Factorio Runtime DocsVersion 2.0.28

ClassLuaRoboportControlBehaviorextendsLuaControlBehaviorchanged

Control behavior for roboports.

Members

read_items_mode new :: RW defines.control_behavior.roboport.read_items_mode

Selects contents that are to be read from the roboport

Selects contents that are to be read from the roboport

read_logistics :: RW boolean

Legacy field, please use LuaRoboportControlBehavior::read_items_mode instead. [...]

Legacy field, please use LuaRoboportControlBehavior::read_items_mode instead. [...]

read_robot_stats :: RW boolean

true if the roboport should report the robot statistics to the circuit network.

true if the roboport should report the robot statistics to the circuit network.

available_logistic_output_signal :: RW SignalID?
total_logistic_output_signal :: RW SignalID?
available_construction_output_signal :: RW SignalID?
total_construction_output_signal :: RW SignalID?
roboport_count_output_signal new :: RW SignalID?
valid :: R boolean

Is this object valid? [...]

Is this object valid? [...]

object_name :: R string

The class name of this object. [...]

The class name of this object. [...]

Inherited from LuaControlBehavior
get_circuit_network(wire_connector_id) changedLuaCircuitNetwork?
type :: R defines.control_behavior.type

The concrete type of this control behavior.

The concrete type of this control behavior.

entity :: R LuaEntity

The entity this control behavior belongs to.

The entity this control behavior belongs to.

Attributes

read_items_mode :: Read|Write defines.control_behavior.roboport.read_items_mode   new

Selects contents that are to be read from the roboport


read_logistics :: Read|Write boolean  

Legacy field, please use LuaRoboportControlBehavior::read_items_mode instead. true if the roboport should report the logistics network content to the circuit network.


read_robot_stats :: Read|Write boolean  

true if the roboport should report the robot statistics to the circuit network.


available_logistic_output_signal :: Read|Write SignalID  ?


total_logistic_output_signal :: Read|Write SignalID  ?


available_construction_output_signal :: Read|Write SignalID  ?


total_construction_output_signal :: Read|Write SignalID  ?


roboport_count_output_signal :: Read|Write SignalID  ?new


valid :: Read boolean  

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string  

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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