Factorio Runtime DocsVersion 2.0.14

ClassLuaLogisticContainerControlBehaviorextendsLuaControlBehaviorchanged

Control behavior for logistic chests.

Members

circuit_exclusive_mode_of_operation new :: RW defines.control_behavior.logistic_container.exclusive_mode

The circuit mode of operations for the logistic container. [...]

The circuit mode of operations for the logistic container. [...]

circuit_condition_enabled new :: RW boolean

Whether the circuit condition is in effect

Whether the circuit condition is in effect

circuit_condition new :: RW CircuitConditionDefinition

The circuit condition for the logistic container.

The circuit condition for the logistic container.

valid :: R boolean

Is this object valid? [...]

Is this object valid? [...]

object_name :: R string

The class name of this object. [...]

The class name of this object. [...]

Inherited from LuaControlBehavior
get_circuit_network(wire_connector_id) changedLuaCircuitNetwork?
type :: R defines.control_behavior.type

The concrete type of this control behavior.

The concrete type of this control behavior.

entity :: R LuaEntity

The entity this control behavior belongs to.

The entity this control behavior belongs to.

Attributes

circuit_exclusive_mode_of_operation :: Read|Write defines.control_behavior.logistic_container.exclusive_mode   new

The circuit mode of operations for the logistic container. Can only be set on containers whose logistic_mode is set to "requester" or "buffer".


circuit_condition_enabled :: Read|Write boolean   new

Whether the circuit condition is in effect


circuit_condition :: Read|Write CircuitConditionDefinition   new

The circuit condition for the logistic container.


valid :: Read boolean  

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string  

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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