Factorio Runtime DocsVersion 2.0.23

ClassLuaLogisticCell

Logistic cell of a particular LuaEntity. A "Logistic Cell" is the given name for settings and properties used by what would normally be seen as a "Roboport". A logistic cell however doesn't have to be attached to the roboport entity (the character has one for the personal roboport).

Members

is_in_logistic_range(position) boolean

Is a given position within the logistic range of this cell?

Is a given position within the logistic range of this cell?

is_in_construction_range(position) boolean

Is a given position within the construction range of this cell?

Is a given position within the construction range of this cell?

is_neighbour_with(other) boolean

Are two cells neighbours?

Are two cells neighbours?

logistic_radius :: R float

Logistic radius of this cell.

Logistic radius of this cell.

logistics_connection_distance :: R float

Logistic connection distance of this cell.

Logistic connection distance of this cell.

construction_radius :: R float

Construction radius of this cell.

Construction radius of this cell.

stationed_logistic_robot_count :: R uint

Number of stationed logistic robots in this cell.

Number of stationed logistic robots in this cell.

stationed_construction_robot_count :: R uint

Number of stationed construction robots in this cell.

Number of stationed construction robots in this cell.

mobile :: R boolean

true if this is a mobile cell. [...]

true if this is a mobile cell. [...]

transmitting :: R boolean

true if this cell is active.

true if this cell is active.

charge_approach_distance :: R float

Radius at which the robots hover when waiting to be charged.

Radius at which the robots hover when waiting to be charged.

charging_robot_count :: R uint

Number of robots currently charging.

Number of robots currently charging.

to_charge_robot_count :: R uint

Number of robots waiting to charge.

Number of robots waiting to charge.

owner :: R LuaEntity

This cell's owner.

This cell's owner.

logistic_network :: R LuaLogisticNetwork?

The network that owns this cell, if any.

The network that owns this cell, if any.

neighbours :: R array[LuaLogisticCell]

Neighbouring cells.

Neighbouring cells.

charging_robots :: R array[LuaEntity]

Robots currently being charged.

Robots currently being charged.

to_charge_robots :: R array[LuaEntity]

Robots waiting to charge.

Robots waiting to charge.

valid :: R boolean

Is this object valid? [...]

Is this object valid? [...]

object_name :: R string

The class name of this object. [...]

The class name of this object. [...]

Methods

is_in_logistic_range(position) → boolean

Is a given position within the logistic range of this cell?

Parameters

position :: MapPosition


is_in_construction_range(position) → boolean

Is a given position within the construction range of this cell?

Parameters

position :: MapPosition


is_neighbour_with(other) → boolean

Are two cells neighbours?

Parameters

other :: LuaLogisticCell

Attributes

logistic_radius :: Read float  

Logistic radius of this cell.


logistics_connection_distance :: Read float  

Logistic connection distance of this cell.


construction_radius :: Read float  

Construction radius of this cell.


stationed_logistic_robot_count :: Read uint  

Number of stationed logistic robots in this cell.


stationed_construction_robot_count :: Read uint  

Number of stationed construction robots in this cell.


mobile :: Read boolean  

true if this is a mobile cell. In vanilla, only the logistic cell created by a character's personal roboport is mobile.


transmitting :: Read boolean  

true if this cell is active.


charge_approach_distance :: Read float  

Radius at which the robots hover when waiting to be charged.


charging_robot_count :: Read uint  

Number of robots currently charging.


to_charge_robot_count :: Read uint  

Number of robots waiting to charge.


owner :: Read LuaEntity  

This cell's owner.


logistic_network :: Read LuaLogisticNetwork  ?

The network that owns this cell, if any.


neighbours :: Read array[LuaLogisticCell]  

Neighbouring cells.


charging_robots :: Read array[LuaEntity]  

Robots currently being charged.


to_charge_robots :: Read array[LuaEntity]  

Robots waiting to charge.


valid :: Read boolean  

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string  

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

Classes

Concepts

Events

Defines