Factorio Runtime DocsVersion 2.0.28

ClassLuaMiningDrillControlBehaviorextendsLuaGenericOnOffControlBehaviorchanged

Control behavior for mining drills.

Members

circuit_read_resources :: RW boolean

true if this drill should send the resources in the field to the circuit network. [...]

true if this drill should send the resources in the field to the circuit network. [...]

resource_read_mode :: RW defines.control_behavior.mining_drill.resource_read_mode

If the mining drill should send just the resources in its area or the entire field it's on to the circuit network.

If the mining drill should send just the resources in its area or the entire field it's on to the circuit network.

resource_read_targets :: R array[LuaEntity]

The resource entities that the mining drill will send information about to the circuit network or an empty array.

The resource entities that the mining drill will send information about to the circuit network or an empty array.

valid :: R boolean

Is this object valid? [...]

Is this object valid? [...]

object_name :: R string

The class name of this object. [...]

The class name of this object. [...]

disabled :: R boolean

If the entity is currently disabled because of the control behavior.

If the entity is currently disabled because of the control behavior.

circuit_enable_disable new :: RW boolean

true if this entity enable/disable state is controlled by circuit condition

true if this entity enable/disable state is controlled by circuit condition

circuit_condition :: RW CircuitConditionDefinition

The circuit condition. [...]

The circuit condition. [...]

connect_to_logistic_network :: RW boolean

true if this should connect to the logistic network.

true if this should connect to the logistic network.

logistic_condition :: RW CircuitConditionDefinition

The logistic condition. [...]

The logistic condition. [...]

Inherited from LuaControlBehavior
get_circuit_network(wire_connector_id) changedLuaCircuitNetwork?
type :: R defines.control_behavior.type

The concrete type of this control behavior.

The concrete type of this control behavior.

entity :: R LuaEntity

The entity this control behavior belongs to.

The entity this control behavior belongs to.

Attributes

circuit_read_resources :: Read|Write boolean  

true if this drill should send the resources in the field to the circuit network.

Which resources depends on LuaMiningDrillControlBehavior::resource_read_mode


resource_read_mode :: Read|Write defines.control_behavior.mining_drill.resource_read_mode  

If the mining drill should send just the resources in its area or the entire field it's on to the circuit network.


resource_read_targets :: Read array[LuaEntity]  

The resource entities that the mining drill will send information about to the circuit network or an empty array.


valid :: Read boolean  

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string  

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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