Factorio Runtime DocsVersion 2.0.62

SegmentedUnitAIState :: table

A structure describing the state of a LuaSegmentedUnit's AI.

Table fields

type :: defines.segmented_unit_ai_state

Type of the AI state.

Type of the AI state.

Other attributes may be specified depending on type:

defines.segmented_unit_ai_state.patrolling

waypoint :: uint

Index into the unit's territory's LuaTerritory::get_patrol_path array. If the unit is not assigned to a territory, then this value is an index into a patrol path that the engine internally uses to guide the segmented unit and cannot be directly accessed. See SegmentedUnitPrototype::territory_radius.

Index into the unit's territory's LuaTerritory::get_patrol_path array. If the unit is not assigned to a territory, then this value is an index into a patrol path that the engine internally uses to guide the segmented unit and cannot be directly accessed. See SegmentedUnitPrototype::territory_radius.

destination :: MapPosition

Read-only. The position of the waypoint the unit is navigating to. This field is provided as a convenience when reading the AI state and is not used during parsing.

Read-only. The position of the waypoint the unit is navigating to. This field is provided as a convenience when reading the AI state and is not used during parsing.

defines.segmented_unit_ai_state.investigating

destination :: MapPosition

The position where the unit detected a disturbance in its territory and is presently navigating towards.

The position where the unit detected a disturbance in its territory and is presently navigating towards.

defines.segmented_unit_ai_state.attacking

target :: LuaEntity?

The entity that the unit is attacking. May be nil if the entity has been destroyed or is otherwise invalid, but the segmented unit has not had an opportunity to update its AI.

The entity that the unit is attacking. May be nil if the entity has been destroyed or is otherwise invalid, but the segmented unit has not had an opportunity to update its AI.

destination :: MapPosition?

Read-only. The position of target. This field is provided as a convenience when reading the AI state and is not used during parsing.

Read-only. The position of target. This field is provided as a convenience when reading the AI state and is not used during parsing.

defines.segmented_unit_ai_state.enraged_at_target

last_damage_time :: MapTick

The map tick when the segmented unit was last attacked. Controls how long the segmented unit will remain enraged before returning to one of the other states. See SegmentedUnitPrototype::enraged_duration.

The map tick when the segmented unit was last attacked. Controls how long the segmented unit will remain enraged before returning to one of the other states. See SegmentedUnitPrototype::enraged_duration.

remaining_time :: MapTick

Read-only. The number of ticks the segmented unit will remain enraged before transitioning to one of the non-enraged states. This field is provided as a convenience when reading the AI state but is not used during parsing.

Read-only. The number of ticks the segmented unit will remain enraged before transitioning to one of the non-enraged states. This field is provided as a convenience when reading the AI state but is not used during parsing.

target :: LuaEntity?

The entity that the unit is attacking. May be nil if the entity has been destroyed or is otherwise invalid, but the segmented unit has not had an opportunity to update its AI.

The entity that the unit is attacking. May be nil if the entity has been destroyed or is otherwise invalid, but the segmented unit has not had an opportunity to update its AI.

attacked_me :: boolean

True if the target entity attacked this segmented unit. Entities that have attacked this segmented unit will have attack priority over those that have not.

True if the target entity attacked this segmented unit. Entities that have attacked this segmented unit will have attack priority over those that have not.

destination :: MapPosition?

Read-only. The position of target. This field is provided as a convenience when reading the AI state and is not used during parsing.

Read-only. The position of target. This field is provided as a convenience when reading the AI state and is not used during parsing.

defines.segmented_unit_ai_state.enraged_at_nothing

last_damage_time :: MapTick

The map tick when the segmented unit was last attacked. Controls how long the segmented unit will remain enraged before returning to one of the non-enraged states. See SegmentedUnitPrototype::enraged_duration.

The map tick when the segmented unit was last attacked. Controls how long the segmented unit will remain enraged before returning to one of the non-enraged states. See SegmentedUnitPrototype::enraged_duration.

remaining_time :: MapTick

Read-only. The number of ticks the segmented unit will remain enraged before transitioning to one of the non-enraged states. This field is provided as a convenience when reading the AI state but is not used during parsing.

Read-only. The number of ticks the segmented unit will remain enraged before transitioning to one of the non-enraged states. This field is provided as a convenience when reading the AI state but is not used during parsing.

destination :: MapPosition

The arbitrary position the segmented unit is navigating to while searching for a nearby attack target.

The arbitrary position the segmented unit is navigating to while searching for a nearby attack target.

Classes

Concepts

Events

Defines