Control behavior for roboports.
read_items_mode new | :: RW defines.control_behavior.roboport.read_items_mode | Selects contents that are to be read from the roboport |
Selects contents that are to be read from the roboport | ||
read_logistics | :: RW boolean | Legacy field, please use LuaRoboportControlBehavior::read_items_mode instead. [...] |
Legacy field, please use LuaRoboportControlBehavior::read_items_mode instead. [...] | ||
read_robot_stats | :: RW boolean |
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available_logistic_output_signal | :: RW SignalID? | |
total_logistic_output_signal | :: RW SignalID? | |
available_construction_output_signal | :: RW SignalID? | |
total_construction_output_signal | :: RW SignalID? | |
roboport_count_output_signal new | :: RW SignalID? | |
valid | :: R boolean | Is this object valid? [...] |
Is this object valid? [...] | ||
object_name | :: R string | The class name of this object. [...] |
The class name of this object. [...] |
get_circuit_network(wire_connector_id) changed | → LuaCircuitNetwork? | |
type | :: R defines.control_behavior.type | The concrete type of this control behavior. |
The concrete type of this control behavior. | ||
entity | :: R LuaEntity | The entity this control behavior belongs to. |
The entity this control behavior belongs to. |
Selects contents that are to be read from the roboport
Legacy field, please use LuaRoboportControlBehavior::read_items_mode instead. true
if the roboport should report the logistics network content to the circuit network.
true
if the roboport should report the robot statistics to the circuit network.
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false
. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
The class name of this object. Available even when valid
is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.