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Factorio Runtime Docs
Version
2.0.20
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WireConnection
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WireConnection
:: table
Table fields
target
::
LuaWireConnector
origin
::
defines.wire_origin
?
Defaults to defines.wire_origin.player
Defaults to defines.wire_origin.player
Classes
-
Concepts
-
Events
-
Defines
|<
Classes
LuaAISettings
LuaAccumulatorControlBehavior
LuaAchievementPrototype
LuaActiveTriggerPrototype
LuaAgriculturalTowerControlBehavior
LuaAirbornePollutantPrototype
LuaAmmoCategoryPrototype
LuaArithmeticCombinatorControlBehavior
LuaArtilleryTurretControlBehavior
LuaAssemblingMachineControlBehavior
LuaAsteroidChunkPrototype
LuaAsteroidCollectorControlBehavior
LuaAutoplaceControlPrototype
LuaBootstrap
LuaBurner
LuaBurnerPrototype
LuaBurnerUsagePrototype
LuaCargoLandingPadControlBehavior
LuaChunkIterator
LuaCircuitNetwork
LuaCollisionLayerPrototype
LuaCombinatorControlBehavior
LuaCommandProcessor
LuaCommandable
LuaConstantCombinatorControlBehavior
LuaContainerControlBehavior
LuaControl
LuaControlBehavior
LuaCustomChartTag
LuaCustomEventPrototype
LuaCustomInputPrototype
LuaCustomTable
LuaDamagePrototype
LuaDeciderCombinatorControlBehavior
LuaDecorativePrototype
LuaDisplayPanelControlBehavior
LuaElectricEnergySourcePrototype
LuaEntity
LuaEntityPrototype
LuaEquipment
LuaEquipmentCategoryPrototype
LuaEquipmentGrid
LuaEquipmentGridPrototype
LuaEquipmentPrototype
LuaFlowStatistics
LuaFluidBox
LuaFluidBoxPrototype
LuaFluidEnergySourcePrototype
LuaFluidPrototype
LuaFontPrototype
LuaForce
LuaFuelCategoryPrototype
LuaGameScript
LuaGenericOnOffControlBehavior
LuaGroup
LuaGui
LuaGuiElement
LuaHeatBufferPrototype
LuaHeatEnergySourcePrototype
LuaHelpers
LuaInserterControlBehavior
LuaInventory
LuaItem
LuaItemCommon
LuaItemPrototype
LuaItemStack
LuaLampControlBehavior
LuaLazyLoadedValue
LuaLoaderControlBehavior
LuaLogisticCell
LuaLogisticContainerControlBehavior
LuaLogisticNetwork
LuaLogisticPoint
LuaLogisticSection
LuaLogisticSections
LuaMiningDrillControlBehavior
LuaModSettingPrototype
LuaModuleCategoryPrototype
LuaNamedNoiseExpression
LuaNamedNoiseFunction
LuaParticlePrototype
LuaPermissionGroup
LuaPermissionGroups
LuaPlanet
LuaPlayer
LuaProcessionLayerInheritanceGroupPrototype
LuaProcessionPrototype
LuaProfiler
LuaProgrammableSpeakerControlBehavior
LuaPrototypeBase
LuaPrototypes
LuaPumpControlBehavior
LuaQualityPrototype
LuaRCON
LuaRadarControlBehavior
LuaRailEnd
LuaRailPath
LuaRailSignalBaseControlBehavior
LuaRandomGenerator
LuaReactorControlBehavior
LuaRecipe
LuaRecipeCategoryPrototype
LuaRecipePrototype
LuaRecord
LuaRemote
LuaRenderObject
LuaRendering
LuaResourceCategoryPrototype
LuaRoboportControlBehavior
LuaRocketSiloControlBehavior
LuaSelectorCombinatorControlBehavior
LuaSettings
LuaShortcutPrototype
LuaSimulation
LuaSpaceConnectionPrototype
LuaSpaceLocationPrototype
LuaSpacePlatform
LuaSpacePlatformHubControlBehavior
LuaStorageTankControlBehavior
LuaStyle
LuaSurface
LuaSurfacePropertyPrototype
LuaSurfacePrototype
LuaTechnology
LuaTechnologyPrototype
LuaTile
LuaTilePrototype
LuaTrain
LuaTrainManager
LuaTrainStopControlBehavior
LuaTransportBeltControlBehavior
LuaTransportLine
LuaTrivialSmokePrototype
LuaTurretControlBehavior
LuaUndoRedoStack
LuaVirtualSignalPrototype
LuaVoidEnergySourcePrototype
LuaWallControlBehavior
LuaWireConnector
Concepts
MapTick
ModuleEffectValue
ModuleEffects
ComparatorString
SpritePath
CollisionMask
ItemStackIndex
LogisticFilterIndex
ItemCountType
InventoryIndex
RollingStockDrawData
EntitySearchFilters
TileSearchFilters
SimulationWidgetType
RailExtensionData
TrainFilter
TrainStopFilter
TrainPathRequestType
TrainPathFinderGoal
