(event, filters?) changed | Sets the filters for the given event. [...] | |
Sets the filters for the given event. [...] | ||
get_event_filter(event) changed | → EventFilter? | Gets the filters for the given event. |
Gets the filters for the given event. | ||
raise_event(event, data) changed | Raise an event. [...] | |
Raise an event. [...] | ||
raise_console_chat{player_index=…, message=…} | ||
raise_player_crafted_item{item_stack=…, player_index=…, recipe=…} changed | ||
raise_player_fast_transferred{player_index=…, entity=…, from_player=…, is_split=…} | ||
raise_biter_base_built{entity=…} | ||
raise_market_item_purchased{player_index=…, market=…, offer_index=…, count=…} | ||
raise_script_built{entity=…} | ||
raise_script_destroy{entity=…} | ||
raise_script_revive{entity=…, tags?=…} | ||
raise_script_teleported{entity=…, old_surface_index=…, old_position=…} | ||
raise_script_set_tiles{surface_index=…, tiles=…} | ||
mod_name | :: R string | The name of the mod from the environment this is used in. |
The name of the mod from the environment this is used in. | ||
level | :: R table | Information about the currently running scenario/campaign/tutorial. |
Information about the currently running scenario/campaign/tutorial. | ||
active_mods | :: R dictionary[string → string] | A dictionary listing the names of all currently active mods and mapping them to their version. |
A dictionary listing the names of all currently active mods and mapping them to their version. | ||
feature_flags new | :: R table | A dictionary of feature flags mapping to whether they are enabled. |
A dictionary of feature flags mapping to whether they are enabled. | ||
object_name | :: R string | The class name of this object. [...] |
The class name of this object. [...] |
handler | :: function() or nil | The handler for this event. Passing |
The handler for this event. Passing |
-- Initialize a `players` table in `storage` for later use
script.on_init(function()
storage.players = {}
end)
handler | :: function() or nil | The handler for this event. Passing |
The handler for this event. Passing |
handler | :: function(ConfigurationChangedData) or nil | The handler for this event. Passing |
The handler for this event. Passing |
event | :: LuaEventType or array[LuaEventType] | The event(s) or custom-input to invoke the handler on. |
The event(s) or custom-input to invoke the handler on. | ||
handler | :: function(EventData) or nil | The handler for this event. Passing |
The handler for this event. Passing | ||
filters | :: EventFilter? | The filters for this event. Can only be used when registering for individual events. |
The filters for this event. Can only be used when registering for individual events. |
-- Register for the on_tick event to print the current tick to console each tick
script.on_event(defines.events.on_tick,
function(event) game.print(event.tick) end)
-- Register for the on_built_entity event, limiting it to only be received when a `"fast-inserter"` is built
script.on_event(defines.events.on_built_entity,
function(event) game.print("Gotta go fast!") end,
{{filter = "name", name = "fast-inserter"}})
tick | :: uint or array[uint] or nil | The nth-tick(s) to invoke the handler on. Passing |
The nth-tick(s) to invoke the handler on. Passing | ||
handler | :: function(NthTickEventData) or nil | The handler to run. Passing |
The handler to run. Passing |
object | :: RegistrationTarget | The object to register. |
The object to register. |
→ uint64 | The registration number. It is used to identify the object in the on_object_destroyed event. |
→ uint64 | Useful identifier of the object if it has one. This identifier is specific to the object type, for example for trains it is the value LuaTrain::id. |
→ defines.target_type | Type of the target object. |
→ defines.events | The newly generated event ID. This will be a new value that does not correspond to any named entry in defines.events. |
event | :: LuaEventType | The event identifier to get a handler for. |
The event identifier to get a handler for. |
→ function(EventData)? | Reference to the function currently registered as the handler, if it was found. |
event | :: LuaEventType | ID of the event to filter. |
ID of the event to filter. | ||
filters | :: EventFilter? | The filters or |
The filters or |
event | :: LuaEventType | ID of the event to get. |
ID of the event to get. |
