train_stop | :: LuaEntity | Train stop target. Must be connected to rail (LuaEntity::connected_rail returns valid LuaEntity). |
Train stop target. Must be connected to rail (LuaEntity::connected_rail returns valid LuaEntity). | ||
priority | :: uint8? | Goal priority. If not provided, defaults to LuaEntity::train_stop_priority of provided train_stop. |
Goal priority. If not provided, defaults to LuaEntity::train_stop_priority of provided train_stop. |