A rail path.
size | :: R uint | The total number of rails in this path. |
The total number of rails in this path. | ||
current | :: R uint | The current rail index. |
The current rail index. | ||
total_distance | :: R double | The total path distance. |
The total path distance. | ||
travelled_distance | :: R double | The total distance traveled. |
The total distance traveled. | ||
rails | :: R LuaCustomTable[uint → LuaEntity] | Array of the rails that this path travels over. |
Array of the rails that this path travels over. | ||
is_front | :: R boolean | If the path goes from the front of the train |
If the path goes from the front of the train | ||
valid | :: R boolean | Is this object valid? [...] |
Is this object valid? [...] | ||
object_name | :: R string | The class name of this object. [...] |
The class name of this object. [...] |
The total number of rails in this path.
The current rail index.
The total path distance.
The total distance traveled.
Array of the rails that this path travels over.
If the path goes from the front of the train
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false
. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
The class name of this object. Available even when valid
is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.