→ EventFilter? | The filters or |
event | :: uint or string | ID or name of the event to raise. |
ID or name of the event to raise. | ||
data | :: table | Table with extra data that will be passed to the event handler. Any invalid LuaObjects will silently stop the event from being raised. |
Table with extra data that will be passed to the event handler. Any invalid LuaObjects will silently stop the event from being raised. |
-- Raise the on_console_chat event with the desired message 'from' the first player
local data = {player_index = 1, message = "Hello friends!"}
script.raise_event(defines.events.on_console_chat, data)
player_index | :: uint | The player doing the chatting. |
The player doing the chatting. | ||
message | :: string | The chat message to send. |
The chat message to send. |
on_console_chat instantly | Raised with the provided arguments. |
item_stack | :: LuaItemStack | The item that has been crafted. |
The item that has been crafted. | ||
player_index | :: uint | The player doing the crafting. |
The player doing the crafting. | ||
recipe | :: RecipeID | The recipe used to craft this item. |
The recipe used to craft this item. |
on_player_crafted_item instantly | Raised with the provided arguments. |
player_index | :: uint | The player transferred from or to. |
The player transferred from or to. | ||
entity | :: LuaEntity | The entity transferred from or to. |
The entity transferred from or to. | ||
from_player | :: boolean | Whether the transfer was from player to entity. If |
Whether the transfer was from player to entity. If | ||
is_split | :: boolean | Whether the transfer was a split action (half stack). |
Whether the transfer was a split action (half stack). |
on_player_fast_transferred instantly | Raised with the provided arguments. |
entity | :: LuaEntity | The entity that was built. |
The entity that was built. |
on_biter_base_built instantly | Raised with the provided arguments. |
player_index | :: uint | The player who did the purchasing. |
The player who did the purchasing. | ||
market | :: LuaEntity | The market entity. |
The market entity. | ||
offer_index | :: uint | The index of the offer purchased. |
The index of the offer purchased. | ||
count | :: uint | The amount of offers purchased. |
The amount of offers purchased. |
on_market_item_purchased instantly | Raised with the provided arguments. |
entity | :: LuaEntity | The entity that has been built. |
The entity that has been built. |
script_raised_built instantly | Raised with the provided arguments. |
entity | :: LuaEntity | The entity that was destroyed. |
The entity that was destroyed. |
script_raised_destroy instantly | Raised with the provided arguments. |
entity | :: LuaEntity | The entity that was revived. |
The entity that was revived. | ||
tags | :: Tags? | The tags associated with this entity, if any. |
The tags associated with this entity, if any. |
script_raised_revive instantly | Raised with the provided arguments. |
entity | :: LuaEntity | The entity that was teleported. |
The entity that was teleported. | ||
old_surface_index | :: uint8 | The entity's surface before the teleportation. |
The entity's surface before the teleportation. | ||
old_position | :: MapPosition | The entity's position before the teleportation. |
The entity's position before the teleportation. |
script_raised_teleported instantly | Raised with the provided arguments. |
surface_index | :: uint | The surface whose tiles have been changed. |
The surface whose tiles have been changed. | ||
tiles | :: array[Tile] | The tiles that have been changed. |
The tiles that have been changed. |
script_raised_set_tiles instantly | Raised with the provided arguments. |
is_simulation | :: boolean? | Is this level a simulation? (The main menu and 'Tips and tricks' use simulations) |
Is this level a simulation? (The main menu and 'Tips and tricks' use simulations) | ||
is_tutorial | :: boolean? | Is this level a tutorial? |
Is this level a tutorial? | ||
campaign_name | :: string? | The campaign name if any. |
The campaign name if any. | ||
level_name | :: string | The level name. |
The level name. | ||
mod_name | :: string? | The mod name if any. |
The mod name if any. |
-- This will print the names and versions of all active mods to the console.
for name, version in pairs(script.active_mods) do
game.print(name .. " version " .. version)
end