Control behavior for logistic chests.
circuit_exclusive_mode_of_operation new | :: RW defines.control_behavior.logistic_container.exclusive_mode | The circuit mode of operations for the logistic container. [...] |
The circuit mode of operations for the logistic container. [...] | ||
circuit_condition_enabled new | :: RW boolean | Whether the circuit condition is in effect |
Whether the circuit condition is in effect | ||
circuit_condition new | :: RW CircuitConditionDefinition | The circuit condition for the logistic container. |
The circuit condition for the logistic container. | ||
valid | :: R boolean | Is this object valid? [...] |
Is this object valid? [...] | ||
object_name | :: R string | The class name of this object. [...] |
The class name of this object. [...] |
get_circuit_network(wire_connector_id) changed | → LuaCircuitNetwork? | |
type | :: R defines.control_behavior.type | The concrete type of this control behavior. |
The concrete type of this control behavior. | ||
entity | :: R LuaEntity | The entity this control behavior belongs to. |
The entity this control behavior belongs to. |
The circuit mode of operations for the logistic container. Can only be set on containers whose logistic_mode is set to "requester"
or "buffer"
.
Whether the circuit condition is in effect
The circuit condition for the logistic container.
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false
. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
The class name of this object. Available even when valid
is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.