Factorio Runtime DocsVersion 2.0.14

ItemProduct :: table

Table fields

type :: "item"
name :: string

Prototype name of the result.

Prototype name of the result.

amount :: uint16?

Amount of the item to give. If not returned, amount_min and amount_max will be present instead.

Amount of the item to give. If not returned, amount_min and amount_max will be present instead.

amount_min :: uint16?

Minimal amount of the item to give. Not returned if amount is returned.

Minimal amount of the item to give. Not returned if amount is returned.

amount_max :: uint16?

Maximum amount of the item to give. Not returned if amount is returned.

Maximum amount of the item to give. Not returned if amount is returned.

probability :: double

A value in range [0, 1]. Item is only given with this probability; otherwise no product is produced.

A value in range [0, 1]. Item is only given with this probability; otherwise no product is produced.

ignored_by_stats :: uint16?

How much of this product is ignored by statistics.

How much of this product is ignored by statistics.

ignored_by_productivity :: uint16?

How much of this product is ignored by productivity.

How much of this product is ignored by productivity.

extra_count_fraction :: float?

Probability that a craft will yield one additional product. Also applies to bonus crafts caused by productivity.

Probability that a craft will yield one additional product. Also applies to bonus crafts caused by productivity.

percent_spoiled :: float?

Examples

-- Products of the "steel-chest" recipe (an array of Product)
{{type="item", name="steel-chest", amount=1}}
-- What a custom recipe would look like that had a probability of 0.5 to return a
-- minimum amount of 1 and a maximum amount of 5
{{type="item", name="custom-item", probability=0.5, amount_min=1, amount_max=5}}

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