TrainStopGoal
RailEndGoal
RailEndStart
TrainPathFinderOneGoalResult
TrainPathAllGoalsResult
DetailedItemOnLine
PipeConnection
FluidBoxConnectionRecord
EventFilter
RegistrationTarget
UndoRedoAction
BlueprintWireEnd
SoundType
ItemStackDefinition
SelectionModeFlags
AmmoType
ItemPrototypeFlags
ItemPrototypeFlag
PrototypeFilterMode
PipeConnectionDefinition
CollisionLayerID
ItemIDFilter
EntityIDFilter
PrototypeFilter
DisplayPanelMessageDefinition
SignalIDType
LinkedGameControl
ResearchIngredient
ModifierType
ResearchTrigger
EntityPrototypeFlags
EntityPrototypeFlag
CustomEntityStatus
ItemInventoryPositions
InventoryPosition
RadiusVisualisationSpecification
ProgrammableSpeakerPlaybackMode
CliffOrientation
BlueprintInsertPlan
MarketIngredient
Offer
ItemFilter
ScheduleRecord
GuiArrowSpecification
Vector3D
TrainSchedule
PlatformSchedule
EffectReceiver
RecipeIDAndQualityIDPair
WorkerRobotOrder
ForceID
FluidID
EntityWithQualityID
EntityIDAndQualityIDPair
ItemWithQualityID
ItemIDAndQualityIDPair
ItemID
EntityID
VirtualSignalID
TechnologyID
ParticleID
DamageTypeID
TrivialSmokeID
TextAlign
VerticalTextAlign
QualityID
RecipeID
TileID
Fluid
EquipmentID
EquipmentWithQualityID
EquipmentIDAndQualityIDPair
BoundingBox
SpacePlatformIdentification
ForceSet
DecorativeID
AsteroidChunkID
SpaceLocationID
SignalFilter
LogisticFilter
PrintSettings
SurfacePropertyID
ScriptRenderTarget
ScriptRenderTargetTable
QualityCondition
RangeMode
BlueprintEntity
MathExpression
Product
ItemProduct
FluidProduct
ResearchProgressProduct
LogisticSections
CompiledLogisticFilter
LogisticSection
BlueprintLogisticFilter
AutoplaceSpecification
CliffPlacementSettings
AutoplaceSettings
TerritorySettings
MapGenSettings
AsteroidMapSettings
PollutionMapSettings
EnemyEvolutionMapSettings
EnemyExpansionMapSettings
SteeringMapSetting
SteeringMapSettings
UnitGroupMapSettings
PathFinderMapSettings
DifficultySettings
MapDifficultySettings
MapAndDifficultySettings
MapSettings
BlueprintScheduleRecord
BlueprintScheduleInterrupt
BlueprintSchedule
WaitCondition
WaitConditionType
CursorBoxRenderType
MapViewSettings
RenderLayer
BurnerUsageID
ElemType
SwitchState
ElemID
TriggerEffectItemType
TriggerEffectItem
TriggerTargetMask
TriggerItem
TriggerDelivery
DamageTypeFilters
LocalisedString
DisplayResolution
RealOrientation
MapPosition
ChunkPosition
TilePosition
EquipmentPosition
GuiLocation
ChunkPositionAndArea
EquipmentPoint
GuiAnchor
TabAndContent
OldTileAndPosition
Tags
SurfaceCondition
SmokeSource
Vector
ScriptArea
ScriptPosition
Color
ColorModifier
CraftingQueueItem
Alert
PathfinderWaypoint
CutsceneWaypoint
Decorative
DecorativeResult
MineableProperties
SpaceLocationAsteroidSpawnDefinition
SpaceConnectionAsteroidSpawnPoint
SpaceConnectionAsteroidSpawnDefinition
AsteroidChunk
PrototypeHistory
ChartTagSpec
GameViewSettings
MapExchangeStringData
BlueprintSignalIcon
ItemLocationData
BlueprintWire
Tile
Ingredient
Loot
TechnologyModifier
NoiseExpression
AutoplaceSpecificationRestriction
Resistance
MapGenSize
AutoplaceControl
PropertyExpressionNames
AdvancedMapGenSettings
MapGenPreset
SignalID
Signal
UpgradeMapperSource
UpgradeMapperDestination
InfinityInventoryFilter
InfinityPipeFilter
FluidBoxFilter
FluidBoxFilterSpec
HeatSetting
HeatConnection
ArithmeticCombinatorParameters
SelectorCombinatorParameters
DeciderCombinatorParameters
DeciderCombinatorCondition
DeciderCombinatorOutput
CircuitNetworkSelection
InserterCircuitConditions
CircuitCondition
CircuitConditionDefinition
DragTarget
InventoryFilter
PlaceAsTileResult
RaiseEventParameters
ItemCountWithQuality
Command
PathfinderFlags
UnitSpawnDefinition
SpawnPointDefinition
SpoilToTriggerResult
SimpleItemStack
SurfaceIdentification
PlayerIdentification
ItemStackIdentification
TargetType
BeamTarget
