color | :: Color? | Color of the message to print. Defaults to white. |
Color of the message to print. Defaults to white. | ||
sound | :: defines.print_sound? | If a sound should be emitted for this message. Defaults to |
If a sound should be emitted for this message. Defaults to | ||
skip | :: defines.print_skip? | Condition when to skip adding message. Defaults to |
Condition when to skip adding message. Defaults to | ||
sound_path | :: SoundPath? | The sound to play. If not given, UtilitySounds::console_message will be used instead. |
The sound to play. If not given, UtilitySounds::console_message will be used instead. | ||
volume_modifier | :: float? | The volume of the sound to play. Must be between 0 and 1 inclusive. Defaults to 1. |
The volume of the sound to play. Must be between 0 and 1 inclusive. Defaults to 1. | ||
game_state | :: boolean? | If set to false, message will not be part of game state and will disappear from output console after save-load. Defaults to |
If set to false, message will not be part of game state and will disappear from output console after save-load. Defaults to |