Factorio Runtime DocsVersion 2.0.14

ClassLuaPlanetnew

The runtime values of a planet

Members

create_surface() LuaSurface

Creates the associated surface if one doesn't already exist.

Creates the associated surface if one doesn't already exist.

associate_surface(surface)

Associates the given surface with this planet. [...]

Associates the given surface with this planet. [...]

reset_map_gen_settings()

Resets the map gen settings on this planet to the default from-prototype state.

Resets the map gen settings on this planet to the default from-prototype state.

name :: R string

The planets name.

The planets name.

prototype :: R LuaSpaceLocationPrototype
surface :: R LuaSurface

The surface for this planet if one currently exists. [...]

The surface for this planet if one currently exists. [...]

valid :: R boolean

Is this object valid? [...]

Is this object valid? [...]

object_name :: R string

The class name of this object. [...]

The class name of this object. [...]

Methods

create_surface() → LuaSurface

Creates the associated surface if one doesn't already exist.


associate_surface(surface)

Associates the given surface with this planet. Surface must not already be associated with a planet and the planet must not already have an associated surface.

Planet must not be using entities_require_heating.

Parameters

surface :: SurfaceIdentification

The surface to be associated.

The surface to be associated.


reset_map_gen_settings()

Resets the map gen settings on this planet to the default from-prototype state.

Attributes

name :: Read string  

The planets name.


prototype :: Read LuaSpaceLocationPrototype  


surface :: Read LuaSurface  

The surface for this planet if one currently exists.

Planets do not default generate their surface. LuaPlanet::create_surface can be used to force the surface to exist.

LuaPlanet::associate_surface can be used to create an association with an existing surface.


valid :: Read boolean  

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string  

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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