RidingState
SoundPath
CircularParticleCreationSpecification
CircularProjectileCreationSpecification
AttackParameterFluid
AttackParameters
GunShift4Way
CapsuleAction
LogisticsNetworkSupplyCounts
LogisticsNetworkSupplyPoints
ModSetting
AnyBasic
Any
ProgrammableSpeakerParameters
ProgrammableSpeakerAlertParameters
ProgrammableSpeakerCircuitParameters
ProgrammableSpeakerInstrument
Alignment
EventData
NthTickEventData
ModChangeData
ConfigurationChangedData
CustomCommandData
SelectedPrototypeData
MouseButtonFlags
ForceCondition
ItemStackLocation
VehicleAutomaticTargetingParameters
GuiElementType
GuiArrowType
GuiDirection
ScrollPolicy
RailLocation
WireConnection
float
double
int
int8
uint
uint8
uint16
uint64
number
string
boolean
nil
table
LuaObject
ModSettingPrototypeFilter
TilePrototypeFilter
DecorativePrototypeFilter
RecipePrototypeFilter
AchievementPrototypeFilter
TechnologyPrototypeFilter
AsteroidChunkPrototypeFilter
ItemPrototypeFilter
EquipmentPrototypeFilter
EntityPrototypeFilter
SpaceLocationPrototypeFilter
FluidPrototypeFilter
LuaPrePlatformMinedEntityEventFilter
LuaRobotMinedEntityEventFilter
LuaEntityMarkedForUpgradeEventFilter
LuaPreGhostUpgradedEventFilter
LuaPlatformMinedEntityEventFilter
LuaScriptRaisedDestroyEventFilter
LuaPlayerBuiltEntityEventFilter
LuaPlatformBuiltEntityEventFilter
LuaPreGhostDeconstructedEventFilter
LuaEntityClonedEventFilter
LuaScriptRaisedTeleportedEventFilter
LuaEntityDeconstructionCancelledEventFilter
LuaRobotBuiltEntityEventFilter
LuaScriptRaisedBuiltEventFilter
LuaPrePlayerMinedEntityEventFilter
LuaPlayerRepairedEntityEventFilter
LuaUpgradeCancelledEventFilter
LuaSectorScannedEventFilter
LuaPostEntityDiedEventFilter
LuaEntityMarkedForDeconstructionEventFilter
LuaPlayerMinedEntityEventFilter
LuaEntityDamagedEventFilter
LuaScriptRaisedReviveEventFilter
LuaEntityDiedEventFilter
LuaPreRobotMinedEntityEventFilter
Events
CustomInputEvent
on_achievement_gained
on_ai_command_completed
on_area_cloned
on_biter_base_built
on_brush_cloned
on_build_base_arrived
on_built_entity
on_cancelled_deconstruction
on_cancelled_upgrade
on_character_corpse_expired
on_chart_tag_added
on_chart_tag_modified
on_chart_tag_removed
on_chunk_charted
on_chunk_deleted
on_chunk_generated
on_combat_robot_expired
on_console_chat
on_console_command
on_cutscene_cancelled
on_cutscene_finished
on_cutscene_started
on_cutscene_waypoint_reached
on_entity_cloned
on_entity_color_changed
on_entity_damaged
on_entity_died
on_entity_logistic_slot_changed
on_entity_renamed
on_entity_settings_pasted
on_entity_spawned
on_equipment_inserted
on_equipment_removed
on_force_cease_fire_changed
on_force_created
on_force_friends_changed
on_force_reset
on_forces_merged
on_forces_merging
on_game_created_from_scenario
on_gui_checked_state_changed
on_gui_click
on_gui_closed
on_gui_confirmed
on_gui_elem_changed
on_gui_hover
on_gui_leave
on_gui_location_changed
on_gui_opened
on_gui_selected_tab_changed
on_gui_selection_state_changed
on_gui_switch_state_changed
on_gui_text_changed
on_gui_value_changed
on_land_mine_armed
on_lua_shortcut
on_marked_for_deconstruction
on_marked_for_upgrade
on_market_item_purchased
on_mod_item_opened
on_object_destroyed
on_permission_group_added
on_permission_group_deleted
on_permission_group_edited
on_permission_string_imported
on_picked_up_item
on_player_alt_reverse_selected_area
on_player_alt_selected_area
on_player_ammo_inventory_changed
on_player_armor_inventory_changed
on_player_banned
on_player_built_tile
on_player_cancelled_crafting
on_player_changed_force
on_player_changed_position
on_player_changed_surface
on_player_cheat_mode_disabled
on_player_cheat_mode_enabled
on_player_clicked_gps_tag
on_player_configured_blueprint
on_player_controller_changed
