Factorio Runtime DocsVersion 2.0.14

ClassLuaQualityPrototypeextendsLuaPrototypeBasenew

Prototype of a quality.

Members

color :: R Color

The color of the prototype

The color of the prototype

level :: R uint

Level basically specifies the stat-increasing value of this quality level

Level basically specifies the stat-increasing value of this quality level

next :: R LuaQualityPrototype

The next higher level of the quality

The next higher level of the quality

next_probability :: R double

The probability multiplier of getting the next level of quality

The probability multiplier of getting the next level of quality

draw_sprite_by_default :: R boolean
beacon_power_usage_multiplier :: R float
mining_drill_resource_drain_multiplier :: R float
valid :: R boolean

Is this object valid? [...]

Is this object valid? [...]

object_name :: R string

The class name of this object. [...]

The class name of this object. [...]

Inherited from LuaPrototypeBase
type :: R string

Type of this prototype.

Type of this prototype.

name :: R string

Name of this prototype.

Name of this prototype.

order :: R string

The string used to alphabetically sort these prototypes. [...]

The string used to alphabetically sort these prototypes. [...]

localised_name :: R LocalisedString
localised_description :: R LocalisedString
group :: R LuaGroup

Group of this prototype.

Group of this prototype.

subgroup :: R LuaGroup

Subgroup of this prototype.

Subgroup of this prototype.

hidden :: R boolean
hidden_in_factoriopedia :: R boolean
parameter :: R boolean

Attributes

color :: Read Color  

The color of the prototype


level :: Read uint  

Level basically specifies the stat-increasing value of this quality level



next_probability :: Read double  

The probability multiplier of getting the next level of quality


draw_sprite_by_default :: Read boolean  


beacon_power_usage_multiplier :: Read float  


mining_drill_resource_drain_multiplier :: Read float  


valid :: Read boolean  

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string  

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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