on_player_crafted_item
on_player_created
on_player_cursor_stack_changed
on_player_deconstructed_area
on_player_demoted
on_player_died
on_player_display_density_scale_changed
on_player_display_resolution_changed
on_player_display_scale_changed
on_player_driving_changed_state
on_player_dropped_item
on_player_fast_transferred
on_player_flipped_entity
on_player_flushed_fluid
on_player_gun_inventory_changed
on_player_input_method_changed
on_player_joined_game
on_player_kicked
on_player_left_game
on_player_locale_changed
on_player_main_inventory_changed
on_player_mined_entity
on_player_mined_item
on_player_mined_tile
on_player_muted
on_player_pipette
on_player_placed_equipment
on_player_promoted
on_player_removed
on_player_removed_equipment
on_player_repaired_entity
on_player_respawned
on_player_reverse_selected_area
on_player_rotated_entity
on_player_selected_area
on_player_set_quick_bar_slot
on_player_setup_blueprint
on_player_toggled_alt_mode
on_player_toggled_map_editor
on_player_trash_inventory_changed
on_player_unbanned
on_player_unmuted
on_player_used_capsule
on_player_used_spidertron_remote
on_post_entity_died
on_pre_build
on_pre_chunk_deleted
on_pre_entity_settings_pasted
on_pre_ghost_deconstructed
on_pre_ghost_upgraded
on_pre_permission_group_deleted
on_pre_permission_string_imported
on_pre_player_crafted_item
on_pre_player_died
on_pre_player_left_game
on_pre_player_mined_item
on_pre_player_removed
on_pre_player_toggled_map_editor
on_pre_robot_exploded_cliff
on_pre_scenario_finished
on_pre_script_inventory_resized
on_pre_surface_cleared
on_pre_surface_deleted
on_redo_applied
on_research_cancelled
on_research_finished
on_research_moved
on_research_reversed
on_research_started
on_resource_depleted
on_robot_built_entity
on_robot_built_tile
on_robot_exploded_cliff
on_robot_mined
on_robot_mined_entity
on_robot_mined_tile
on_robot_pre_mined
on_rocket_launch_ordered
on_rocket_launched
on_runtime_mod_setting_changed
on_script_inventory_resized
on_script_path_request_finished
on_script_trigger_effect
on_sector_scanned
on_segment_entity_created
on_selected_entity_changed
on_space_platform_built_entity
on_space_platform_built_tile
on_space_platform_changed_state
on_space_platform_mined_entity
on_space_platform_mined_item
on_space_platform_mined_tile
on_space_platform_pre_mined
on_spider_command_completed
on_string_translated
on_surface_cleared
on_surface_created
on_surface_deleted
on_surface_imported
on_surface_renamed
on_technology_effects_reset
on_tick
on_train_changed_state
on_train_created
on_train_schedule_changed
on_trigger_created_entity
on_trigger_fired_artillery
on_undo_applied
on_unit_added_to_group
on_unit_group_created
on_unit_group_finished_gathering
on_unit_removed_from_group
on_worker_robot_expired
script_raised_built
script_raised_destroy
script_raised_revive
script_raised_set_tiles
script_raised_teleported
Defines
alert_type
behavior_result
build_check_type
build_mode
chain_signal_state
chunk_generated_status
command
compound_command
control_behavior
controllers
deconstruction_item
default_icon_size
difficulty
direction
disconnect_reason
distraction
entity_status
entity_status_diode
events
flow_precision_index
game_controller_interaction
group_state
gui_type
input_action
input_method
inventory
logistic_member_index
logistic_mode
logistic_section_type
mouse_button_type
moving_state
print_skip
print_sound
prototypes
rail_connection_direction
rail_direction
rail_layer
relative_gui_position
relative_gui_type
render_mode
rich_text_setting
riding
robot_order_type
rocket_silo_status
selection_mode
shooting
signal_state
space_platform_state
target_type
train_state
transport_line
wire_connector_id
wire_origin
wire_type
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